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							193 lines
						
					
					
						
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							193 lines
						
					
					
						
							6.2 KiB
						
					
					
				| // This isn't compilable as-is, as it was extracted from a working | |
| // integration-in-a-game and makes reference to symbols from that game. | |
|  | |
| #include <assert.h> | |
| #include <ctype.h> | |
| #include "game.h" | |
| #include "SDL.h" | |
| #include "stb_tilemap_editor.h" | |
|  | |
| extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props); | |
| extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b); | |
| 
 | |
| static int is_platform(short *tiles); | |
| static unsigned int prop_type(int n, short *tiles); | |
| static char *prop_name(int n, short *tiles); | |
| static float prop_range(int n, short *tiles, int is_max); | |
| static int allow_link(short *src, short *dest); | |
| 
 | |
| #define STBTE_MAX_PROPERTIES  8 | |
|  | |
| #define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata) | |
| #define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata) | |
| #define STBTE_PROP_MIN(n, tiledata, p)  prop_range(n,tiledata,0) | |
| #define STBTE_PROP_MAX(n, tiledata, p)  prop_range(n,tiledata,1) | |
| #define STBTE_PROP_FLOAT_SCALE(n,td,p)  (0.1) | |
|  | |
| #define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \ | |
|            allow_link(srctile, desttile) | |
|  | |
| #define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \ | |
|           (is_platform(srctile) ? 0xff80ff : 0x808040) | |
|  | |
| #define STBTE_DRAW_RECT(x0,y0,x1,y1,c)           \ | |
|           editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255) | |
|  | |
| #define STBTE_DRAW_TILE(x,y,id,highlight,props)  \ | |
|           editor_draw_tile(x,y,id,highlight,props) | |
|  | |
| 
 | |
| 
 | |
| #define STB_TILEMAP_EDITOR_IMPLEMENTATION | |
| #include "stb_tilemap_editor.h" | |
|  | |
| stbte_tilemap *edit_map; | |
| 
 | |
| void editor_key(enum stbte_action act) | |
| { | |
|    stbte_action(edit_map, act); | |
| } | |
| 
 | |
| void editor_process_sdl_event(SDL_Event *e) | |
| { | |
|    switch (e->type) { | |
|       case SDL_MOUSEMOTION: | |
|       case SDL_MOUSEBUTTONDOWN: | |
|       case SDL_MOUSEBUTTONUP: | |
|       case SDL_MOUSEWHEEL: | |
|          stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0); | |
|          break; | |
| 
 | |
|       case SDL_KEYDOWN: | |
|          if (in_editor) { | |
|             switch (e->key.keysym.sym) { | |
|                case SDLK_RIGHT: editor_key(STBTE_scroll_right); break; | |
|                case SDLK_LEFT : editor_key(STBTE_scroll_left ); break; | |
|                case SDLK_UP   : editor_key(STBTE_scroll_up   ); break; | |
|                case SDLK_DOWN : editor_key(STBTE_scroll_down ); break; | |
|             } | |
|             switch (e->key.keysym.scancode) { | |
|                case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break; | |
|                case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break; | |
|                case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break; | |
|                case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break; | |
|                case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break; | |
|                case SDL_SCANCODE_L: editor_key(STBTE_tool_link);       break; | |
|                case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break; | |
|             } | |
|             if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) { | |
|                switch (e->key.keysym.scancode) { | |
|                   case SDL_SCANCODE_X: editor_key(STBTE_act_cut  ); break; | |
|                   case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break; | |
|                   case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break; | |
|                   case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break; | |
|                   case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break; | |
|                } | |
|             } | |
|          } | |
|          break; | |
|    } | |
| } | |
| 
 | |
| void editor_init(void) | |
| { | |
|    int i; | |
|    edit_map = stbte_create_map(20,14, 8, 16,16, 100); | |
| 
 | |
|    stbte_set_background_tile(edit_map, T_empty); | |
| 
 | |
|    for (i=0; i < T__num_types; ++i) { | |
|       if (i != T_reserved1 && i != T_entry && i != T_doorframe) | |
|          stbte_define_tile(edit_map, 0+i, 1, "Background"); | |
|    } | |
|    stbte_define_tile(edit_map, 256+O_player   , 8, "Char"); | |
|    stbte_define_tile(edit_map, 256+O_robot    , 8, "Char"); | |
|    for (i=O_lockeddoor; i < O__num_types-2; ++i) | |
|       if (i == O_platform || i == O_vplatform) | |
|          stbte_define_tile(edit_map, 256+i, 4, "Object"); | |
|       else | |
|          stbte_define_tile(edit_map, 256+i, 2, "Object"); | |
| 
 | |
|    //stbte_set_layername(edit_map, 0, "background"); | |
|    //stbte_set_layername(edit_map, 1, "objects"); | |
|    //stbte_set_layername(edit_map, 2, "platforms"); | |
|    //stbte_set_layername(edit_map, 3, "characters"); | |
| } | |
| 
 | |
| static int is_platform(short *tiles) | |
| { | |
|    // platforms are only on layer #2 | |
|    return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform; | |
| } | |
| 
 | |
| static int is_object(short *tiles) | |
| { | |
|    return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256); | |
| } | |
| 
 | |
| static unsigned int prop_type(int n, short *tiles) | |
| { | |
|    if (is_platform(tiles)) { | |
|       static unsigned int platform_types[STBTE_MAX_PROPERTIES] = { | |
|          STBTE_PROP_bool,  // phantom | |
|          STBTE_PROP_int,   // x_adjust | |
|          STBTE_PROP_int,   // y_adjust | |
|          STBTE_PROP_float, // width | |
|          STBTE_PROP_float, // lspeed | |
|          STBTE_PROP_float, // rspeed | |
|          STBTE_PROP_bool,  // autoreturn | |
|          STBTE_PROP_bool,  // one-shot | |
|          // remainder get 0, means 'no property in this slot' | |
|       }; | |
|       return platform_types[n]; | |
|    } else if (is_object(tiles)) { | |
|       if (n == 0) | |
|          return STBTE_PROP_bool; | |
|    } | |
|    return 0; | |
| } | |
| 
 | |
| static char *prop_name(int n, short *tiles) | |
| { | |
|    if (is_platform(tiles)) { | |
|       static char *platform_vars[STBTE_MAX_PROPERTIES] = { | |
|          "phantom", | |
|          "x_adjust", | |
|          "y_adjust", | |
|          "width", | |
|          "lspeed", | |
|          "rspeed", | |
|          "autoreturn", | |
|          "one-shot", | |
|       }; | |
|       return platform_vars[n]; | |
|    } | |
|    return "phantom"; | |
| } | |
| 
 | |
| static float prop_range(int n, short *tiles, int is_max) | |
| { | |
|    if (is_platform(tiles)) { | |
|       static float ranges[8][2] = { | |
|          {   0,  1 }, // phantom-flag, range is ignored | |
|          { -15, 15 }, // x_adjust | |
|          { -15, 15 }, // y_adjust | |
|          {   0,  6 }, // width | |
|          {   0, 10 }, // lspeed | |
|          {   0, 10 }, // rspeed | |
|          {   0,  1 }, // autoreturn, range is ignored | |
|          {   0,  1 }, // one-shot, range is ignored | |
|       }; | |
|       return ranges[n][is_max]; | |
|    } | |
|    return 0; | |
| } | |
| 
 | |
| static int allow_link(short *src, short *dest) | |
| { | |
|    if (is_platform(src)) | |
|       return dest[1] == 256+O_lever; | |
|    if (src[1] == 256+O_endpoint) | |
|       return is_platform(dest); | |
|    return 0; | |
| }
 | |
| 
 |