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							152 lines
						
					
					
						
							4.5 KiB
						
					
					
				| #define STB_DEFINE | |
| #include "stb.h" | |
|  | |
| #define STB_TRUETYPE_IMPLEMENTATION | |
| #include "stb_truetype.h" | |
|  | |
| #define STB_IMAGE_WRITE_IMPLEMENTATION | |
| #include "stb_image_write.h" | |
|  | |
| // used both to compute SDF and in 'shader' | |
| float sdf_size = 32.0;          // the larger this is, the better large font sizes look | |
| float pixel_dist_scale = 64.0;  // trades off precision w/ ability to handle *smaller* sizes | |
| int onedge_value = 128; | |
| int padding = 3; // not used in shader | |
|  | |
| typedef struct | |
| { | |
|    float advance; | |
|    signed char xoff; | |
|    signed char yoff; | |
|    unsigned char w,h; | |
|    unsigned char *data; | |
| } fontchar; | |
| 
 | |
| fontchar fdata[128]; | |
| 
 | |
| #define BITMAP_W  1200 | |
| #define BITMAP_H  800 | |
| unsigned char bitmap[BITMAP_H][BITMAP_W][3]; | |
| 
 | |
| char *sample = "This is goofy text, size %d!"; | |
| char *small_sample = "This is goofy text, size %d! Really needs in-shader supersampling to look good."; | |
| 
 | |
| void blend_pixel(int x, int y, int color, float alpha) | |
| { | |
|    int i; | |
|    for (i=0; i < 3; ++i) | |
|       bitmap[y][x][i] = (unsigned char) (stb_lerp(alpha, bitmap[y][x][i], color)+0.5); // round | |
| } | |
| 
 | |
| void draw_char(float px, float py, char c, float relative_scale) | |
| { | |
|    int x,y; | |
|    fontchar *fc = &fdata[c]; | |
|    float fx0 = px + fc->xoff*relative_scale; | |
|    float fy0 = py + fc->yoff*relative_scale; | |
|    float fx1 = fx0 + fc->w*relative_scale; | |
|    float fy1 = fy0 + fc->h*relative_scale; | |
|    int ix0 = (int) floor(fx0); | |
|    int iy0 = (int) floor(fy0); | |
|    int ix1 = (int) ceil(fx1); | |
|    int iy1 = (int) ceil(fy1); | |
|    // clamp to viewport | |
|    if (ix0 < 0) ix0 = 0; | |
|    if (iy0 < 0) iy0 = 0; | |
|    if (ix1 > BITMAP_W) ix1 = BITMAP_W; | |
|    if (iy1 > BITMAP_H) iy1 = BITMAP_H; | |
| 
 | |
|    for (y=iy0; y < iy1; ++y) { | |
|       for (x=ix0; x < ix1; ++x) { | |
|          float sdf_dist, pix_dist; | |
|          float bmx = stb_linear_remap(x, fx0, fx1, 0, fc->w); | |
|          float bmy = stb_linear_remap(y, fy0, fy1, 0, fc->h); | |
|          int v00,v01,v10,v11; | |
|          float v0,v1,v; | |
|          int sx0 = (int) bmx; | |
|          int sx1 = sx0+1; | |
|          int sy0 = (int) bmy; | |
|          int sy1 = sy0+1; | |
|          // compute lerp weights | |
|          bmx = bmx - sx0; | |
|          bmy = bmy - sy0; | |
|          // clamp to edge | |
|          sx0 = stb_clamp(sx0, 0, fc->w-1); | |
|          sx1 = stb_clamp(sx1, 0, fc->w-1); | |
|          sy0 = stb_clamp(sy0, 0, fc->h-1); | |
|          sy1 = stb_clamp(sy1, 0, fc->h-1); | |
|          // bilinear texture sample | |
|          v00 = fc->data[sy0*fc->w+sx0]; | |
|          v01 = fc->data[sy0*fc->w+sx1]; | |
|          v10 = fc->data[sy1*fc->w+sx0]; | |
|          v11 = fc->data[sy1*fc->w+sx1]; | |
|          v0 = stb_lerp(bmx,v00,v01); | |
|          v1 = stb_lerp(bmx,v10,v11); | |
|          v  = stb_lerp(bmy,v0 ,v1 ); | |
|          #if 0 | |
|          // non-anti-aliased | |
|          if (v > onedge_value) | |
|             blend_pixel(x,y,0,1.0); | |
|          #else | |
|          // Following math can be greatly simplified | |
|  | |
|          // convert distance in SDF value to distance in SDF bitmap | |
|          sdf_dist = stb_linear_remap(v, onedge_value, onedge_value+pixel_dist_scale, 0, 1); | |
|          // convert distance in SDF bitmap to distance in output bitmap | |
|          pix_dist = sdf_dist * relative_scale; | |
|          // anti-alias by mapping 1/2 pixel around contour from 0..1 alpha | |
|          v = stb_linear_remap(pix_dist, -0.5f, 0.5f, 0, 1); | |
|          if (v > 1) v = 1; | |
|          if (v > 0) | |
|             blend_pixel(x,y,0,v); | |
|          #endif | |
|       } | |
|    } | |
| } | |
| 
 | |
| 
 | |
| void print_text(float x, float y, char *text, float scale) | |
| { | |
|    int i; | |
|    for (i=0; text[i]; ++i) { | |
|       if (fdata[text[i]].data) | |
|          draw_char(x,y,text[i],scale); | |
|       x += fdata[text[i]].advance * scale; | |
|    } | |
| } | |
| 
 | |
| int main(int argc, char **argv) | |
| { | |
|    int ch; | |
|    float scale, ypos; | |
|    stbtt_fontinfo font; | |
|    void *data = stb_file("c:/windows/fonts/times.ttf", NULL); | |
|    stbtt_InitFont(&font, data, 0); | |
| 
 | |
|    scale = stbtt_ScaleForPixelHeight(&font, sdf_size); | |
| 
 | |
|    for (ch=32; ch < 127; ++ch) { | |
|       fontchar fc; | |
|       int xoff,yoff,w,h, advance; | |
|       fc.data = stbtt_GetCodepointSDF(&font, scale, ch, padding, onedge_value, pixel_dist_scale, &w, &h, &xoff, &yoff); | |
|       fc.xoff = xoff; | |
|       fc.yoff = yoff; | |
|       fc.w = w; | |
|       fc.h = h; | |
|       stbtt_GetCodepointHMetrics(&font, ch, &advance, NULL); | |
|       fc.advance = advance * scale; | |
|       fdata[ch] = fc; | |
|    } | |
| 
 | |
|    ypos = 60; | |
|    memset(bitmap, 255, sizeof(bitmap)); | |
|    print_text(400, ypos+30, stb_sprintf("sdf bitmap height %d", (int) sdf_size), 30/sdf_size); | |
|    ypos += 80; | |
|    for (scale = 8.0; scale < 120.0; scale *= 1.33f) { | |
|       print_text(80, ypos+scale, stb_sprintf(scale == 8.0 ? small_sample : sample, (int) scale), scale / sdf_size); | |
|       ypos += scale*1.05f + 20; | |
|    } | |
| 
 | |
|    stbi_write_png("sdf_test.png", BITMAP_W, BITMAP_H, 3, bitmap, 0); | |
|    return 0; | |
| }
 | |
| 
 |