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							316 lines
						
					
					
						
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							316 lines
						
					
					
						
							13 KiB
						
					
					
				| // stb_perlin.h - v0.3 - perlin noise | |
| // public domain single-file C implementation by Sean Barrett | |
| // | |
| // LICENSE | |
| // | |
| //   See end of file. | |
| // | |
| // | |
| // to create the implementation, | |
| //     #define STB_PERLIN_IMPLEMENTATION | |
| // in *one* C/CPP file that includes this file. | |
| // | |
| // | |
| // Documentation: | |
| // | |
| // float  stb_perlin_noise3( float x, | |
| //                           float y, | |
| //                           float z, | |
| //                           int   x_wrap=0, | |
| //                           int   y_wrap=0, | |
| //                           int   z_wrap=0) | |
| // | |
| // This function computes a random value at the coordinate (x,y,z). | |
| // Adjacent random values are continuous but the noise fluctuates | |
| // its randomness with period 1, i.e. takes on wholly unrelated values | |
| // at integer points. Specifically, this implements Ken Perlin's | |
| // revised noise function from 2002. | |
| // | |
| // The "wrap" parameters can be used to create wraparound noise that | |
| // wraps at powers of two. The numbers MUST be powers of two. Specify | |
| // 0 to mean "don't care". (The noise always wraps every 256 due | |
| // details of the implementation, even if you ask for larger or no | |
| // wrapping.) | |
| // | |
| // Fractal Noise: | |
| // | |
| // Three common fractal noise functions are included, which produce  | |
| // a wide variety of nice effects depending on the parameters  | |
| // provided. Note that each function will call stb_perlin_noise3  | |
| // 'octaves' times, so this parameter will affect runtime. | |
| // | |
| // float stb_perlin_ridge_noise3(float x, float y, float z, | |
| //                               float lacunarity, float gain, float offset, int octaves, | |
| //                               int x_wrap, int y_wrap, int z_wrap); | |
| // | |
| // float stb_perlin_fbm_noise3(float x, float y, float z, | |
| //                             float lacunarity, float gain, int octaves, | |
| //                             int x_wrap, int y_wrap, int z_wrap); | |
| // | |
| // float stb_perlin_turbulence_noise3(float x, float y, float z, | |
| //                                    float lacunarity, float gain,int octaves, | |
| //                                    int x_wrap, int y_wrap, int z_wrap); | |
| // | |
| // Typical values to start playing with: | |
| //     octaves    =   6     -- number of "octaves" of noise3() to sum | |
| //     lacunarity = ~ 2.0   -- spacing between successive octaves (use exactly 2.0 for wrapping output) | |
| //     gain       =   0.5   -- relative weighting applied to each successive octave | |
| //     offset     =   1.0?  -- used to invert the ridges, may need to be larger, not sure | |
| //     | |
| // | |
| // Contributors: | |
| //    Jack Mott - additional noise functions | |
| // | |
|  | |
| 
 | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); | |
| extern float stb_perlin_ridge_noise3(float x, float y, float z,float lacunarity, float gain, float offset, int octaves,int x_wrap, int y_wrap, int z_wrap); | |
| extern float stb_perlin_fbm_noise3(float x, float y, float z,float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap); | |
| extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap); | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
|  | |
| #ifdef STB_PERLIN_IMPLEMENTATION | |
|  | |
| // not same permutation table as Perlin's reference to avoid copyright issues; | |
| // Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ | |
| // @OPTIMIZE: should this be unsigned char instead of int for cache? | |
| static unsigned char stb__perlin_randtab[512] = | |
| { | |
|    23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,  | |
|    152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,  | |
|    175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,  | |
|    8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,  | |
|    225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,  | |
|    94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,  | |
|    165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,  | |
|    65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,  | |
|    26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,  | |
|    250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,  | |
|    132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,  | |
|    91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,  | |
|    38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,  | |
|    131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,  | |
|    27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,  | |
|    61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,   | |
| 
 | |
|    // and a second copy so we don't need an extra mask or static initializer | |
|    23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,  | |
|    152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,  | |
|    175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,  | |
|    8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,  | |
|    225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,  | |
|    94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,  | |
|    165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,  | |
|    65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,  | |
|    26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,  | |
|    250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,  | |
|    132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,  | |
|    91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,  | |
|    38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,  | |
|    131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,  | |
|    27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,  | |
|    61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,   | |
| }; | |
| 
 | |
| static float stb__perlin_lerp(float a, float b, float t) | |
| { | |
|    return a + (b-a) * t; | |
| } | |
| 
 | |
| static int stb__perlin_fastfloor(float a) | |
| { | |
| 	int ai = (int) a; | |
| 	return (a < ai) ? ai-1 : ai; | |
| } | |
| 
 | |
| // different grad function from Perlin's, but easy to modify to match reference | |
| static float stb__perlin_grad(int hash, float x, float y, float z) | |
| { | |
|    static float basis[12][4] = | |
|    { | |
|       {  1, 1, 0 }, | |
|       { -1, 1, 0 }, | |
|       {  1,-1, 0 }, | |
|       { -1,-1, 0 }, | |
|       {  1, 0, 1 }, | |
|       { -1, 0, 1 }, | |
|       {  1, 0,-1 }, | |
|       { -1, 0,-1 }, | |
|       {  0, 1, 1 }, | |
|       {  0,-1, 1 }, | |
|       {  0, 1,-1 }, | |
|       {  0,-1,-1 }, | |
|    }; | |
| 
 | |
|    // perlin's gradient has 12 cases so some get used 1/16th of the time | |
|    // and some 2/16ths. We reduce bias by changing those fractions | |
|    // to 5/64ths and 6/64ths, and the same 4 cases get the extra weight. | |
|    static unsigned char indices[64] = | |
|    { | |
|       0,1,2,3,4,5,6,7,8,9,10,11, | |
|       0,9,1,11, | |
|       0,1,2,3,4,5,6,7,8,9,10,11, | |
|       0,1,2,3,4,5,6,7,8,9,10,11, | |
|       0,1,2,3,4,5,6,7,8,9,10,11, | |
|       0,1,2,3,4,5,6,7,8,9,10,11, | |
|    }; | |
| 
 | |
|    // if you use reference permutation table, change 63 below to 15 to match reference | |
|    // (this is why the ordering of the table above is funky) | |
|    float *grad = basis[indices[hash & 63]]; | |
|    return grad[0]*x + grad[1]*y + grad[2]*z; | |
| } | |
| 
 | |
| float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) | |
| { | |
|    float u,v,w; | |
|    float n000,n001,n010,n011,n100,n101,n110,n111; | |
|    float n00,n01,n10,n11; | |
|    float n0,n1; | |
| 
 | |
|    unsigned int x_mask = (x_wrap-1) & 255; | |
|    unsigned int y_mask = (y_wrap-1) & 255; | |
|    unsigned int z_mask = (z_wrap-1) & 255; | |
|    int px = stb__perlin_fastfloor(x); | |
|    int py = stb__perlin_fastfloor(y); | |
|    int pz = stb__perlin_fastfloor(z); | |
|    int x0 = px & x_mask, x1 = (px+1) & x_mask; | |
|    int y0 = py & y_mask, y1 = (py+1) & y_mask; | |
|    int z0 = pz & z_mask, z1 = (pz+1) & z_mask; | |
|    int r0,r1, r00,r01,r10,r11; | |
| 
 | |
|    #define stb__perlin_ease(a)   (((a*6-15)*a + 10) * a * a * a) | |
|  | |
|    x -= px; u = stb__perlin_ease(x); | |
|    y -= py; v = stb__perlin_ease(y); | |
|    z -= pz; w = stb__perlin_ease(z); | |
| 
 | |
|    r0 = stb__perlin_randtab[x0]; | |
|    r1 = stb__perlin_randtab[x1]; | |
| 
 | |
|    r00 = stb__perlin_randtab[r0+y0]; | |
|    r01 = stb__perlin_randtab[r0+y1]; | |
|    r10 = stb__perlin_randtab[r1+y0]; | |
|    r11 = stb__perlin_randtab[r1+y1]; | |
| 
 | |
|    n000 = stb__perlin_grad(stb__perlin_randtab[r00+z0], x  , y  , z   ); | |
|    n001 = stb__perlin_grad(stb__perlin_randtab[r00+z1], x  , y  , z-1 ); | |
|    n010 = stb__perlin_grad(stb__perlin_randtab[r01+z0], x  , y-1, z   ); | |
|    n011 = stb__perlin_grad(stb__perlin_randtab[r01+z1], x  , y-1, z-1 ); | |
|    n100 = stb__perlin_grad(stb__perlin_randtab[r10+z0], x-1, y  , z   ); | |
|    n101 = stb__perlin_grad(stb__perlin_randtab[r10+z1], x-1, y  , z-1 ); | |
|    n110 = stb__perlin_grad(stb__perlin_randtab[r11+z0], x-1, y-1, z   ); | |
|    n111 = stb__perlin_grad(stb__perlin_randtab[r11+z1], x-1, y-1, z-1 ); | |
| 
 | |
|    n00 = stb__perlin_lerp(n000,n001,w); | |
|    n01 = stb__perlin_lerp(n010,n011,w); | |
|    n10 = stb__perlin_lerp(n100,n101,w); | |
|    n11 = stb__perlin_lerp(n110,n111,w); | |
| 
 | |
|    n0 = stb__perlin_lerp(n00,n01,v); | |
|    n1 = stb__perlin_lerp(n10,n11,v); | |
| 
 | |
|    return stb__perlin_lerp(n0,n1,u); | |
| } | |
| 
 | |
| float stb_perlin_ridge_noise3(float x, float y, float z,float lacunarity, float gain, float offset, int octaves,int x_wrap, int y_wrap, int z_wrap) | |
| { | |
|    int i; | |
|    float frequency = 1.0f; | |
|    float prev = 1.0f; | |
|    float amplitude = 0.5f; | |
|    float sum = 0.0f; | |
| 
 | |
|    for (i = 0; i < octaves; i++) { | |
|       float r = (float)(stb_perlin_noise3(x*frequency,y*frequency,z*frequency,x_wrap,y_wrap,z_wrap)); | |
|       r = r<0 ? -r : r; // fabs() | |
|       r = offset - r; | |
|       r = r*r; | |
|       sum += r*amplitude*prev; | |
|       prev = r; | |
|       frequency *= lacunarity; | |
|       amplitude *= gain; | |
|    } | |
|    return sum; | |
| } | |
| 
 | |
| float stb_perlin_fbm_noise3(float x, float y, float z,float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap) | |
| { | |
|    int i; | |
|    float frequency = 1.0f; | |
|    float amplitude = 1.0f; | |
|    float sum = 0.0f; | |
|     | |
|    for (i = 0; i < octaves; i++) { | |
|       sum += stb_perlin_noise3(x*frequency,y*frequency,z*frequency,x_wrap,y_wrap,z_wrap)*amplitude; | |
|       frequency *= lacunarity; | |
|       amplitude *= gain; | |
|    } | |
|    return sum; | |
| } | |
| 
 | |
| float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap) | |
| { | |
|    int i; | |
|    float frequency = 1.0f; | |
|    float amplitude = 1.0f; | |
|    float sum = 0.0f; | |
|     | |
|    for (i = 0; i < octaves; i++) { | |
|       float r = stb_perlin_noise3(x*frequency,y*frequency,z*frequency,x_wrap,y_wrap,z_wrap)*amplitude; | |
|       r = r<0 ? -r : r; // fabs() | |
|       sum += r; | |
|       frequency *= lacunarity; | |
|       amplitude *= gain; | |
|    } | |
|    return sum; | |
| } | |
| 
 | |
| #endif  // STB_PERLIN_IMPLEMENTATION | |
|  | |
| /* | |
| ------------------------------------------------------------------------------ | |
| This software is available under 2 licenses -- choose whichever you prefer. | |
| ------------------------------------------------------------------------------ | |
| ALTERNATIVE A - MIT License | |
| Copyright (c) 2017 Sean Barrett | |
| Permission is hereby granted, free of charge, to any person obtaining a copy of  | |
| this software and associated documentation files (the "Software"), to deal in  | |
| the Software without restriction, including without limitation the rights to  | |
| use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies  | |
| of the Software, and to permit persons to whom the Software is furnished to do  | |
| so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all  | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR  | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,  | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE  | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER  | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,  | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  | |
| SOFTWARE. | |
| ------------------------------------------------------------------------------ | |
| ALTERNATIVE B - Public Domain (www.unlicense.org) | |
| This is free and unencumbered software released into the public domain. | |
| Anyone is free to copy, modify, publish, use, compile, sell, or distribute this  | |
| software, either in source code form or as a compiled binary, for any purpose,  | |
| commercial or non-commercial, and by any means. | |
| In jurisdictions that recognize copyright laws, the author or authors of this  | |
| software dedicate any and all copyright interest in the software to the public  | |
| domain. We make this dedication for the benefit of the public at large and to  | |
| the detriment of our heirs and successors. We intend this dedication to be an  | |
| overt act of relinquishment in perpetuity of all present and future rights to  | |
| this software under copyright law. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR  | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,  | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE  | |
| AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN  | |
| ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION  | |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| ------------------------------------------------------------------------------ | |
| */
 | |
| 
 |