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							157 lines
						
					
					
						
							4.6 KiB
						
					
					
				| # Microsoft Developer Studio Project File - Name="caveview" - Package Owner=<4> | |
| # Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
| # ** DO NOT EDIT ** | |
| 
 | |
| # TARGTYPE "Win32 (x86) Application" 0x0101 | |
| 
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| CFG=caveview - Win32 Debug | |
| !MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
| !MESSAGE use the Export Makefile command and run | |
| !MESSAGE  | |
| !MESSAGE NMAKE /f "caveview.mak". | |
| !MESSAGE  | |
| !MESSAGE You can specify a configuration when running NMAKE | |
| !MESSAGE by defining the macro CFG on the command line. For example: | |
| !MESSAGE  | |
| !MESSAGE NMAKE /f "caveview.mak" CFG="caveview - Win32 Debug" | |
| !MESSAGE  | |
| !MESSAGE Possible choices for configuration are: | |
| !MESSAGE  | |
| !MESSAGE "caveview - Win32 Release" (based on "Win32 (x86) Application") | |
| !MESSAGE "caveview - Win32 Debug" (based on "Win32 (x86) Application") | |
| !MESSAGE  | |
| 
 | |
| # Begin Project | |
| # PROP AllowPerConfigDependencies 0 | |
| # PROP Scc_ProjName "" | |
| # PROP Scc_LocalPath "" | |
| CPP=cl.exe | |
| MTL=midl.exe | |
| RSC=rc.exe | |
| 
 | |
| !IF  "$(CFG)" == "caveview - Win32 Release" | |
| 
 | |
| # PROP BASE Use_MFC 0 | |
| # PROP BASE Use_Debug_Libraries 0 | |
| # PROP BASE Output_Dir "Release" | |
| # PROP BASE Intermediate_Dir "Release" | |
| # PROP BASE Target_Dir "" | |
| # PROP Use_MFC 0 | |
| # PROP Use_Debug_Libraries 0 | |
| # PROP Output_Dir "Release" | |
| # PROP Intermediate_Dir "Release" | |
| # PROP Ignore_Export_Lib 0 | |
| # PROP Target_Dir "" | |
| # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c | |
| # ADD CPP /nologo /MD /W3 /WX /GX /Zd /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c | |
| # SUBTRACT CPP /YX | |
| # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 | |
| # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 | |
| # ADD BASE RSC /l 0x409 /d "NDEBUG" | |
| # ADD RSC /l 0x409 /d "NDEBUG" | |
| BSC32=bscmake.exe | |
| # ADD BASE BSC32 /nologo | |
| # ADD BSC32 /nologo | |
| LINK32=link.exe | |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 | |
| # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 | |
| # SUBTRACT LINK32 /map | |
| 
 | |
| !ELSEIF  "$(CFG)" == "caveview - Win32 Debug" | |
| 
 | |
| # PROP BASE Use_MFC 0 | |
| # PROP BASE Use_Debug_Libraries 1 | |
| # PROP BASE Output_Dir "Debug" | |
| # PROP BASE Intermediate_Dir "Debug" | |
| # PROP BASE Target_Dir "" | |
| # PROP Use_MFC 0 | |
| # PROP Use_Debug_Libraries 1 | |
| # PROP Output_Dir "Debug" | |
| # PROP Intermediate_Dir "Debug" | |
| # PROP Ignore_Export_Lib 0 | |
| # PROP Target_Dir "" | |
| # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c | |
| # ADD CPP /nologo /MDd /W3 /WX /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c | |
| # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 | |
| # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 | |
| # ADD BASE RSC /l 0x409 /d "_DEBUG" | |
| # ADD RSC /l 0x409 /d "_DEBUG" | |
| BSC32=bscmake.exe | |
| # ADD BASE BSC32 /nologo | |
| # ADD BSC32 /nologo | |
| LINK32=link.exe | |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept | |
| # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept | |
| 
 | |
| !ENDIF  | |
| 
 | |
| # Begin Target | |
| 
 | |
| # Name "caveview - Win32 Release" | |
| # Name "caveview - Win32 Debug" | |
| # Begin Source File | |
| 
 | |
| SOURCE=.\cave_main.c | |
| # End Source File | |
| # Begin Source File | |
| 
 | |
| SOURCE=.\cave_mesher.c | |
| # End Source File | |
| # Begin Source File | |
| 
 | |
| SOURCE=.\cave_parse.c | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\cave_parse.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\cave_render.c | |
| # End Source File | |
| # Begin Source File | |
| 
 | |
| SOURCE=.\caveview.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\glext.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\glext_list.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\README.md | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\win32\SDL_windows_main.c | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=..\..\stb.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=..\..\stb_easy_font.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\stb_gl.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=.\stb_glprog.h | |
| # End Source File | |
| # Begin Source File | |
| 
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| SOURCE=..\..\stb_image.h | |
| # End Source File | |
| # Begin Source File | |
| 
 | |
| SOURCE=..\..\stb_voxel_render.h | |
| # End Source File | |
| # End Target | |
| # End Project
 | |
| 
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