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359 lines
8.8 KiB
359 lines
8.8 KiB
#pragma warning(disable:4244; disable:4305; disable:4018) |
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#define _WIN32_WINNT 0x400 |
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#include "sdl.h" |
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#include "sdl_mixer.h" |
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#include <assert.h> |
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#include <ctype.h> |
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#include <stdio.h> |
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#include <string.h> |
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//#include "game.h" |
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#include <windows.h> |
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#define STB_GLEXT_DEFINE "glext_list.h" |
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#include "stb_gl.h" |
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#define STB_DEFINE |
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#include "stb.h" |
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#include "caveview.h" |
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#define SCALE 2 |
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void error(char *s) |
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{ |
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", s, NULL); |
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exit(0); |
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} |
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void ods(char *fmt, ...) |
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{ |
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char buffer[1000]; |
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va_list va; |
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va_start(va, fmt); |
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vsprintf(buffer, fmt, va); |
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va_end(va); |
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SDL_Log("%s", buffer); |
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} |
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#define TICKS_PER_SECOND 60 |
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static SDL_Window *window; |
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extern void init_game(void); |
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extern void draw_main(void); |
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extern void process_tick(float dt); |
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extern void editor_init(void); |
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void draw(void) |
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{ |
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draw_main(); |
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SDL_GL_SwapWindow(window); |
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} |
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static int initialized=0; |
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static float last_dt; |
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int screen_x,screen_y; |
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float carried_dt = 0; |
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#define TICKRATE 60 |
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int raw_level_time; |
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extern void init_game(void); |
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extern void draw_main(void); |
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float global_timer; |
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int loopmode(float dt, int real, int in_client) |
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{ |
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float actual_dt = dt; |
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float jump_timer = dt; |
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if (!initialized) return 0; |
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if (!real) |
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return 0; |
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// don't allow more than 6 frames to update at a time |
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if (dt > 0.075) dt = 0.075; |
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global_timer += dt; |
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carried_dt += dt; |
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while (carried_dt > 1.0/TICKRATE) { |
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//update_input(); |
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// if the player is dead, stop the sim |
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carried_dt -= 1.0/TICKRATE; |
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} |
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process_tick(dt); |
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draw(); |
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return 0; |
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} |
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static int quit; |
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//int winproc(void *data, stbwingraph_event *e) |
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extern int editor_scale; |
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extern void editor_key(enum stbte_action act); |
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extern int controls; |
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void active_control_set(int key) |
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{ |
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controls |= 1 << key; |
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} |
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void active_control_clear(int key) |
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{ |
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controls &= ~(1 << key); |
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} |
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extern void update_view(float dx, float dy); |
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void process_sdl_mouse(SDL_Event *e) |
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{ |
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update_view((float) e->motion.xrel / screen_x, (float) e->motion.yrel / screen_y); |
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} |
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void process_event(SDL_Event *e) |
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{ |
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switch (e->type) { |
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case SDL_MOUSEMOTION: |
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process_sdl_mouse(e); |
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break; |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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case SDL_MOUSEWHEEL: |
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//stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0); |
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break; |
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case SDL_QUIT: |
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quit = 1; |
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break; |
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case SDL_WINDOWEVENT: |
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switch (e->window.event) { |
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case SDL_WINDOWEVENT_SIZE_CHANGED: |
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screen_x = e->window.data1; |
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screen_y = e->window.data2; |
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loopmode(0,1,0); |
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break; |
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} |
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break; |
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case SDL_TEXTINPUT: |
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switch(e->text.text[0]) { |
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#if 0 |
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case 27: { |
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#if 0 |
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int result; |
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SDL_ShowCursor(SDL_ENABLE); |
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if (MessageBox(e->handle, "Exit CLTT?", "CLTT", MB_OKCANCEL) == IDOK); |
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#endif |
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{ |
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quit = 1; |
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break; |
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} |
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//SDL_ShowCursor(SDL_DISABLE); |
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break; |
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} |
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#endif |
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} |
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break; |
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case SDL_KEYDOWN: { |
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int k = e->key.keysym.sym; |
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int s = e->key.keysym.scancode; |
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SDL_Keymod mod; |
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mod = SDL_GetModState(); |
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if (k == SDLK_ESCAPE) { |
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#ifndef DO_EDITOR |
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quit = 1; |
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#endif |
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} |
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if (s == SDL_SCANCODE_D) active_control_set(0); |
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if (s == SDL_SCANCODE_A) active_control_set(1); |
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if (s == SDL_SCANCODE_W) active_control_set(2); |
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if (s == SDL_SCANCODE_S) active_control_set(3); |
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if (k == SDLK_SPACE) active_control_set(4); |
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if (s == SDL_SCANCODE_LCTRL) active_control_set(5); |
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if (s == SDL_SCANCODE_S) active_control_set(6); |
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if (s == SDL_SCANCODE_D) active_control_set(7); |
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#if 0 |
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if (game_mode == GAME_editor) { |
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switch (k) { |
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case SDLK_RIGHT: editor_key(STBTE_scroll_right); break; |
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case SDLK_LEFT : editor_key(STBTE_scroll_left ); break; |
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case SDLK_UP : editor_key(STBTE_scroll_up ); break; |
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case SDLK_DOWN : editor_key(STBTE_scroll_down ); break; |
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} |
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switch (s) { |
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case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break; |
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case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break; |
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case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break; |
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case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break; |
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case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break; |
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case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break; |
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case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break; |
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} |
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if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) { |
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switch (s) { |
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case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break; |
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case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break; |
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case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break; |
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case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break; |
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case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break; |
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} |
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} |
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} |
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#endif |
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break; |
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} |
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case SDL_KEYUP: { |
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int k = e->key.keysym.sym; |
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int s = e->key.keysym.scancode; |
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if (s == SDL_SCANCODE_D) active_control_clear(0); |
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if (s == SDL_SCANCODE_A) active_control_clear(1); |
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if (s == SDL_SCANCODE_W) active_control_clear(2); |
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if (s == SDL_SCANCODE_S) active_control_clear(3); |
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if (k == SDLK_SPACE) active_control_clear(4); |
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if (s == SDL_SCANCODE_LCTRL) active_control_clear(5); |
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if (s == SDL_SCANCODE_S) active_control_clear(6); |
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if (s == SDL_SCANCODE_D) active_control_clear(7); |
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break; |
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} |
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} |
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} |
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static SDL_GLContext *context; |
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static float getTimestep(float minimum_time) |
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{ |
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float elapsedTime; |
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double thisTime; |
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static double lastTime = -1; |
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if (lastTime == -1) |
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lastTime = SDL_GetTicks() / 1000.0 - minimum_time; |
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for(;;) { |
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thisTime = SDL_GetTicks() / 1000.0; |
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elapsedTime = (float) (thisTime - lastTime); |
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if (elapsedTime >= minimum_time) { |
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lastTime = thisTime; |
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return elapsedTime; |
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} |
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// @TODO: compute correct delay |
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SDL_Delay(1); |
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} |
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} |
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void APIENTRY gl_debug(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *param) |
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{ |
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#if 0 |
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if (severity == GL_DEBUG_SEVERITY_LOW_ARB) |
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return; |
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#endif |
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ods("%s\n", message); |
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} |
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extern void do_music(int16 *stream, int samples); |
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extern void foo(void); |
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void render_init(void); |
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int is_synchronous_debug; |
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void enable_synchronous(void) |
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{ |
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); |
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is_synchronous_debug = 1; |
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} |
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void prepare_threads(void); |
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//void stbwingraph_main(void) |
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int SDL_main(int argc, char **argv) |
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{ |
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SDL_Init(SDL_INIT_VIDEO); |
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prepare_threads(); |
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Mix_Init(0); |
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Mix_OpenAudio(48000, AUDIO_S16SYS, 2, 1024); // 1024 bytes = 256 samples = |
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE , 8); |
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE , 8); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
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#ifdef GL_DEBUG |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); |
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#endif |
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); |
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screen_x = 1920; |
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screen_y = 1080; |
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window = SDL_CreateWindow("caveview", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
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screen_x, screen_y, |
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
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); |
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if (!window) error("Couldn't create window"); |
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context = SDL_GL_CreateContext(window); |
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if (!context) error("Couldn't create context"); |
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SDL_GL_MakeCurrent(window, context); // is this true by default? |
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// if (!IsDebuggerPresent()) |
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SDL_SetRelativeMouseMode(SDL_TRUE); |
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stbgl_initExtensions(); |
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#ifdef GL_DEBUG |
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if (glDebugMessageCallbackARB) { |
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glDebugMessageCallbackARB(gl_debug, NULL); |
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enable_synchronous(); |
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} |
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#endif |
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SDL_GL_SetSwapInterval(0); // only when profiling |
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render_init(); |
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mesh_init(); |
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world_init(); |
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init_game(); |
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//editor_init(); |
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initialized = 1; |
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while (!quit) { |
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SDL_Event e; |
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while (SDL_PollEvent(&e)) |
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process_event(&e); |
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loopmode(getTimestep(0.0166f/8), 1, 1); |
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quit=quit; |
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} |
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//music_end(); |
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return 0; |
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}
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