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							4.6 KiB
						
					
					
				
			
		
		
	
	
							157 lines
						
					
					
						
							4.6 KiB
						
					
					
				# Microsoft Developer Studio Project File - Name="caveview" - Package Owner=<4> | 
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 | 
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# ** DO NOT EDIT ** | 
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# TARGTYPE "Win32 (x86) Application" 0x0101 | 
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CFG=caveview - Win32 Debug | 
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, | 
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!MESSAGE use the Export Makefile command and run | 
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!MESSAGE  | 
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!MESSAGE NMAKE /f "caveview.mak". | 
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!MESSAGE  | 
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!MESSAGE You can specify a configuration when running NMAKE | 
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!MESSAGE by defining the macro CFG on the command line. For example: | 
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!MESSAGE  | 
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!MESSAGE NMAKE /f "caveview.mak" CFG="caveview - Win32 Debug" | 
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!MESSAGE  | 
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!MESSAGE Possible choices for configuration are: | 
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!MESSAGE  | 
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!MESSAGE "caveview - Win32 Release" (based on "Win32 (x86) Application") | 
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!MESSAGE "caveview - Win32 Debug" (based on "Win32 (x86) Application") | 
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!MESSAGE  | 
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# Begin Project | 
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# PROP AllowPerConfigDependencies 0 | 
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# PROP Scc_ProjName "" | 
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# PROP Scc_LocalPath "" | 
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CPP=cl.exe | 
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MTL=midl.exe | 
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RSC=rc.exe | 
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!IF  "$(CFG)" == "caveview - Win32 Release" | 
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 | 
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# PROP BASE Use_MFC 0 | 
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# PROP BASE Use_Debug_Libraries 0 | 
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# PROP BASE Output_Dir "Release" | 
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# PROP BASE Intermediate_Dir "Release" | 
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# PROP BASE Target_Dir "" | 
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# PROP Use_MFC 0 | 
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# PROP Use_Debug_Libraries 0 | 
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# PROP Output_Dir "Release" | 
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# PROP Intermediate_Dir "Release" | 
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# PROP Ignore_Export_Lib 0 | 
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# PROP Target_Dir "" | 
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c | 
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# ADD CPP /nologo /MD /W3 /WX /GX /Zd /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c | 
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# SUBTRACT CPP /YX | 
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 | 
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 | 
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# ADD BASE RSC /l 0x409 /d "NDEBUG" | 
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# ADD RSC /l 0x409 /d "NDEBUG" | 
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BSC32=bscmake.exe | 
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# ADD BASE BSC32 /nologo | 
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# ADD BSC32 /nologo | 
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LINK32=link.exe | 
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 | 
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 | 
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# SUBTRACT LINK32 /map | 
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 | 
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!ELSEIF  "$(CFG)" == "caveview - Win32 Debug" | 
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 | 
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# PROP BASE Use_MFC 0 | 
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# PROP BASE Use_Debug_Libraries 1 | 
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# PROP BASE Output_Dir "Debug" | 
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# PROP BASE Intermediate_Dir "Debug" | 
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# PROP BASE Target_Dir "" | 
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# PROP Use_MFC 0 | 
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# PROP Use_Debug_Libraries 1 | 
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# PROP Output_Dir "Debug" | 
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# PROP Intermediate_Dir "Debug" | 
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# PROP Ignore_Export_Lib 0 | 
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# PROP Target_Dir "" | 
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c | 
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# ADD CPP /nologo /MDd /W3 /WX /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c | 
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 | 
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 | 
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# ADD BASE RSC /l 0x409 /d "_DEBUG" | 
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# ADD RSC /l 0x409 /d "_DEBUG" | 
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BSC32=bscmake.exe | 
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# ADD BASE BSC32 /nologo | 
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# ADD BSC32 /nologo | 
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LINK32=link.exe | 
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept | 
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept | 
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!ENDIF  | 
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# Begin Target | 
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# Name "caveview - Win32 Release" | 
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# Name "caveview - Win32 Debug" | 
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# Begin Source File | 
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SOURCE=.\cave_main.c | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\cave_mesher.c | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\cave_parse.c | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\cave_parse.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\cave_render.c | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\caveview.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\glext.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\glext_list.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\README.md | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\win32\SDL_windows_main.c | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=..\..\stb.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=..\..\stb_easy_font.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\stb_gl.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=.\stb_glprog.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=..\..\stb_image.h | 
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# End Source File | 
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# Begin Source File | 
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SOURCE=..\..\stb_voxel_render.h | 
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# End Source File | 
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# End Target | 
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# End Project
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