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							1103 lines
						
					
					
						
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				| // stbgl - v0.04 - Sean Barrett 2008 - public domain | |
| // | |
| // Note that the gl extensions support requires glext.h. In fact, it works | |
| // if you just concatenate glext.h onto the end of this file. In that case, | |
| // this file is covered by the SGI FreeB license, and is not public domain. | |
| // | |
| // Extension usage: | |
| // | |
| //    1. Make a file called something like "extlist.txt" which contains stuff like: | |
| //         GLE(ShaderSourceARB,SHADERSOURCEARB) | |
| //         GLE(Uniform1iARB,UNIFORM1IARB) | |
| //         GLARB(ActiveTexture,ACTIVETEXTURE)   // same as GLE(ActiveTextureARB,ACTIVETEXTUREARB) | |
| //         GLARB(ClientActiveTexture,CLIENTACTIVETEXTURE) | |
| //         GLE(MultiTexCoord2f,MULTITEXCOORD2F) | |
| // | |
| //    2. To declare functions (to make a header file), do this: | |
| //         #define STB_GLEXT_DECLARE "extlist.txt" | |
| //         #include "stb_gl.h" | |
| // | |
| //       A good way to do this is to define STB_GLEXT_DECLARE project-wide. | |
| // | |
| //    3. To define functions (implement), do this in some C file: | |
| //         #define STB_GLEXT_DEFINE "extlist.txt" | |
| //         #include "stb_gl.h" | |
| // | |
| //       If you've already defined STB_GLEXT_DECLARE, you can just do: | |
| //         #define STB_GLEXT_DEFINE_DECLARE | |
| //         #include "stb_gl.h" | |
| // | |
| //    4. Now you need to initialize: | |
| // | |
| //         stbgl_initExtensions(); | |
|  | |
| 
 | |
| #ifndef INCLUDE_STB_GL_H | |
| #define INCLUDE_STB_GL_H | |
|  | |
| #define STB_GL | |
|  | |
| #ifdef _WIN32 | |
| #ifndef WINGDIAPI | |
| #define CALLBACK    __stdcall | |
| #define WINGDIAPI   __declspec(dllimport) | |
| #define APIENTRY    __stdcall | |
| #endif | |
| #endif //_WIN32 | |
|  | |
| #include <stddef.h> | |
|  | |
| #include <gl/gl.h> | |
| #include <gl/glu.h> | |
|  | |
| #ifndef M_PI | |
| #define M_PI  3.14159265358979323846f | |
| #endif | |
|  | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
|  | |
| // like gluPerspective, but: | |
| //    fov is chosen to satisfy both hfov <= max_hfov & vfov <= max_vfov; | |
| //            set one to 179 or 0 to ignore it | |
| //    zoom is applied separately, so you can do linear zoom without | |
| //            mucking with trig with fov; 1 -> use exact fov | |
| //    'aspect' is inferred from the current viewport, and ignores the | |
| //            possibility of non-square pixels | |
| extern void stbgl_Perspective(float zoom, float max_hfov, float max_vfov, float znear, float zfar); | |
| extern void stbgl_PerspectiveViewport(int x, int y, int w, int h, float zoom, float max_hfov, float max_vfov, float znear, float zfar); | |
| extern void stbgl_initCamera_zup_facing_x(void); | |
| extern void stbgl_initCamera_zup_facing_y(void); | |
| extern void stbgl_positionCameraWithEulerAngles(float *loc, float *ang); | |
| extern void stbgl_drawRect(float x0, float y0, float x1, float y1); | |
| extern void stbgl_drawRectTC(float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1); | |
| extern void stbgl_drawBox(float x, float y, float z, float sx, float sy, float sz, int cw); | |
| 
 | |
| extern int stbgl_hasExtension(char *ext); | |
| extern void stbgl_SimpleLight(int index, float bright, float x, float y, float z); | |
| extern void stbgl_GlobalAmbient(float r, float g, float b); | |
| 
 | |
| extern int stbgl_LoadTexture(char *filename, char *props); // only if stb_image is available | |
|  | |
| extern int stbgl_TestTexture(int w); | |
| extern int stbgl_TestTextureEx(int w, char *scale_table, int checks_log2, int r1,int g1,int b1, int r2, int b2, int g2); | |
| extern unsigned int stbgl_rand(void); // internal, but exposed just in case; LCG, so use middle bits | |
|  | |
| extern int stbgl_TexImage2D(int texid, int w, int h, void *data, char *props); | |
| extern int stbgl_TexImage2D_Extra(int texid, int w, int h, void *data, int chan, char *props, int preserve_data); | |
| // "props" is a series of characters (and blocks of characters), a la fopen()'s mode, | |
| // e.g.: | |
| //   GLuint texid = stbgl_LoadTexture("myfile.jpg", "mbc") | |
| //      means: load the image "myfile.jpg", and do the following: | |
| //                generate mipmaps | |
| //                use bilinear filtering (not trilinear) | |
| //                use clamp-to-edge on both channels | |
| // | |
| // input descriptor: AT MOST ONE | |
| //   TEXT     MEANING | |
| //    1         1 channel of input (intensity/alpha) | |
| //    2         2 channels of input (luminance, alpha) | |
| //    3         3 channels of input (RGB) | |
| //    4         4 channels of input (RGBA) | |
| //    l         1 channel of input (luminance) | |
| //    a         1 channel of input (alpha) | |
| //    la        2 channels of input (lum/alpha) | |
| //    rgb       3 channels of input (RGB) | |
| //    ycocg     3 channels of input (YCoCg - forces YCoCg output) | |
| //    ycocgj    4 channels of input (YCoCgJunk - forces YCoCg output) | |
| //    rgba      4 channels of input (RGBA) | |
| //     | |
| // output descriptor: AT MOST ONE | |
| //   TEXT     MEANING | |
| //    A         1 channel of output (alpha) | |
| //    I         1 channel of output (intensity) | |
| //    LA        2 channels of output (lum/alpha) | |
| //    RGB       3 channels of output (RGB) | |
| //    RGBA      4 channels of output (RGBA) | |
| //    DXT1      encode as a DXT1 texture (RGB unless input has RGBA) | |
| //    DXT3      encode as a DXT3 texture | |
| //    DXT5      encode as a DXT5 texture | |
| //    YCoCg     encode as a DXT5 texture with Y in alpha, CoCg in RG | |
| //    D         GL_DEPTH_COMPONENT | |
| //    NONE      no input/output, don't call TexImage2D at all | |
| // | |
| // when reading from a file or using another interface with an explicit | |
| // channel count, the input descriptor is ignored and instead the channel | |
| // count is used as the input descriptor. if the file read is a DXT DDS, | |
| // then it is passed directly to OpenGL in the file format. | |
| // | |
| // if an input descriptor is supplied but no output descriptor, the output | |
| // is assumed to be the same as the input. if an output descriptor is supplied | |
| // but no input descriptor, the input is assumed to be the same as the | |
| // output. if neither is supplied, the input is assumed to be 4-channel. | |
| // If DXT1 or YCoCG output is requested with no input, the input is assumed | |
| // to be 4-channel but the alpha channel is ignored. | |
| // | |
| // filtering descriptor (default is no mipmaps) | |
| //   TEXT     MEANING | |
| //    m         generate mipmaps | |
| //    M         mipmaps are provided, concatenated at end of data (from largest to smallest) | |
| //    t         use trilinear filtering (default if mipmapped) | |
| //    b         use bilinear filtering (default if not-mipmapped) | |
| //    n         use nearest-neighbor sampling | |
| // | |
| // wrapping descriptor | |
| //   TEXT     MEANING | |
| //    w         wrap (default) | |
| //    c         clamp-to-edge | |
| //    C         GL_CLAMP (uses border color) | |
| // | |
| // If only one wrapping descriptor is supplied, it is applied to both channels. | |
| // | |
| // special: | |
| //   TEXT     MEANING | |
| //    f         input data is floats (default unsigned bytes) | |
| //    F         input&output data is floats (default unsigned bytes) | |
| //    p         explicitly pre-multiply the alpha | |
| //    P         pad to power-of-two (default stretches) | |
| //    NP2       non-power-of-two | |
| //    +         can overwrite the texture data with temp data | |
| //    !         free the texture data with "free" | |
| // | |
| // the properties string can also include spaces | |
|  | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
|  | |
| 
 | |
| #ifdef STB_GL_IMPLEMENTATION | |
| #include <math.h> | |
| #include <stdlib.h> | |
| #include <assert.h> | |
| #include <memory.h> | |
|  | |
| int stbgl_hasExtension(char *ext) | |
| { | |
|    const char *s = glGetString(GL_EXTENSIONS); | |
|    for(;;) { | |
|       char *e = ext; | |
|       for (;;) { | |
|          if (*e == 0) { | |
|             if (*s == 0 || *s == ' ') return 1; | |
|             break; | |
|          } | |
|          if (*s != *e) | |
|             break; | |
|          ++s, ++e; | |
|       } | |
|       while (*s && *s != ' ') ++s; | |
|       if (!*s) return 0; | |
|       ++s; // skip space | |
|    } | |
| } | |
| 
 | |
| void stbgl_drawRect(float x0, float y0, float x1, float y1) | |
| { | |
|    glBegin(GL_POLYGON); | |
|       glTexCoord2f(0,0); glVertex2f(x0,y0); | |
|       glTexCoord2f(1,0); glVertex2f(x1,y0); | |
|       glTexCoord2f(1,1); glVertex2f(x1,y1); | |
|       glTexCoord2f(0,1); glVertex2f(x0,y1); | |
|    glEnd(); | |
| } | |
| 
 | |
| void stbgl_drawRectTC(float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1) | |
| { | |
|    glBegin(GL_POLYGON); | |
|       glTexCoord2f(s0,t0); glVertex2f(x0,y0); | |
|       glTexCoord2f(s1,t0); glVertex2f(x1,y0); | |
|       glTexCoord2f(s1,t1); glVertex2f(x1,y1); | |
|       glTexCoord2f(s0,t1); glVertex2f(x0,y1); | |
|    glEnd(); | |
| } | |
| 
 | |
| void stbgl_drawBox(float x, float y, float z, float sx, float sy, float sz, int cw) | |
| { | |
|    float x0,y0,z0,x1,y1,z1; | |
|    sx /=2, sy/=2, sz/=2; | |
|    x0 = x-sx; y0 = y-sy; z0 = z-sz; | |
|    x1 = x+sx; y1 = y+sy; z1 = z+sz; | |
| 
 | |
|    glBegin(GL_QUADS); | |
|       if (cw) { | |
|          glNormal3f(0,0,-1); | |
|          glTexCoord2f(0,0); glVertex3f(x0,y0,z0); | |
|          glTexCoord2f(1,0); glVertex3f(x1,y0,z0); | |
|          glTexCoord2f(1,1); glVertex3f(x1,y1,z0); | |
|          glTexCoord2f(0,1); glVertex3f(x0,y1,z0); | |
| 
 | |
|          glNormal3f(0,0,1); | |
|          glTexCoord2f(0,0); glVertex3f(x1,y0,z1); | |
|          glTexCoord2f(1,0); glVertex3f(x0,y0,z1); | |
|          glTexCoord2f(1,1); glVertex3f(x0,y1,z1); | |
|          glTexCoord2f(0,1); glVertex3f(x1,y1,z1); | |
| 
 | |
|          glNormal3f(-1,0,0); | |
|          glTexCoord2f(0,0); glVertex3f(x0,y1,z1); | |
|          glTexCoord2f(1,0); glVertex3f(x0,y0,z1); | |
|          glTexCoord2f(1,1); glVertex3f(x0,y0,z0); | |
|          glTexCoord2f(0,1); glVertex3f(x0,y1,z0); | |
| 
 | |
|          glNormal3f(1,0,0); | |
|          glTexCoord2f(0,0); glVertex3f(x1,y0,z1); | |
|          glTexCoord2f(1,0); glVertex3f(x1,y1,z1); | |
|          glTexCoord2f(1,1); glVertex3f(x1,y1,z0); | |
|          glTexCoord2f(0,1); glVertex3f(x1,y0,z0); | |
| 
 | |
|          glNormal3f(0,-1,0); | |
|          glTexCoord2f(0,0); glVertex3f(x0,y0,z1); | |
|          glTexCoord2f(1,0); glVertex3f(x1,y0,z1); | |
|          glTexCoord2f(1,1); glVertex3f(x1,y0,z0); | |
|          glTexCoord2f(0,1); glVertex3f(x0,y0,z0); | |
| 
 | |
|          glNormal3f(0,1,0); | |
|          glTexCoord2f(0,0); glVertex3f(x1,y1,z1); | |
|          glTexCoord2f(1,0); glVertex3f(x0,y1,z1); | |
|          glTexCoord2f(1,1); glVertex3f(x0,y1,z0); | |
|          glTexCoord2f(0,1); glVertex3f(x1,y1,z0); | |
|       } else { | |
|          glNormal3f(0,0,-1); | |
|          glTexCoord2f(0,0); glVertex3f(x0,y0,z0); | |
|          glTexCoord2f(0,1); glVertex3f(x0,y1,z0); | |
|          glTexCoord2f(1,1); glVertex3f(x1,y1,z0); | |
|          glTexCoord2f(1,0); glVertex3f(x1,y0,z0); | |
| 
 | |
|          glNormal3f(0,0,1); | |
|          glTexCoord2f(0,0); glVertex3f(x1,y0,z1); | |
|          glTexCoord2f(0,1); glVertex3f(x1,y1,z1); | |
|          glTexCoord2f(1,1); glVertex3f(x0,y1,z1); | |
|          glTexCoord2f(1,0); glVertex3f(x0,y0,z1); | |
| 
 | |
|          glNormal3f(-1,0,0); | |
|          glTexCoord2f(0,0); glVertex3f(x0,y1,z1); | |
|          glTexCoord2f(0,1); glVertex3f(x0,y1,z0); | |
|          glTexCoord2f(1,1); glVertex3f(x0,y0,z0); | |
|          glTexCoord2f(1,0); glVertex3f(x0,y0,z1); | |
| 
 | |
|          glNormal3f(1,0,0); | |
|          glTexCoord2f(0,0); glVertex3f(x1,y0,z1); | |
|          glTexCoord2f(0,1); glVertex3f(x1,y0,z0); | |
|          glTexCoord2f(1,1); glVertex3f(x1,y1,z0); | |
|          glTexCoord2f(1,0); glVertex3f(x1,y1,z1); | |
| 
 | |
|          glNormal3f(0,-1,0); | |
|          glTexCoord2f(0,0); glVertex3f(x0,y0,z1); | |
|          glTexCoord2f(0,1); glVertex3f(x0,y0,z0); | |
|          glTexCoord2f(1,1); glVertex3f(x1,y0,z0); | |
|          glTexCoord2f(1,0); glVertex3f(x1,y0,z1); | |
| 
 | |
|          glNormal3f(0,1,0); | |
|          glTexCoord2f(0,0); glVertex3f(x1,y1,z1); | |
|          glTexCoord2f(0,1); glVertex3f(x1,y1,z0); | |
|          glTexCoord2f(1,1); glVertex3f(x0,y1,z0); | |
|          glTexCoord2f(1,0); glVertex3f(x0,y1,z1); | |
|       } | |
|    glEnd(); | |
| } | |
| 
 | |
| void stbgl_SimpleLight(int index, float bright, float x, float y, float z) | |
| { | |
|    float d = (float) (1.0f/sqrt(x*x+y*y+z*z)); | |
|    float dir[4] = { x*d,y*d,z*d,0 }, zero[4] = { 0,0,0,0 }; | |
|    float c[4] = { bright,bright,bright,0 }; | |
|    GLuint light = GL_LIGHT0 + index; | |
|    glLightfv(light, GL_POSITION, dir); | |
|    glLightfv(light, GL_DIFFUSE, c); | |
|    glLightfv(light, GL_AMBIENT, zero); | |
|    glLightfv(light, GL_SPECULAR, zero); | |
|    glEnable(light); | |
|    glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); | |
|    glEnable(GL_COLOR_MATERIAL); | |
| } | |
| 
 | |
| void stbgl_GlobalAmbient(float r, float g, float b) | |
| { | |
|    float v[4] = { r,g,b,0 }; | |
|    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, v); | |
| } | |
| 
 | |
| 
 | |
| #define stbgl_rad2deg(r)  ((r)*180.0f / M_PI) | |
| #define stbgl_deg2rad(r)  ((r)/180.0f * M_PI) | |
|  | |
| void stbgl_Perspective(float zoom, float max_hfov, float max_vfov, float znear, float zfar) | |
| { | |
|    float unit_width, unit_height, aspect, vfov; | |
|    int data[4],w,h; | |
|    glGetIntegerv(GL_VIEWPORT, data); | |
|    w = data[2]; | |
|    h = data[3]; | |
|    aspect = (float) w / h; | |
| 
 | |
|    if (max_hfov <= 0) max_hfov = 179; | |
|    if (max_vfov <= 0) max_vfov = 179; | |
| 
 | |
|    // convert max_hfov, max_vfov to worldspace width at depth=1 | |
|    unit_width  = (float) tan(stbgl_deg2rad(max_hfov/2)) * 2; | |
|    unit_height = (float) tan(stbgl_deg2rad(max_vfov/2)) * 2; | |
|    // check if hfov = max_hfov is enough to satisfy it | |
|    if (unit_width <= aspect * unit_height) { | |
|       float height = unit_width / aspect; | |
|       vfov = (float) atan((     height/2) / zoom); | |
|    } else { | |
|       vfov = (float) atan((unit_height/2) / zoom); | |
|    } | |
|    vfov = (float) stbgl_rad2deg(vfov * 2); | |
|    gluPerspective(vfov, aspect, znear, zfar); | |
| } | |
| 
 | |
| void stbgl_PerspectiveViewport(int x, int y, int w, int h, float zoom, float min_hfov, float min_vfov, float znear, float zfar) | |
| { | |
|    if (znear <= 0.0001f) znear = 0.0001f; | |
|    glViewport(x,y,w,h); | |
|    glScissor(x,y,w,h); | |
|    glMatrixMode(GL_PROJECTION); | |
|    glLoadIdentity(); | |
|    stbgl_Perspective(zoom, min_hfov, min_vfov, znear, zfar); | |
|    glMatrixMode(GL_MODELVIEW); | |
| } | |
| 
 | |
| // point the camera along the positive X axis, Z-up | |
| void stbgl_initCamera_zup_facing_x(void) | |
| { | |
|    glRotatef(-90, 1,0,0); | |
|    glRotatef( 90, 0,0,1); | |
| } | |
| 
 | |
| // point the camera along the positive Y axis, Z-up | |
| void stbgl_initCamera_zup_facing_y(void) | |
| { | |
|    glRotatef(-90, 1,0,0); | |
| } | |
| 
 | |
| // setup a camera using Euler angles | |
| void stbgl_positionCameraWithEulerAngles(float *loc, float *ang) | |
| { | |
|    glRotatef(-ang[1], 0,1,0); | |
|    glRotatef(-ang[0], 1,0,0); | |
|    glRotatef(-ang[2], 0,0,1); | |
|    glTranslatef(-loc[0], -loc[1], -loc[2]); | |
| } | |
| 
 | |
| static int stbgl_m(char *a, char *b) | |
| { | |
|    // skip first character | |
|    do { ++a,++b; } while (*b && *a == *b); | |
|    return *b == 0; | |
| } | |
| 
 | |
| #ifdef STBI_VERSION | |
| #ifndef STBI_NO_STDIO | |
| int stbgl_LoadTexture(char *filename, char *props) | |
| { | |
|    // @TODO: handle DDS files directly | |
|    int res; | |
|    void *data; | |
|    int w,h,c; | |
|    #ifndef STBI_NO_HDR | |
|    if (stbi_is_hdr(filename)) { | |
|       data = stbi_loadf(filename, &w, &h, &c, 0); | |
|       if (!data) return 0; | |
|       res = stbgl_TexImage2D_Extra(0, w,h,data, -c, props, 0); | |
|       free(data); | |
|       return res; | |
|    } | |
|    #endif | |
|  | |
|    data = stbi_load(filename, &w, &h, &c, 0); | |
|    if (!data) return 0; | |
|    res = stbgl_TexImage2D_Extra(0, w,h,data, c, props, 0); | |
|    free(data); | |
|    return res; | |
| } | |
| #endif | |
| #endif // STBI_VERSION | |
|  | |
| int stbgl_TexImage2D(int texid, int w, int h, void *data, char *props) | |
| { | |
|    return stbgl_TexImage2D_Extra(texid, w, h, data, 0, props,1); | |
| } | |
| 
 | |
| int stbgl_TestTexture(int w) | |
| { | |
|    char scale_table[] = { 10,20,30,30,35,40,5,18,25,13,7,5,3,3,2,2,2,2,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 }; | |
|    return stbgl_TestTextureEx(w, scale_table, 2, 140,130,200, 180,200,170); | |
| } | |
| 
 | |
| unsigned int stbgl_rand(void) | |
| { | |
|    static unsigned int stbgl__rand_seed = 3248980923; // random typing | |
|    return stbgl__rand_seed = stbgl__rand_seed * 2147001325 + 715136305; // BCPL generator | |
| } | |
| 
 | |
| // wish this could be smaller, since it's so frivolous | |
| int stbgl_TestTextureEx(int w, char *scale_table, int checks_log2, int r1,int g1,int b1, int r2, int b2, int g2) | |
| { | |
|    int rt[2] = {r1,r2}, gt[2] = {g1,g2}, bt[2] = {b1,b2}; | |
|    signed char modded[256]; | |
|    int i,j, m = w-1, s,k,scale; | |
|    unsigned char *data = (unsigned char *) malloc(w*w*3); | |
|    assert((m & w) == 0); | |
|    data[0] = 128; | |
|    for (s=0; s < 16; ++s) if ((1 << s) == w) break; | |
|    assert(w == (1 << s)); | |
|    // plasma fractal noise | |
|    for (k=s-1; k >= 0; --k) { | |
|       int step = 1 << k; | |
|       // interpolate from "parents" | |
|       for (j=0; j < w; j += step*2) { | |
|          for (i=0; i < w; i += step*2) { | |
|             int i1 = i+step, j1=j+step; | |
|             int i2 = (i+step*2)&m, j2 = (j+step*2)&m; | |
|             int p00 = data[(j*w+i )*3], p01 = data[(j2*w+i )*3]; | |
|             int p10 = data[(j*w+i2)*3], p11 = data[(j2*w+i2)*3]; | |
|             data[(j*w+i1)*3] = (p00+p10)>>1; | |
|             data[(j1*w+i)*3] = (p00+p01)>>1; | |
|             data[(j1*w+i1)*3]= (p00+p01+p10+p11)>>2; | |
|          } | |
|       } | |
|       scale = scale_table[s-k+1]; | |
|       if (!scale) continue; // just interpolate down the remaining data | |
|       for (j=0,i=0; i < 256; i += 2, j == scale ? j=0 : ++j) | |
|          modded[i] = j, modded[i+1] = -j; // precompute i%scale (plus sign) | |
|       for (j=0; j < w; j += step) | |
|          for (i=0; i < w; i += step) { | |
|             int x = data[(j*w+i)*3] + modded[(stbgl_rand() >> 12) & 255]; | |
|             data[(j*w+i)*3] = x < 0 ? 0 : x > 255 ? 255 : x; | |
|          } | |
|    } | |
|    for (j=0; j < w; ++j) | |
|       for (i=0; i < w; ++i) { | |
|          int check = ((i^j) & (1 << (s-checks_log2))) == 0; | |
|          int v = data[(j*w+i)*3] >> 2; | |
|          data[(j*w+i)*3+0] = rt[check]-v; | |
|          data[(j*w+i)*3+1] = gt[check]-v; | |
|          data[(j*w+i)*3+2] = bt[check]-v; | |
|       } | |
|    return stbgl_TexImage2D(0, w, w, data, "3m!"); // 3 channels, mipmap, free | |
| } | |
| 
 | |
| #ifdef _WIN32 | |
| #ifndef WINGDIAPI | |
| typedef int (__stdcall *stbgl__voidfunc)(void); | |
| __declspec(dllimport) stbgl__voidfunc wglGetProcAddress(char *); | |
| #endif | |
| #define STB__HAS_WGLPROC | |
| static void (__stdcall *stbgl__CompressedTexImage2DARB)(int target, int level, | |
|                                    int internalformat, int width, | |
|                                    int height, int border,  | |
|                                    int imageSize, void *data); | |
| static void stbgl__initCompTex(void) | |
| { | |
|    *((void **) &stbgl__CompressedTexImage2DARB) = (void *) wglGetProcAddress("glCompressedTexImage2DARB"); | |
| } | |
| #else | |
| static void (*stbgl__CompressedTexImage2DARB)(int target, int level, | |
|                                    int internalformat, int width, | |
|                                    int height, int border,  | |
|                                    int imageSize, void *data); | |
| static void stbgl__initCompTex(void) | |
| { | |
| } | |
| #endif // _WIN32 | |
|  | |
| #define STBGL_COMPRESSED_RGB_S3TC_DXT1    0x83F0 | |
| #define STBGL_COMPRESSED_RGBA_S3TC_DXT1   0x83F1 | |
| #define STBGL_COMPRESSED_RGBA_S3TC_DXT3   0x83F2 | |
| #define STBGL_COMPRESSED_RGBA_S3TC_DXT5   0x83F3 | |
|  | |
| #ifdef STB_COMPRESS_DXT_BLOCK | |
| static void stbgl__convert(uint8 *p, uint8 *q, int n, int input_desc, uint8 *end) | |
| { | |
|    int i; | |
|    switch (input_desc) { | |
|       case GL_RED: | |
|       case GL_LUMINANCE: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = q[0], p[3]=255, q+=1; break; | |
|       case GL_ALPHA:     for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = 0, p[3] = q[0], q+=1; break; | |
|       case GL_LUMINANCE_ALPHA: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = q[0], p[3]=q[1], q+=2; break; | |
|       case GL_RGB:       for (i=0; i < n; ++i,p+=4) p[0]=q[0],p[1]=q[1],p[2]=q[2],p[3]=255,q+=3; break; | |
|       case GL_RGBA:      memcpy(p, q, n*4); break; | |
|       case GL_INTENSITY: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = p[3] = q[0], q+=1; break; | |
|    } | |
|    assert(p <= end); | |
| } | |
| 
 | |
| static void stbgl__compress(uint8 *p, uint8 *rgba, int w, int h, int output_desc, uint8 *end) | |
| { | |
|    int i,j,y,y2; | |
|    int alpha = (output_desc == STBGL_COMPRESSED_RGBA_S3TC_DXT5); | |
|    for (j=0; j < w; j += 4) { | |
|       int x=4; | |
|       for (i=0; i < h; i += 4) { | |
|          uint8 block[16*4]; | |
|          if (i+3 >= w) x = w-i; | |
|          for (y=0; y < 4; ++y) { | |
|             if (j+y >= h) break; | |
|             memcpy(block+y*16, rgba + w*4*(j+y) + i*4, x*4); | |
|          } | |
|          if (x < 4) { | |
|             switch (x) { | |
|                case 0: assert(0); | |
|                case 1: | |
|                   for (y2=0; y2 < y; ++y2) { | |
|                      memcpy(block+y2*16+1*4, block+y2*16+0*4, 4); | |
|                      memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); | |
|                   } | |
|                   break; | |
|                case 2: | |
|                   for (y2=0; y2 < y; ++y2) | |
|                      memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); | |
|                   break; | |
|                case 3: | |
|                   for (y2=0; y2 < y; ++y2) | |
|                      memcpy(block+y2*16+3*4, block+y2*16+1*4, 4); | |
|                   break; | |
|             } | |
|          } | |
|          y2 = 0; | |
|          for(; y<4; ++y,++y2) | |
|             memcpy(block+y*16, block+y2*16, 4*4); | |
|          stb_compress_dxt_block(p, block, alpha, 10); | |
|          p += alpha ? 16 : 8; | |
|       } | |
|    } | |
|    assert(p <= end); | |
| } | |
| #endif // STB_COMPRESS_DXT_BLOCK | |
|  | |
| // use the reserved temporary-use enumerant range, since no | |
| // OpenGL enumerants should fall in that range | |
| enum | |
| { | |
|    STBGL_UNDEFINED = 0x6000, | |
|    STBGL_YCOCG, | |
|    STBGL_YCOCGJ, | |
|    STBGL_GEN_MIPMAPS, | |
|    STBGL_MIPMAPS, | |
|    STBGL_NO_DOWNLOAD, | |
| }; | |
| 
 | |
| #define STBGL_CLAMP_TO_EDGE               0x812F | |
| #define STBGL_CLAMP_TO_BORDER             0x812D | |
|  | |
| #define STBGL_DEPTH_COMPONENT16           0x81A5 | |
| #define STBGL_DEPTH_COMPONENT24           0x81A6 | |
| #define STBGL_DEPTH_COMPONENT32           0x81A7 | |
|  | |
| int stbgl_TexImage2D_Extra(int texid, int w, int h, void *data, int chan, char *props, int preserve_data) | |
| { | |
|    static int has_s3tc = -1; // haven't checked yet | |
|    int free_data = 0, is_compressed = 0; | |
|    int pad_to_power_of_two = 0, non_power_of_two = 0; | |
|    int premultiply_alpha = 0; // @TODO | |
|    int float_tex   = 0; // @TODO | |
|    int input_type  = GL_UNSIGNED_BYTE; | |
|    int input_desc  = STBGL_UNDEFINED; | |
|    int output_desc = STBGL_UNDEFINED; | |
|    int mipmaps     = STBGL_UNDEFINED; | |
|    int filter      = STBGL_UNDEFINED, mag_filter; | |
|    int wrap_s = STBGL_UNDEFINED, wrap_t = STBGL_UNDEFINED; | |
| 
 | |
|    // parse out the properties | |
|    if (props == NULL) props = ""; | |
|    while (*props) { | |
|       switch (*props) { | |
|          case '1' :  input_desc = GL_LUMINANCE; break; | |
|          case '2' :  input_desc = GL_LUMINANCE_ALPHA; break; | |
|          case '3' :  input_desc = GL_RGB; break; | |
|          case '4' :  input_desc = GL_RGBA; break; | |
|          case 'l' :  if (props[1] == 'a') { input_desc = GL_LUMINANCE_ALPHA; ++props; } | |
|                      else input_desc = GL_LUMINANCE; | |
|                      break; | |
|          case 'a' :  input_desc = GL_ALPHA; break; | |
|          case 'r' :  if (stbgl_m(props, "rgba")) { input_desc = GL_RGBA; props += 3; break; } | |
|                      if (stbgl_m(props, "rgb")) { input_desc = GL_RGB; props += 2; break; } | |
|                      input_desc = GL_RED; | |
|                      break; | |
|          case 'y' :  if (stbgl_m(props, "ycocg")) { | |
|                         if (props[5] == 'j') { props += 5; input_desc = STBGL_YCOCGJ; } | |
|                         else { props += 4; input_desc = STBGL_YCOCG; } | |
|                         break; | |
|                      } | |
|                      return 0; | |
|          case 'L' :  if (props[1] == 'A') { output_desc = GL_LUMINANCE_ALPHA; ++props; } | |
|                      else output_desc = GL_LUMINANCE; | |
|                      break; | |
|          case 'I' :  output_desc = GL_INTENSITY; break; | |
|          case 'A' :  output_desc = GL_ALPHA; break; | |
|          case 'R' :  if (stbgl_m(props, "RGBA")) { output_desc = GL_RGBA; props += 3; break; } | |
|                      if (stbgl_m(props, "RGB")) { output_desc = GL_RGB; props += 2; break; } | |
|                      output_desc = GL_RED; | |
|                      break; | |
|          case 'Y' :  if (stbgl_m(props, "YCoCg") || stbgl_m(props, "YCOCG")) { | |
|                         props += 4; | |
|                         output_desc = STBGL_YCOCG; | |
|                         break; | |
|                      } | |
|                      return 0; | |
|          case 'D' :  if (stbgl_m(props, "DXT")) { | |
|                         switch (props[3]) { | |
|                            case '1': output_desc = STBGL_COMPRESSED_RGB_S3TC_DXT1; break; | |
|                            case '3': output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT3; break; | |
|                            case '5': output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT5; break; | |
|                            default: return 0; | |
|                         } | |
|                         props += 3; | |
|                      } else if (stbgl_m(props, "D16")) { | |
|                         output_desc = STBGL_DEPTH_COMPONENT16; | |
|                         input_desc  = GL_DEPTH_COMPONENT; | |
|                         props += 2; | |
|                      } else if (stbgl_m(props, "D24")) { | |
|                         output_desc = STBGL_DEPTH_COMPONENT24; | |
|                         input_desc  = GL_DEPTH_COMPONENT; | |
|                         props += 2; | |
|                      } else if (stbgl_m(props, "D32")) { | |
|                         output_desc = STBGL_DEPTH_COMPONENT32; | |
|                         input_desc  = GL_DEPTH_COMPONENT; | |
|                         props += 2; | |
|                      } else { | |
|                         output_desc = GL_DEPTH_COMPONENT; | |
|                         input_desc  = GL_DEPTH_COMPONENT; | |
|                      } | |
|                      break; | |
|          case 'N' :  if (stbgl_m(props, "NONE")) { | |
|                         props += 3; | |
|                         input_desc = STBGL_NO_DOWNLOAD; | |
|                         output_desc = STBGL_NO_DOWNLOAD; | |
|                         break; | |
|                      } | |
|                      if (stbgl_m(props, "NP2")) { | |
|                         non_power_of_two = 1; | |
|                         props += 2; | |
|                         break; | |
|                      } | |
|                      return 0; | |
|          case 'm' :  mipmaps = STBGL_GEN_MIPMAPS; break; | |
|          case 'M' :  mipmaps = STBGL_MIPMAPS; break; | |
|          case 't' :  filter = GL_LINEAR_MIPMAP_LINEAR; break; | |
|          case 'b' :  filter = GL_LINEAR; break; | |
|          case 'n' :  filter = GL_NEAREST; break; | |
|          case 'w' :  if (wrap_s == STBGL_UNDEFINED) wrap_s = GL_REPEAT; else wrap_t = GL_REPEAT; break; | |
|          case 'C' :  if (wrap_s == STBGL_UNDEFINED) wrap_s = STBGL_CLAMP_TO_BORDER; else wrap_t = STBGL_CLAMP_TO_BORDER; break; | |
|          case 'c' :  if (wrap_s == STBGL_UNDEFINED) wrap_s = STBGL_CLAMP_TO_EDGE; else wrap_t = STBGL_CLAMP_TO_EDGE; break; | |
|          case 'f' :  input_type = GL_FLOAT; break; | |
|          case 'F' :  input_type = GL_FLOAT; float_tex = 1; break; | |
|          case 'p' :  premultiply_alpha = 1; break; | |
|          case 'P' :  pad_to_power_of_two = 1; break; | |
|          case '+' :  preserve_data = 0; break; | |
|          case '!' :  preserve_data = 0; free_data = 1; break; | |
|          case ' ' :  break; | |
|          case '-' :  break; | |
|          default  :  if (free_data) free(data); | |
|                      return 0; | |
|       } | |
|       ++props; | |
|    } | |
|     | |
|    // override input_desc based on channel count | |
|    if (output_desc != STBGL_NO_DOWNLOAD) { | |
|       switch (abs(chan)) { | |
|          case 1: input_desc = GL_LUMINANCE; break; | |
|          case 2: input_desc = GL_LUMINANCE_ALPHA; break; | |
|          case 3: input_desc = GL_RGB; break; | |
|          case 4: input_desc = GL_RGBA; break; | |
|          case 0: break; | |
|          default: return 0; | |
|       } | |
|    } | |
| 
 | |
|    // override input_desc based on channel info | |
|    if (chan > 0) { input_type = GL_UNSIGNED_BYTE; } | |
|    if (chan < 0) { input_type = GL_FLOAT; } | |
| 
 | |
|    if (output_desc == GL_ALPHA) { | |
|       if (input_desc == GL_LUMINANCE) | |
|          input_desc = GL_ALPHA; | |
|       if (input_desc == GL_RGB) { | |
|          // force a presumably-mono image to alpha | |
|          // @TODO handle 'preserve_data' case? | |
|          if (data && !preserve_data && input_type == GL_UNSIGNED_BYTE) { | |
|             int i; | |
|             unsigned char *p = (unsigned char *) data, *q = p; | |
|             for (i=0; i < w*h; ++i) { | |
|                *q = (p[0] + 2*p[1] + p[2]) >> 2; | |
|                p += 3; | |
|                q += 1; | |
|             } | |
|             input_desc = GL_ALPHA; | |
|          } | |
|       } | |
|    } | |
| 
 | |
|    // set undefined input/output based on the other | |
|    if (input_desc == STBGL_UNDEFINED && output_desc == STBGL_UNDEFINED) { | |
|       input_desc = output_desc = GL_RGBA; | |
|    } else if (output_desc == STBGL_UNDEFINED) { | |
|       switch (input_desc) { | |
|          case GL_LUMINANCE: | |
|          case GL_ALPHA: | |
|          case GL_LUMINANCE_ALPHA: | |
|          case GL_RGB: | |
|          case GL_RGBA: | |
|             output_desc = input_desc; | |
|             break; | |
|          case GL_RED: | |
|             output_desc = GL_INTENSITY; | |
|             break; | |
|          case STBGL_YCOCG: | |
|          case STBGL_YCOCGJ: | |
|             output_desc = STBGL_YCOCG; | |
|             break; | |
|          default: assert(0); return 0; | |
|       } | |
|    } else if (input_desc == STBGL_UNDEFINED) { | |
|       switch (output_desc) { | |
|          case GL_LUMINANCE: | |
|          case GL_ALPHA: | |
|          case GL_LUMINANCE_ALPHA: | |
|          case GL_RGB: | |
|          case GL_RGBA: | |
|             input_desc = output_desc; | |
|             break; | |
|          case GL_INTENSITY: | |
|             input_desc = GL_RED; | |
|             break; | |
|          case STBGL_YCOCG: | |
|          case STBGL_COMPRESSED_RGB_S3TC_DXT1: | |
|          case STBGL_COMPRESSED_RGBA_S3TC_DXT3: | |
|          case STBGL_COMPRESSED_RGBA_S3TC_DXT5: | |
|             input_desc = GL_RGBA; | |
|             break; | |
|       } | |
|    } else { | |
|       if (output_desc == STBGL_COMPRESSED_RGB_S3TC_DXT1) { | |
|          // if input has alpha, force output alpha | |
|          switch (input_desc) { | |
|             case GL_ALPHA: | |
|             case GL_LUMINANCE_ALPHA: | |
|             case GL_RGBA: | |
|                output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT5; | |
|                break; | |
|          } | |
|       } | |
|    } | |
| 
 | |
|    switch(input_desc) { | |
|       case GL_LUMINANCE: | |
|       case GL_RED: | |
|       case GL_ALPHA: | |
|          chan = 1; | |
|          break; | |
|       case GL_LUMINANCE_ALPHA: | |
|          chan = 2; | |
|          break; | |
|       case GL_RGB: | |
|          chan = 3; | |
|          break; | |
|       case GL_RGBA: | |
|          chan = 4; | |
|          break; | |
|    } | |
| 
 | |
|    if (pad_to_power_of_two && ((w & (w-1)) || (h & (h-1)))) { | |
|       if (output_desc != STBGL_NO_DOWNLOAD && input_type == GL_UNSIGNED_BYTE && chan > 0) { | |
|          unsigned char *new_data; | |
|          int w2 = w, h2 = h, j; | |
|          while (w & (w-1)) | |
|             w = (w | (w>>1))+1; | |
|          while (h & (h-1)) | |
|             h = (h | (h>>1))+1; | |
|          new_data = malloc(w * h * chan); | |
|          for (j=0; j < h2; ++j) { | |
|             memcpy(new_data + j * w * chan, (char *) data+j*w2*chan, w2*chan); | |
|             memset(new_data + (j * w+w2) * chan, 0, (w-w2)*chan); | |
|          } | |
|          for (; j < h; ++j) | |
|             memset(new_data + j*w*chan, 0, w*chan); | |
|          if (free_data) | |
|             free(data); | |
|          data = new_data; | |
|          free_data = 1; | |
|       } | |
|    } | |
| 
 | |
|    switch (output_desc) { | |
|       case STBGL_COMPRESSED_RGB_S3TC_DXT1: | |
|       case STBGL_COMPRESSED_RGBA_S3TC_DXT1: | |
|       case STBGL_COMPRESSED_RGBA_S3TC_DXT3: | |
|       case STBGL_COMPRESSED_RGBA_S3TC_DXT5: | |
|          is_compressed = 1; | |
|          if (has_s3tc == -1) { | |
|             has_s3tc = stbgl_hasExtension("GL_EXT_texture_compression_s3tc"); | |
|             if (has_s3tc) stbgl__initCompTex(); | |
|          } | |
|          if (!has_s3tc) { | |
|             is_compressed = 0; | |
|             if (output_desc == STBGL_COMPRESSED_RGB_S3TC_DXT1) | |
|                output_desc = GL_RGB; | |
|             else | |
|                output_desc = GL_RGBA; | |
|          } | |
|    } | |
| 
 | |
|    if (output_desc == STBGL_YCOCG) { | |
|       assert(0); | |
|       output_desc = GL_RGB; // @TODO! | |
|       if (free_data) free(data); | |
|       return 0; | |
|    } | |
| 
 | |
|    mag_filter = 0; | |
|    if (mipmaps != STBGL_UNDEFINED) { | |
|       switch (filter) { | |
|          case STBGL_UNDEFINED: filter = GL_LINEAR_MIPMAP_LINEAR; break; | |
|          case GL_NEAREST     : mag_filter = GL_NEAREST; filter = GL_LINEAR_MIPMAP_LINEAR; break; | |
|          case GL_LINEAR      : filter = GL_LINEAR_MIPMAP_NEAREST; break; | |
|       } | |
|    } else { | |
|       if (filter == STBGL_UNDEFINED) | |
|          filter = GL_LINEAR; | |
|    } | |
| 
 | |
|    // update filtering | |
|    if (!mag_filter) { | |
|       if (filter == GL_NEAREST) | |
|          mag_filter = GL_NEAREST; | |
|       else | |
|          mag_filter = GL_LINEAR; | |
|    } | |
| 
 | |
|    // update wrap/clamp | |
|    if (wrap_s == STBGL_UNDEFINED) wrap_s = GL_REPEAT; | |
|    if (wrap_t == STBGL_UNDEFINED) wrap_t = wrap_s; | |
| 
 | |
|    // if no texture id, generate one | |
|    if (texid == 0) { | |
|       GLuint tex; | |
|       glGenTextures(1, &tex); | |
|       if (tex == 0) { if (free_data) free(data); return 0; } | |
|       texid = tex; | |
|    } | |
| 
 | |
|    if (data == NULL && mipmaps == STBGL_GEN_MIPMAPS) | |
|       mipmaps = STBGL_MIPMAPS; | |
| 
 | |
|    if (output_desc == STBGL_NO_DOWNLOAD) | |
|       mipmaps = STBGL_NO_DOWNLOAD; | |
| 
 | |
|    glBindTexture(GL_TEXTURE_2D, texid); | |
| 
 | |
| #ifdef STB_COMPRESS_DXT_BLOCK | |
|    if (!is_compressed || !stbgl__CompressedTexImage2DARB || output_desc == STBGL_COMPRESSED_RGBA_S3TC_DXT3 || data == NULL) | |
| #endif | |
|    { | |
|       switch (mipmaps) { | |
|          case STBGL_NO_DOWNLOAD: | |
|             break; | |
| 
 | |
|          case STBGL_UNDEFINED: | |
|             // check if actually power-of-two | |
|             if (non_power_of_two || ((w & (w-1)) == 0 && (h & (h-1)) == 0)) | |
|                glTexImage2D(GL_TEXTURE_2D, 0, output_desc, w, h, 0, input_desc, input_type, data); | |
|             else | |
|                gluBuild2DMipmaps(GL_TEXTURE_2D, output_desc, w, h, input_desc, input_type, data); | |
|                // not power of two, so use glu to resize (generates mipmaps needlessly) | |
|             break; | |
| 
 | |
|          case STBGL_MIPMAPS: { | |
|             int level = 0; | |
|             int size = input_type == GL_FLOAT ? sizeof(float) : 1; | |
|             if (data == NULL) size = 0; // reuse same block of memory for all mipmaps | |
|             assert((w & (w-1)) == 0 && (h & (h-1)) == 0); // verify power-of-two | |
|             while (w > 1 && h > 1) { | |
|                glTexImage2D(GL_TEXTURE_2D, level, output_desc, w, h, 0, input_desc, input_type, data); | |
|                data = (void *) ((char *) data + w * h * size * chan); | |
|                if (w > 1) w >>= 1; | |
|                if (h > 1) h >>= 1; | |
|                ++level; | |
|             } | |
|             break; | |
|          } | |
|          case STBGL_GEN_MIPMAPS: | |
|             gluBuild2DMipmaps(GL_TEXTURE_2D, output_desc, w, h, input_desc, input_type, data); | |
|             break; | |
| 
 | |
|          default: | |
|             assert(0); | |
|             if (free_data) free(data); | |
|             return 0; | |
|       } | |
| #ifdef STB_COMPRESS_DXT_BLOCK | |
|    } else { | |
|       uint8 *out, *rgba=0, *end_out, *end_rgba; | |
|       int level = 0, alpha = (output_desc != STBGL_COMPRESSED_RGB_S3TC_DXT1); | |
|       int size = input_type == GL_FLOAT ? sizeof(float) : 1; | |
|       int osize = alpha ? 16 : 8; | |
|       if (!free_data && mipmaps == STBGL_GEN_MIPMAPS) { | |
|          uint8 *temp = malloc(w*h*chan); | |
|          if (!temp) { if (free_data) free(data); return 0; } | |
|          memcpy(temp, data, w*h*chan); | |
|          if (free_data) free(data); | |
|          free_data = 1; | |
|          data = temp; | |
|       } | |
|       if (chan != 4 || size != 1) { | |
|          rgba = malloc(w*h*4); | |
|          if (!rgba) return 0; | |
|          end_rgba = rgba+w*h*4; | |
|       } | |
|       out = malloc((w+3)*(h+3)/16*osize); // enough storage for the s3tc data | |
|       if (!out) return 0; | |
|       end_out = out + ((w+3)*(h+3))/16*osize; | |
| 
 | |
|       for(;;) { | |
|          if (chan != 4) | |
|             stbgl__convert(rgba, data, w*h, input_desc, end_rgba); | |
|          stbgl__compress(out, rgba ? rgba : data, w, h, output_desc, end_out); | |
|          stbgl__CompressedTexImage2DARB(GL_TEXTURE_2D, level, output_desc, w, h, 0, ((w+3)&~3)*((h+3)&~3)/16*osize, out); | |
|          //glTexImage2D(GL_TEXTURE_2D, level, alpha?GL_RGBA:GL_RGB, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba ? rgba : data); | |
|  | |
|          if (mipmaps == STBGL_UNDEFINED) break; | |
|          if (w <= 1 && h <= 1) break; | |
|          if (mipmaps == STBGL_MIPMAPS) data = (void *) ((char *) data + w * h * size * chan); | |
|          if (mipmaps == STBGL_GEN_MIPMAPS) { | |
|             int w2 = w>>1, h2=h>>1, i,j,k, s=w*chan; | |
|             uint8 *p = data, *q=data; | |
|             if (w == 1) { | |
|                for (j=0; j < h2; ++j) { | |
|                   for (k=0; k < chan; ++k) | |
|                      *p++ = (q[k] + q[s+k] + 1) >> 1; | |
|                   q += s*2; | |
|                } | |
|             } else if (h == 1) { | |
|                for (i=0; i < w2; ++i) { | |
|                   for (k=0; k < chan; ++k) | |
|                      *p++ = (q[k] + q[k+chan] + 1) >> 1; | |
|                   q += chan*2; | |
|                } | |
|             } else { | |
|                for (j=0; j < h2; ++j) { | |
|                   for (i=0; i < w2; ++i) { | |
|                      for (k=0; k < chan; ++k) | |
|                         *p++ = (q[k] + q[k+chan] + q[s+k] + q[s+k+chan] + 2) >> 2; | |
|                      q += chan*2; | |
|                   } | |
|                   q += s; | |
|                } | |
|             } | |
|          } | |
|          if (w > 1) w >>= 1; | |
|          if (h > 1) h >>= 1; | |
|          ++level; | |
|       } | |
|       if (out) free(out); | |
|       if (rgba) free(rgba); | |
| #endif // STB_COMPRESS_DXT_BLOCK | |
|    } | |
| 
 | |
|    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s); | |
|    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t); | |
|    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); | |
|    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); | |
| 
 | |
|    if (free_data) free(data); | |
|    return texid; | |
| } | |
| 
 | |
| #endif // STB_DEFINE | |
| #undef STB_EXTERN | |
|  | |
| #endif //INCLUDE_STB_GL_H | |
|  | |
| // Extension handling... must be outside the INCLUDE_ brackets | |
|  | |
| #if defined(STB_GLEXT_DEFINE) || defined(STB_GLEXT_DECLARE) | |
|  | |
| #ifndef STB_GLEXT_SKIP_DURING_RECURSION | |
|  | |
| #ifndef GL_GLEXT_VERSION | |
|  | |
|    // First check if glext.h is concatenated on the end of this file | |
|    // (if it's concatenated on the beginning, we'll have GL_GLEXT_VERSION) | |
|  | |
|    #define  STB_GLEXT_SKIP_DURING_RECURSION | |
|    #include __FILE__ | |
|    #undef   STB_GLEXT_SKIP_DURING_RECURSION | |
|  | |
|    // now check if it's still undefined; if so, try going for it by name; | |
|    // if this errors, that's fine, since we can't compile without it | |
|  | |
|    #ifndef GL_GLEXT_VERSION | |
|    #include "glext.h" | |
|    #endif | |
| #endif | |
|  | |
| #define GLARB(a,b) GLE(a##ARB,b##ARB) | |
| #define GLEXT(a,b) GLE(a##EXT,b##EXT) | |
| #define GLNV(a,b)  GLE(a##NV ,b##NV) | |
| #define GLATI(a,b) GLE(a##ATI,b##ATI) | |
| #define GLCORE(a,b) GLE(a,b) | |
|  | |
| #ifdef STB_GLEXT_DEFINE_DECLARE | |
| #define STB_GLEXT_DEFINE STB_GLEXT_DECLARE | |
| #endif | |
|  | |
| #if defined(STB_GLEXT_DECLARE) && defined(STB_GLEXT_DEFINE) | |
| #undef STB_GLEXT_DECLARE | |
| #endif | |
|  | |
| #if defined(STB_GLEXT_DECLARE) && !defined(STB_GLEXT_DEFINE) | |
|    #define GLE(a,b) extern PFNGL##b##PROC gl##a; | |
|  | |
|    #ifdef __cplusplus | |
|    extern "C" { | |
|    #endif | |
|  | |
|    extern void stbgl_initExtensions(void); | |
| 
 | |
|    #include STB_GLEXT_DECLARE | |
|  | |
|    #ifdef __cplusplus | |
|    }; | |
|    #endif | |
|  | |
| #else | |
|  | |
|    #ifndef STB_GLEXT_DEFINE | |
|    #error "Header file is screwed up somehow" | |
|    #endif | |
|  | |
|    #ifdef _WIN32 | |
|    #ifndef WINGDIAPI | |
|    #ifndef STB__HAS_WGLPROC | |
|    typedef int (__stdcall *stbgl__voidfunc)(void); | |
|    __declspec(dllimport) stbgl__voidfunc wglGetProcAddress(char *); | |
|    #endif | |
|    #endif | |
|    #define STBGL__GET_FUNC(x)   wglGetProcAddress(x) | |
|    #endif | |
|  | |
|    #ifdef GLE | |
|    #undef GLE | |
|    #endif | |
|  | |
|    #define GLE(a,b)  PFNGL##b##PROC gl##a; | |
|    #include STB_GLEXT_DEFINE | |
|  | |
|    #undef GLE | |
|    #define GLE(a,b) gl##a = (PFNGL##b##PROC) STBGL__GET_FUNC("gl" #a ); | |
|  | |
|    void stbgl_initExtensions(void) | |
|    { | |
|       #include STB_GLEXT_DEFINE | |
|    } | |
| 
 | |
|    #undef GLE | |
|  | |
| #endif // STB_GLEXT_DECLARE | |
|  | |
| #endif // STB_GLEXT_SKIP | |
|  | |
| #endif // STB_GLEXT_DEFINE || STB_GLEXT_DECLARE
 | |
| 
 |