Sean Barrett
|
00810b7d11
|
correct normals for vheight floors
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
c10b3fefae
|
correct normals for upwards slope (and dummy lighting to test it)
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
5a8064bad2
|
fix texture coords to not be reflected on north & south walls
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
c2ee843df3
|
update todo for previous checkin
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
f02b0d700f
|
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
efcd76c9ab
|
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
|
ago%!(EXTRA string=10 years) |
Sean Barrett
|
3d4f545fd7
|
remove unused gl_fragColor support
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
f9c24c20fc
|
various cleanup; vheight works (only one path tested)
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
cd17050ca4
|
split render.c into cave_mesher.c and cave_render.c
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ago%!(EXTRA string=10 years) |
Sean Barrett
|
2770c92148
|
initial stb_voxel_render version with working minecraft viewer
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ago%!(EXTRA string=10 years) |