Martin Gerhardy
4a60c54710
Shouldn't this be 6?
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Sean Barrett
9e5e19f5a3
various fixes
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Sean Barrett
28630fb253
various fixes
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Sean Barrett
0f8e471f7b
various voxel/caveview improvements
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Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
...
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
ago%!(EXTRA string=10 years)
Sean Barrett
00810b7d11
correct normals for vheight floors
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Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
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Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
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Sean Barrett
0cd5465f52
re-add README.md that was in a different branch
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Sean Barrett
c27a6c6c36
restore old q&a
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Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
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Sean Barrett
1d18b23ea1
replace main.c & game.c with cave_main.c
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Sean Barrett
0e2583041d
minor cleanup
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Sean Barrett
5a0dcc90d6
initialize cache mutexes in right file
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Sean Barrett
cd17050ca4
split render.c into cave_mesher.c and cave_render.c
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