15 Commits (15685cc4d4b51c9484d909a84c1273b19e0ed9b2)

Author SHA1 Message Date
Martin Gerhardy 4a60c54710 Shouldn't this be 6? ago%!(EXTRA string=9 years)
Sean Barrett 9e5e19f5a3 various fixes ago%!(EXTRA string=10 years)
Sean Barrett 28630fb253 various fixes ago%!(EXTRA string=10 years)
Sean Barrett 0f8e471f7b various voxel/caveview improvements ago%!(EXTRA string=10 years)
Sean Barrett c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs; ago%!(EXTRA string=10 years)
Sean Barrett 00810b7d11 correct normals for vheight floors ago%!(EXTRA string=10 years)
Sean Barrett c10b3fefae correct normals for upwards slope (and dummy lighting to test it) ago%!(EXTRA string=10 years)
Sean Barrett 3d4f545fd7 remove unused gl_fragColor support ago%!(EXTRA string=10 years)
Sean Barrett 0cd5465f52 re-add README.md that was in a different branch ago%!(EXTRA string=10 years)
Sean Barrett c27a6c6c36 restore old q&a ago%!(EXTRA string=10 years)
Sean Barrett f9c24c20fc various cleanup; vheight works (only one path tested) ago%!(EXTRA string=10 years)
Sean Barrett 1d18b23ea1 replace main.c & game.c with cave_main.c ago%!(EXTRA string=10 years)
Sean Barrett 0e2583041d minor cleanup ago%!(EXTRA string=10 years)
Sean Barrett 5a0dcc90d6 initialize cache mutexes in right file ago%!(EXTRA string=10 years)
Sean Barrett cd17050ca4 split render.c into cave_mesher.c and cave_render.c ago%!(EXTRA string=10 years)