11 Commits (0f8e471f7bb2328e3367dcab7b5a5464228ede56)

Author SHA1 Message Date
Sean Barrett 0f8e471f7b various voxel/caveview improvements ago%!(EXTRA string=10 years)
Sean Barrett 0669a6659a fixes for premultiplied alpha ago%!(EXTRA string=10 years)
Sean Barrett ba49d37e6a premultiplied alpha support ago%!(EXTRA string=10 years)
Sean Barrett f49c90c03d beginnings of mode support; ago%!(EXTRA string=10 years)
Sean Barrett c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs; ago%!(EXTRA string=10 years)
Sean Barrett 00810b7d11 correct normals for vheight floors ago%!(EXTRA string=10 years)
Sean Barrett 6509e1d1e7 minecraft wood types (only for solid blocks) ago%!(EXTRA string=10 years)
Sean Barrett efcd76c9ab support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order ago%!(EXTRA string=10 years)
Sean Barrett f9c24c20fc various cleanup; vheight works (only one path tested) ago%!(EXTRA string=10 years)
Sean Barrett 5a0dcc90d6 initialize cache mutexes in right file ago%!(EXTRA string=10 years)
Sean Barrett cd17050ca4 split render.c into cave_mesher.c and cave_render.c ago%!(EXTRA string=10 years)