typo in shader

Should be mat4 or mat4x4, not mat44
master
Stephen Olsen ago%!(EXTRA string=10 years)
parent 702c5bfee8
commit d113bea69a
  1. 2
      stb_voxel_render.h

@ -1590,7 +1590,7 @@ static const char *stbvox_vertex_program =
"uniform vec3 normal_table[32];\n"
#ifndef STBVOX_CONFIG_OPENGL_MODELVIEW
"uniform mat44 model_view;\n"
"uniform mat4x4 model_view;\n"
#endif
// fragment output data

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