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@ -1,4 +1,4 @@ |
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// stb_perlin.h - v0.4 - perlin noise
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// stb_perlin.h - v0.3 - perlin noise
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// public domain single-file C implementation by Sean Barrett
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//
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// LICENSE
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@ -71,10 +71,10 @@ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed); |
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extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves, unsigned char seed); |
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extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves, unsigned char seed); |
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extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves, unsigned char seed); |
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extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); |
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extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); |
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extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); |
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extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); |
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#ifdef __cplusplus |
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} |
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#endif |
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@ -126,45 +126,46 @@ static unsigned char stb__perlin_randtab[512] = |
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// perlin's gradient has 12 cases so some get used 1/16th of the time
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// and some 2/16ths. We reduce bias by changing those fractions
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// to 21/256ths and 22/256ths
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// to 5/64ths and 6/64ths
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// same as array above but with value % 12
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static unsigned char stb__perlin_randtab_mod12[512] = |
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// this array is designed to match the previous implementation
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// of gradient hash: indices[stb__perlin_randtab[i]&63]
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static unsigned char stb__perlin_randtab_grad_idx[512] = |
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{ |
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11, 5, 5, 4, 7, 9, 10, 1, 7, 5, 11, 1, 4, 6, 8, 3, |
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8, 10, 1, 9, 3, 6, 1, 10, 0, 4, 4, 1, 9, 6, 11, 0, |
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7, 3, 5, 6, 1, 4, 0, 3, 1, 8, 3, 6, 9, 8, 6, 0, |
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8, 2, 0, 1, 1, 6, 5, 11, 9, 1, 3, 6, 2, 6, 11, 9, |
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9, 4, 10, 1, 0, 2, 5, 0, 7, 6, 1, 0, 8, 2, 7, 5, |
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10, 8, 4, 9, 2, 11, 9, 3, 3, 10, 10, 10, 11, 8, 6, 4, |
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9, 2, 7, 6, 10, 11, 2, 10, 1, 7, 4, 10, 7, 2, 1, 3, |
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5, 7, 10, 8, 1, 8, 7, 8, 8, 3, 4, 8, 4, 4, 7, 2, |
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2, 8, 9, 7, 11, 9, 7, 4, 2, 5, 2, 3, 4, 6, 4, 4, |
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10, 11, 0, 11, 8, 0, 6, 10, 0, 2, 3, 7, 3, 8, 4, 6, |
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0, 0, 11, 0, 0, 6, 2, 1, 10, 2, 0, 1, 2, 4, 5, 3, |
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7, 1, 5, 1, 1, 6, 5, 0, 7, 4, 5, 8, 9, 10, 9, 3, |
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2, 11, 5, 6, 1, 9, 5, 11, 7, 8, 6, 2, 11, 10, 10, 5, |
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11, 11, 7, 3, 6, 9, 11, 3, 0, 8, 5, 10, 9, 0, 2, 2, |
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3, 3, 0, 2, 11, 8, 2, 0, 7, 9, 7, 5, 3, 9, 4, 3, |
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1, 4, 11, 9, 6, 7, 10, 3, 5, 9, 11, 5, 0, 8, 10, 5, |
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7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, |
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8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, |
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7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, |
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8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, |
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5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, |
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2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, |
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9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, |
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1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, |
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10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, |
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6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, |
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4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, |
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11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, |
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10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, |
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3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, |
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11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, |
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9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, |
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// and a second copy so we don't need an extra mask or static initializer
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11, 5, 5, 4, 7, 9, 10, 1, 7, 5, 11, 1, 4, 6, 8, 3, |
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8, 10, 1, 9, 3, 6, 1, 10, 0, 4, 4, 1, 9, 6, 11, 0, |
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7, 3, 5, 6, 1, 4, 0, 3, 1, 8, 3, 6, 9, 8, 6, 0, |
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8, 2, 0, 1, 1, 6, 5, 11, 9, 1, 3, 6, 2, 6, 11, 9, |
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9, 4, 10, 1, 0, 2, 5, 0, 7, 6, 1, 0, 8, 2, 7, 5, |
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10, 8, 4, 9, 2, 11, 9, 3, 3, 10, 10, 10, 11, 8, 6, 4, |
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9, 2, 7, 6, 10, 11, 2, 10, 1, 7, 4, 10, 7, 2, 1, 3, |
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5, 7, 10, 8, 1, 8, 7, 8, 8, 3, 4, 8, 4, 4, 7, 2, |
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2, 8, 9, 7, 11, 9, 7, 4, 2, 5, 2, 3, 4, 6, 4, 4, |
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10, 11, 0, 11, 8, 0, 6, 10, 0, 2, 3, 7, 3, 8, 4, 6, |
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0, 0, 11, 0, 0, 6, 2, 1, 10, 2, 0, 1, 2, 4, 5, 3, |
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7, 1, 5, 1, 1, 6, 5, 0, 7, 4, 5, 8, 9, 10, 9, 3, |
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2, 11, 5, 6, 1, 9, 5, 11, 7, 8, 6, 2, 11, 10, 10, 5, |
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11, 11, 7, 3, 6, 9, 11, 3, 0, 8, 5, 10, 9, 0, 2, 2, |
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3, 3, 0, 2, 11, 8, 2, 0, 7, 9, 7, 5, 3, 9, 4, 3, |
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1, 4, 11, 9, 6, 7, 10, 3, 5, 9, 11, 5, 0, 8, 10, 5, |
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7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, |
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8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, |
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7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, |
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8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, |
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5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, |
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2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, |
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9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, |
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1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, |
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10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, |
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6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, |
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4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, |
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11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, |
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10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, |
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3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, |
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11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, |
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9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, |
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}; |
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static float stb__perlin_lerp(float a, float b, float t) |
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@ -201,7 +202,7 @@ static float stb__perlin_grad(int grad_idx, float x, float y, float z) |
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return grad[0]*x + grad[1]*y + grad[2]*z; |
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} |
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float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) |
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float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) |
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{ |
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float u,v,w; |
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float n000,n001,n010,n011,n100,n101,n110,n111; |
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@ -233,14 +234,14 @@ float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z |
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r10 = stb__perlin_randtab[r1+y0]; |
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r11 = stb__perlin_randtab[r1+y1]; |
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n000 = stb__perlin_grad(stb__perlin_randtab_mod12[r00+z0], x , y , z ); |
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n001 = stb__perlin_grad(stb__perlin_randtab_mod12[r00+z1], x , y , z-1 ); |
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n010 = stb__perlin_grad(stb__perlin_randtab_mod12[r01+z0], x , y-1, z ); |
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n011 = stb__perlin_grad(stb__perlin_randtab_mod12[r01+z1], x , y-1, z-1 ); |
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n100 = stb__perlin_grad(stb__perlin_randtab_mod12[r10+z0], x-1, y , z ); |
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n101 = stb__perlin_grad(stb__perlin_randtab_mod12[r10+z1], x-1, y , z-1 ); |
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n110 = stb__perlin_grad(stb__perlin_randtab_mod12[r11+z0], x-1, y-1, z ); |
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n111 = stb__perlin_grad(stb__perlin_randtab_mod12[r11+z1], x-1, y-1, z-1 ); |
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n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); |
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n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); |
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n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); |
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n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); |
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n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); |
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n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); |
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n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); |
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n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); |
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n00 = stb__perlin_lerp(n000,n001,w); |
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n01 = stb__perlin_lerp(n010,n011,w); |
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@ -253,7 +254,12 @@ float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z |
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return stb__perlin_lerp(n0,n1,u); |
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} |
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float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves, unsigned char seed) |
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float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) |
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{ |
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return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0); |
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} |
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float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves) |
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{ |
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int i; |
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float frequency = 1.0f; |
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@ -262,19 +268,18 @@ float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float |
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float sum = 0.0f; |
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for (i = 0; i < octaves; i++) { |
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float r = stb_perlin_noise3(x*frequency,y*frequency,z*frequency,0,0,0,seed); |
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float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i); |
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r = offset - fabs(r); |
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r = r*r; |
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sum += r*amplitude*prev; |
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prev = r; |
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frequency *= lacunarity; |
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amplitude *= gain; |
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seed++; |
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} |
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return sum; |
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} |
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float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves, unsigned char seed) |
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float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) |
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{ |
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int i; |
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float frequency = 1.0f; |
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@ -282,15 +287,14 @@ float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float g |
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float sum = 0.0f; |
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for (i = 0; i < octaves; i++) { |
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sum += stb_perlin_noise3(x*frequency,y*frequency,z*frequency,0,0,0,seed)*amplitude; |
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sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; |
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frequency *= lacunarity; |
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amplitude *= gain; |
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seed++; |
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} |
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return sum; |
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} |
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float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves, unsigned char seed) |
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float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) |
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{ |
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int i; |
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float frequency = 1.0f; |
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@ -298,11 +302,10 @@ float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, |
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float sum = 0.0f; |
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for (i = 0; i < octaves; i++) { |
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float r = stb_perlin_noise3(x*frequency,y*frequency,z*frequency,0,0,0,seed)*amplitude; |
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float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; |
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sum += fabs(r); |
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frequency *= lacunarity; |
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amplitude *= gain; |
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seed++; |
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} |
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return sum; |
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} |
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