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@ -102,15 +102,12 @@ have 20 voxels per meter and make a small arena that's |
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Back when the voxel game Voxatron was announced, the weekend |
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after the trailer came out I wrote my own little GPU-accelerated |
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version of the engine and thought that was pretty cool. I've |
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been tempted many times to extract that and release it, but |
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been tempted many times to extract that and release it |
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as a library, but |
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I don't want to steal Voxatron's thunder so I've avoided |
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it. You could use this engine to do the same kind of thing, |
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although it won't be as efficient as an engine dedicated to |
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that style of thing would be. (For example, if you're building |
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the whole mesh from scratch every frame--which you should do |
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because you want to enable that worst case--you can skip |
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creating voxel faces that face away from the camera, since |
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they can never be seen.) |
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that style of thing would be. |
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**Q:** |
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What one thing would you really like to see somebody do? |
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@ -120,8 +117,8 @@ Before Unity, 3D has seemed deeply problematic in the indie |
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space. Software like GameMaker has tried to support 3D but |
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it seems like little of note has been done with it. |
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Minecraft has shown that people can build worlds with that |
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toolset far more easily than we've ever seen from those |
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Minecraft has shown that people can build worlds with the |
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Minecraft toolset far more easily than we've ever seen from those |
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other tools. Obviously people have done great things with |
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Unity, but those people are much closer to professional |
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developers; typically they still need real 3D modelling |
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