@ -66,14 +66,14 @@ graphics (3-D) | [mikktspace](http://tinyurl.com/z6xtucm)
graphics (3-D) | [debug-draw ](https://github.com/glampert/debug-draw ) | **public domain** | C++ |**1**| API-agnostic immediate-mode debug rendering
hardware |**[EasyTab](https://github.com/ApoorvaJ/EasyTab)** | **public domain** |C/C++|**1**| multi-platform tablet input
images |**[jo_gif.cpp](http://www.jonolick.com/home/gif-writer)** | **public domain** | |**1**| animated GIF writer
images |**[gif.h](https://github.com/ginsweater/gif-h)** | **public domain** | |**1**| animated GIF writer
images |**[tiny_jpeg.h](https://github.com/serge-rgb/TinyJPEG/)** | **public domain** | |**1**| JPEG encoder
images |**[gif.h](https://github.com/ginsweater/gif-h)** | **public domain** | C |**1**| animated GIF writer (can only include once)
images |**[tiny_jpeg.h](https://github.com/serge-rgb/TinyJPEG/)** | **public domain** |C/C++ |**1**| JPEG encoder
images |**[miniexr](https://github.com/aras-p/miniexr)** | **public domain** | |**1**| OpenEXR writer
images | [tinyexr ](https://github.com/syoyo/tinyexr ) | BSD | |**1**| EXR image read/write, uses miniz internally
images | [lodepng ](http://lodev.org/lodepng/ ) | zlib |C/C++| 2 | PNG encoder/decoder
images | [nanoSVG ](https://github.com/memononen/nanosvg ) | zlib |C/C++|**1**| 1-file SVG parser; 1-file SVG rasterizer
images | [picopng.cpp ](http://lodev.org/lodepng/picopng.cpp ) | zlib | C++ | 2 | tiny PNG loader
images | [jpeg-compressor ](https://github.com/richgel999/jpeg-compressor ) | **public domain** | | 2 | 2-file jpeg compress, 2-file jpeg decompress
images | [jpeg-compressor ](https://github.com/richgel999/jpeg-compressor ) | **public domain** | C++ | 2 | 2-file jpeg compress, 2-file jpeg decompress
images | [easyexif ](https://github.com/mayanklahiri/easyexif ) | MIT | C++ | 2 | EXIF metadata extractor for JPEG images
math | [mm_vec.h ](https://github.com/vurtun/mmx ) | BSD |C/C++|**1**| SIMD vector math
math | [ShaderFastLibs ](https://github.com/michaldrobot/ShaderFastLibs ) | MIT | C++ |**1**| (also HLSL) approximate transcendental functions optimized for shaders (esp. GCN)