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@ -61,8 +61,23 @@ void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src_rg_two |
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// #define STB_DXT_USE_ROUNDING_BIAS
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#include <stdlib.h> |
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#if !defined(STBD_ABS) || !defined(STBI_FABS) |
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#include <math.h> |
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#include <string.h> // memset |
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#endif |
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#ifndef STBD_ABS |
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#define STBD_ABS(i) abs(i) |
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#endif |
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#ifndef STBD_FABS |
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#define STBD_FABS(x) fabs(x) |
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#endif |
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#ifndef STBD_MEMSET |
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#include <string.h> |
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#define STBD_MEMSET(x) memset(x) |
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#endif |
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static unsigned char stb__Expand5[32]; |
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static unsigned char stb__Expand6[64]; |
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@ -127,13 +142,13 @@ static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expan |
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for (mx=0;mx<size;mx++) { |
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int mine = expand[mn]; |
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int maxe = expand[mx]; |
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int err = abs(stb__Lerp13(maxe, mine) - i); |
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int err = STBD_ABS(stb__Lerp13(maxe, mine) - i); |
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// DX10 spec says that interpolation must be within 3% of "correct" result,
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// add this as error term. (normally we'd expect a random distribution of
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// +-1.5% error, but nowhere in the spec does it say that the error has to be
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// unbiased - better safe than sorry).
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err += abs(maxe - mine) * 3 / 100; |
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err += STBD_ABS(maxe - mine) * 3 / 100; |
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if(err < bestErr) |
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{
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@ -165,7 +180,7 @@ static void stb__DitherBlock(unsigned char *dest, unsigned char *block) |
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for (ch=0; ch<3; ++ch) { |
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unsigned char *bp = block+ch, *dp = dest+ch; |
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unsigned char *quant = (ch == 1) ? stb__QuantGTab+8 : stb__QuantRBTab+8; |
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memset(err, 0, sizeof(err)); |
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STBD_MEMSET(err, 0, sizeof(err)); |
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for(y=0; y<4; ++y) { |
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dp[ 0] = quant[bp[ 0] + ((3*ep2[1] + 5*ep2[0]) >> 4)]; |
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ep1[0] = bp[ 0] - dp[ 0]; |
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@ -349,9 +364,9 @@ static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax1 |
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vfb = b; |
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} |
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magn = fabs(vfr); |
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if (fabs(vfg) > magn) magn = fabs(vfg); |
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if (fabs(vfb) > magn) magn = fabs(vfb); |
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magn = STBD_FABS(vfr); |
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if (STBD_FABS(vfg) > magn) magn = STBD_FABS(vfg); |
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if (STBD_FABS(vfb) > magn) magn = STBD_FABS(vfb); |
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if(magn < 4.0f) { // too small, default to luminance
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v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
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