@ -7,25 +7,25 @@ single-file public domain libraries for C/C++ <a name="stb_libs"></a>
library | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | --------------------------------
**stb_vorbis.c** | 1.09 | audio | 5397 | decode ogg vorbis files from file/memory to float/16-bit signed output
**stb_image.h** | 2.12 | graphics | 6755 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**stb_truetype.h** | 1.11 | graphics | 3267 | parse, decode, and rasterize characters from truetype fonts
**stb_image_write.h** | 1.02 | graphics | 1048 | image writing to disk: PNG, TGA, BMP
**stb_image_resize.h** | 0.91 | graphics | 2578 | resize images larger/smaller with good quality
**stb_rect_pack.h** | 0.08 | graphics | 572 | simple 2D rectangle packer with decent quality
**stretchy_buffer.h** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector< >), doesn't compile as C++
**stb_textedit.h** | 1.8 | user interface | 1304 | guts of a text editor for games etc implementing them from scratch
**stb_voxel_render.h** | 0.84 | 3D graphics | 3752 | Minecraft-esque voxel rendering "engine" with many more features
**stb_dxt.h** | 1.04 | 3D graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor
**stb_perlin.h** | 0.2 | 3D graphics | 182 | revised Perlin noise (3D input, 1D output)
**stb_easy_font.h** | 0.7 | 3D graphics | 258 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**stb_tilemap_editor.h** | 0.37 | game dev | 4131 | embeddable tilemap editor
**stb_herringbone_wa...** | 0.6 | game dev | 1220 | herringbone Wang tile map generator
**stb_c_lexer.h** | 0.07 | parsing | 816 | simplify writing parsers for C-like languages
**stb_divide.h** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide"
**stb_connected_comp...** | 0.94 | misc | 1000 | incrementally compute reachability on grids
**stb.h** | 2.27 | misc | 14185 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**stb_leakcheck.h** | 0.2 | misc | 124 | quick-and-dirty malloc/free leak-checking
**[ stb_vorbis.c](stb_vorbis.c) ** | 1.09 | audio | 5397 | decode ogg vorbis files from file/memory to float/16-bit signed output
**[ stb_image.h](stb_image.h) ** | 2.12 | graphics | 6755 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**[ stb_truetype.h](stb_truetype.h) ** | 1.11 | graphics | 3267 | parse, decode, and rasterize characters from truetype fonts
**[ stb_image_write.h](stb_image_write.h) ** | 1.02 | graphics | 1048 | image writing to disk: PNG, TGA, BMP
**[ stb_image_resize.h](stb_image_resize.h) ** | 0.91 | graphics | 2578 | resize images larger/smaller with good quality
**[ stb_rect_pack.h](stb_rect_pack.h) ** | 0.08 | graphics | 572 | simple 2D rectangle packer with decent quality
**[ stretchy_buffer.h](stretchy_buffer.h) ** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector< >), doesn't compile as C++
**[ stb_textedit.h](stb_textedit.h) ** | 1.8 | user interface | 1304 | guts of a text editor for games etc implementing them from scratch
**[ stb_voxel_render.h](stb_voxel_render.h) ** | 0.84 | 3D graphics | 3752 | Minecraft-esque voxel rendering "engine" with many more features
**[ stb_dxt.h](stb_dxt.h) ** | 1.04 | 3D graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor
**[ stb_perlin.h](stb_perlin.h) ** | 0.2 | 3D graphics | 182 | revised Perlin noise (3D input, 1D output)
**[ stb_easy_font.h](stb_easy_font.h) ** | 0.7 | 3D graphics | 258 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**[ stb_tilemap_editor.h](stb_tilemap_editor.h) ** | 0.37 | game dev | 4131 | embeddable tilemap editor
**[ stb_herringbone_wa...](stb_herringbone_wang_tile.h) ** | 0.6 | game dev | 1220 | herringbone Wang tile map generator
**[ stb_c_lexer.h](stb_c_lexer.h) ** | 0.07 | parsing | 816 | simplify writing parsers for C-like languages
**[ stb_divide.h](stb_divide.h) ** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide"
**[ stb_connected_comp...](stb_connected_components.h) ** | 0.94 | misc | 1000 | incrementally compute reachability on grids
**[ stb.h](stb.h) ** | 2.27 | misc | 14185 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**[ stb_leakcheck.h](stb_leakcheck.h) ** | 0.2 | misc | 124 | quick-and-dirty malloc/free leak-checking
Total libraries: 19
Total lines of C code: 47814