class renderer { constructor(canvas) { this.canvas = canvas; this.ctx = canvas.getContext("2d"); this.waypoints = []; this.ships = []; } drawSystem() { const canvas = document.getElementById("canvas"); let w = canvas.width; let h = canvas.height; const ctx = canvas.getContext("2d"); this.waypoints.forEach(waypoint => { switch (waypoint.type) { case "PLANET": drawWaypoint(waypoint, ctx, w/2, h/2, 'green'); break; case "ASTEROID": drawWaypoint(waypoint, ctx, w/2, h/2, 'blue'); break; case "GAS_GIANT": drawWaypoint(waypoint, ctx, w/2, h/2, 'red'); break; } }); } drawShips() { } drawWaypoint(wayPoint, ctx, w, h, color) { ctx.beginPath(); ctx.fillStyle = color; ctx.arc(wayPoint.x/offset.x + w, wayPoint.y/offset.y + h, 1, 0, 2 * Math.PI); ctx.fill(); } }