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.vscode |
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"use strict"; |
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// let canvas = document.getElementById("canvas-system");
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// let ctx = canvas.getContext("2d");
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// window.addEventListener("resize", function () {
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// resizeCanvas(canvas, ctx);
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// });
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// resizeCanvas(canvas, ctx);
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// let offset = {
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// x: 0,
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// y: 0,
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// };
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// drawSystem(canvas, ctx, offset);
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// canvas.addEventListener("mousedown", function (event) {
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// let rec = canvas.getBoundingClientRect();
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// let mousePos = { x: event.clientX - rec.x, y: event.clientY - rec.y };
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// offset.x = mousePos.x;
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// offset.y = mousePos.y;
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// drawSystem(canvas, ctx, offset);
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// });
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// async function drawSystem(canvas, ctx, offset) {
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// let waypoints = await listWaypointsInSystem(20, 1, "X1-KD70");
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// ctx.clearRect(0, 0, canvas.width, canvas.height);
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// waypoints.forEach((waypoint) => {
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// ctx.beginPath();
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// ctx.arc(waypoint.x, waypoint.y, 10, 0, Math.PI * 2, false);
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// ctx.fill();
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// ctx.closePath();
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// });
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// }
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// function resizeCanvas(canvas, ctx) {
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// let header = document.getElementById("header");
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// let footer = document.getElementById("footer");
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// let availableHeight =
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// window.innerHeight - header.clientHeight - footer.clientHeight;
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// canvas.width = window.innerWidth - 18;
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// canvas.height = availableHeight - 20;
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// ctx.translate(canvas.width / 2, canvas.height / 2);
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// }
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