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47 lines
3.1 KiB
47 lines
3.1 KiB
// dear imgui: Platform Backend for GLUT/FreeGLUT |
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// This needs to be used along with a Renderer (e.g. OpenGL2) |
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// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! |
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// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! |
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// !!! Nowadays, prefer using GLFW or SDL instead! |
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// Implemented features: |
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// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] |
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// Issues: |
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// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I |
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// [ ] Platform: Missing horizontal mouse wheel support. |
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// [ ] Platform: Missing mouse cursor shape/visibility support. |
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// [ ] Platform: Missing clipboard support (not supported by Glut). |
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// [ ] Platform: Missing gamepad support. |
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
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// Learn about Dear ImGui: |
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// - FAQ https://dearimgui.com/faq |
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// - Getting Started https://dearimgui.com/getting-started |
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
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// - Introduction, links and more at the top of imgui.cpp |
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#pragma once |
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#ifndef IMGUI_DISABLE |
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#include "imgui.h" // IMGUI_IMPL_API |
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// Follow "Getting Started" link and check examples/ folder to learn about using backends! |
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IMGUI_IMPL_API bool ImGui_ImplGLUT_Init(); |
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IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs(); |
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IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame(); |
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// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, |
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// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. |
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//------------------------------------ GLUT name ---------------------------------------------- Decent Name --------- |
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IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc |
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IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc |
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IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc |
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IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc |
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IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc |
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IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc |
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IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc |
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IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc |
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#endif // #ifndef IMGUI_DISABLE
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