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							19 lines
						
					
					
						
							812 B
						
					
					
				// ImGui Win32 + DirectX9 binding | 
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// https://github.com/ocornut/imgui | 
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struct IDirect3DDevice9; | 
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bool        ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device); | 
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void        ImGui_ImplDX9_Shutdown(); | 
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void        ImGui_ImplDX9_NewFrame(); | 
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// Use if you want to reset your rendering device without losing ImGui state. | 
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void        ImGui_ImplDX9_InvalidateDeviceObjects(); | 
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bool        ImGui_ImplDX9_CreateDeviceObjects(); | 
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// Handler for Win32 messages, update mouse/keyboard data. | 
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// You may or not need this for your implementation, but it can serve as reference for handling inputs. | 
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// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. | 
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/* | 
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extern LRESULT   ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | 
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*/
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