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				// ImGui iOS+OpenGL+Synergy binding | 
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// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | 
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// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much. | 
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// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application. | 
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// by Joel Davis (joeld42@gmail.com) | 
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#pragma once | 
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#include <Foundation/Foundation.h> | 
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#include <UIKit/UIKit.h> | 
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@interface ImGuiHelper : NSObject | 
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- (id) initWithView: (UIView *)view; | 
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- (void)connectServer: (NSString*)serverName; | 
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- (void)render; | 
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- (void)newFrame; | 
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@end
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