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31 lines
2.0 KiB
31 lines
2.0 KiB
// ImGui Renderer for: OpenGL3 / OpenGL ES2 / OpenGL ES3 (modern OpenGL with shaders / programmatic pipeline) |
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) |
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// (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..) |
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// Implemented features: |
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. |
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// https://github.com/ocornut/imgui |
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// About OpenGL function loaders: |
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// Modern OpenGL requires individual functions to be loaded manually. Helper libraries are often used for this purpose. |
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// Here we are using gl3w.h, which requires a call to gl3wInit(). |
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// You may use another any other loader/header of your choice, such as glew, glext, glad, glLoadGen, etc. |
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// About GLSL version: |
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// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. |
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// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" |
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// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. |
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); |
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// Called by Init/NewFrame/Shutdown |
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); |
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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