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							61 lines
						
					
					
						
							1.4 KiB
						
					
					
				
			
		
		
	
	
							61 lines
						
					
					
						
							1.4 KiB
						
					
					
				# | 
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# Cross Platform Makefile | 
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X | 
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# | 
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# | 
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# You will need SDL2 (http://www.libsdl.org) | 
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# | 
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#   apt-get install libsdl2-dev  # Linux | 
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#   brew install sdl2            # Mac OS X | 
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#   pacman -S mingw-w64-i686-SDL # MSYS2 | 
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# | 
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#CXX = g++ | 
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EXE = sdl_opengl3_example | 
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OBJS = main.o imgui_impl_sdl_gl3.o | 
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OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o | 
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OBJS += ../libs/gl3w/GL/gl3w.o | 
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UNAME_S := $(shell uname -s) | 
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ifeq ($(UNAME_S), Linux) #LINUX | 
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	ECHO_MESSAGE = "Linux" | 
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	LIBS = -lGL -ldl `sdl2-config --libs` | 
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	CXXFLAGS = -I../../ -I../libs/gl3w `sdl2-config --cflags` | 
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	CXXFLAGS += -Wall -Wformat | 
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	CFLAGS = $(CXXFLAGS) | 
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endif | 
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ifeq ($(UNAME_S), Darwin) #APPLE | 
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	ECHO_MESSAGE = "Mac OS X" | 
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	LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` | 
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	CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags` | 
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	CXXFLAGS += -Wall -Wformat | 
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	CFLAGS = $(CXXFLAGS) | 
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endif | 
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ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) | 
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   ECHO_MESSAGE = "Windows" | 
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   LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` | 
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 | 
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   CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags sdl2` | 
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   CXXFLAGS += -Wall -Wformat | 
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   CFLAGS = $(CXXFLAGS) | 
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endif | 
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.cpp.o: | 
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	$(CXX) $(CXXFLAGS) -c -o $@ $< | 
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all: $(EXE) | 
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	@echo Build complete for $(ECHO_MESSAGE) | 
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$(EXE): $(OBJS) | 
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	$(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS) | 
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clean: | 
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	rm $(EXE) $(OBJS)
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