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41 lines
2.3 KiB
41 lines
2.3 KiB
// ImGui Renderer for: Vulkan |
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) |
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// Missing features: |
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// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 |
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
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// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). |
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
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// https://github.com/ocornut/imgui |
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#include <vulkan/vulkan.h> |
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#define IMGUI_VK_QUEUED_FRAMES 2 |
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struct ImGui_ImplVulkan_InitInfo |
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{ |
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const VkAllocationCallbacks* Allocator; |
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VkPhysicalDevice PhysicalDevice; |
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VkDevice Device; |
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VkRenderPass RenderPass; |
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VkPipelineCache PipelineCache; |
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VkDescriptorPool DescriptorPool; |
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void (*CheckVkResultFn)(VkResult err); |
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}; |
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IMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo *init_data); |
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IMGUI_API void ImGui_ImplVulkan_Shutdown(); |
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IMGUI_API void ImGui_ImplVulkan_NewFrame(); |
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IMGUI_API void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer); |
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IMGUI_API void ImGui_ImplVulkan_RenderDrawData(VkCommandBuffer command_buffer, ImDrawData* draw_data); |
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// Called by Init/NewFrame/Shutdown |
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IMGUI_API void ImGui_ImplVulkan_InvalidateFontUploadObjects(); |
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IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects(); |
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IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); |
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IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects(); |
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// Miscellaneous Vulkan Helpers |
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IMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkan_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space); |
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IMGUI_API VkPresentModeKHR ImGui_ImplVulkan_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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