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							544 lines
						
					
					
						
							23 KiB
						
					
					
				// Dear ImGui: standalone example application for SDL2 + Vulkan | 
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
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// Read online: https://github.com/ocornut/imgui/tree/master/docs | 
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 | 
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. | 
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. | 
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//   You will use those if you want to use this rendering backend in your engine/app. | 
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by | 
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//   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. | 
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// Read comments in imgui_impl_vulkan.h. | 
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 | 
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#include "imgui.h" | 
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#include "imgui_impl_sdl.h" | 
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#include "imgui_impl_vulkan.h" | 
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#include <stdio.h>          // printf, fprintf | 
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#include <stdlib.h>         // abort | 
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#include <SDL.h> | 
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#include <SDL_vulkan.h> | 
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#include <vulkan/vulkan.h> | 
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 | 
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//#define IMGUI_UNLIMITED_FRAME_RATE | 
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#ifdef _DEBUG | 
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#define IMGUI_VULKAN_DEBUG_REPORT | 
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#endif | 
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 | 
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static VkAllocationCallbacks*   g_Allocator = NULL; | 
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static VkInstance               g_Instance = VK_NULL_HANDLE; | 
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static VkPhysicalDevice         g_PhysicalDevice = VK_NULL_HANDLE; | 
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static VkDevice                 g_Device = VK_NULL_HANDLE; | 
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static uint32_t                 g_QueueFamily = (uint32_t)-1; | 
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static VkQueue                  g_Queue = VK_NULL_HANDLE; | 
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; | 
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static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE; | 
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static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE; | 
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 | 
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static ImGui_ImplVulkanH_Window g_MainWindowData; | 
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static uint32_t                 g_MinImageCount = 2; | 
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static bool                     g_SwapChainRebuild = false; | 
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 | 
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static void check_vk_result(VkResult err) | 
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{ | 
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    if (err == 0) | 
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        return; | 
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    fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err); | 
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    if (err < 0) | 
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        abort(); | 
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} | 
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 | 
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#ifdef IMGUI_VULKAN_DEBUG_REPORT | 
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) | 
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{ | 
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    (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments | 
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    fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); | 
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    return VK_FALSE; | 
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} | 
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#endif // IMGUI_VULKAN_DEBUG_REPORT | 
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 | 
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static void SetupVulkan(const char** extensions, uint32_t extensions_count) | 
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{ | 
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    VkResult err; | 
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 | 
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    // Create Vulkan Instance | 
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    { | 
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        VkInstanceCreateInfo create_info = {}; | 
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        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; | 
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        create_info.enabledExtensionCount = extensions_count; | 
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        create_info.ppEnabledExtensionNames = extensions; | 
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#ifdef IMGUI_VULKAN_DEBUG_REPORT | 
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        // Enabling validation layers | 
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        const char* layers[] = { "VK_LAYER_KHRONOS_validation" }; | 
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        create_info.enabledLayerCount = 1; | 
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        create_info.ppEnabledLayerNames = layers; | 
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 | 
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        // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it) | 
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        const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1)); | 
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        memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*)); | 
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        extensions_ext[extensions_count] = "VK_EXT_debug_report"; | 
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        create_info.enabledExtensionCount = extensions_count + 1; | 
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        create_info.ppEnabledExtensionNames = extensions_ext; | 
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 | 
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        // Create Vulkan Instance | 
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        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); | 
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        check_vk_result(err); | 
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        free(extensions_ext); | 
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 | 
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        // Get the function pointer (required for any extensions) | 
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        auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); | 
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        IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL); | 
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 | 
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        // Setup the debug report callback | 
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        VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; | 
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        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; | 
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        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; | 
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        debug_report_ci.pfnCallback = debug_report; | 
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        debug_report_ci.pUserData = NULL; | 
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        err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport); | 
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        check_vk_result(err); | 
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#else | 
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        // Create Vulkan Instance without any debug feature | 
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        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); | 
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        check_vk_result(err); | 
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        IM_UNUSED(g_DebugReport); | 
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#endif | 
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    } | 
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 | 
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    // Select GPU | 
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    { | 
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        uint32_t gpu_count; | 
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        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); | 
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        check_vk_result(err); | 
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        IM_ASSERT(gpu_count > 0); | 
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 | 
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        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); | 
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        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); | 
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        check_vk_result(err); | 
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 | 
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        // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose | 
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        // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc. | 
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        // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family. | 
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        g_PhysicalDevice = gpus[0]; | 
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        free(gpus); | 
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    } | 
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 | 
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    // Select graphics queue family | 
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    { | 
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        uint32_t count; | 
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        vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL); | 
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        VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count); | 
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        vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues); | 
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        for (uint32_t i = 0; i < count; i++) | 
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            if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) | 
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            { | 
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                g_QueueFamily = i; | 
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                break; | 
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            } | 
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        free(queues); | 
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        IM_ASSERT(g_QueueFamily != (uint32_t)-1); | 
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    } | 
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 | 
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    // Create Logical Device (with 1 queue) | 
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    { | 
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        int device_extension_count = 1; | 
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        const char* device_extensions[] = { "VK_KHR_swapchain" }; | 
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        const float queue_priority[] = { 1.0f }; | 
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        VkDeviceQueueCreateInfo queue_info[1] = {}; | 
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        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; | 
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        queue_info[0].queueFamilyIndex = g_QueueFamily; | 
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        queue_info[0].queueCount = 1; | 
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        queue_info[0].pQueuePriorities = queue_priority; | 
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        VkDeviceCreateInfo create_info = {}; | 
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        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; | 
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        create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); | 
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        create_info.pQueueCreateInfos = queue_info; | 
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        create_info.enabledExtensionCount = device_extension_count; | 
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        create_info.ppEnabledExtensionNames = device_extensions; | 
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        err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device); | 
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        check_vk_result(err); | 
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        vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue); | 
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    } | 
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 | 
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    // Create Descriptor Pool | 
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    { | 
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        VkDescriptorPoolSize pool_sizes[] = | 
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        { | 
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            { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 }, | 
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            { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } | 
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        }; | 
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        VkDescriptorPoolCreateInfo pool_info = {}; | 
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        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; | 
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        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; | 
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        pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes); | 
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        pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes); | 
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        pool_info.pPoolSizes = pool_sizes; | 
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        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); | 
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        check_vk_result(err); | 
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    } | 
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} | 
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 | 
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// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo. | 
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// Your real engine/app may not use them. | 
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static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) | 
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{ | 
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    wd->Surface = surface; | 
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 | 
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    // Check for WSI support | 
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    VkBool32 res; | 
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    vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); | 
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    if (res != VK_TRUE) | 
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    { | 
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        fprintf(stderr, "Error no WSI support on physical device 0\n"); | 
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        exit(-1); | 
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    } | 
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 | 
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    // Select Surface Format | 
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    const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; | 
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    const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | 
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    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); | 
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 | 
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    // Select Present Mode | 
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#ifdef IMGUI_UNLIMITED_FRAME_RATE | 
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    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; | 
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#else | 
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    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR }; | 
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#endif | 
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    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); | 
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    //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); | 
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 | 
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    // Create SwapChain, RenderPass, Framebuffer, etc. | 
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    IM_ASSERT(g_MinImageCount >= 2); | 
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    ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); | 
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} | 
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 | 
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static void CleanupVulkan() | 
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{ | 
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    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); | 
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 | 
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#ifdef IMGUI_VULKAN_DEBUG_REPORT | 
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    // Remove the debug report callback | 
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    auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); | 
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    vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator); | 
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#endif // IMGUI_VULKAN_DEBUG_REPORT | 
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 | 
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    vkDestroyDevice(g_Device, g_Allocator); | 
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    vkDestroyInstance(g_Instance, g_Allocator); | 
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} | 
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 | 
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static void CleanupVulkanWindow() | 
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{ | 
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    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator); | 
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} | 
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 | 
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static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data) | 
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{ | 
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    VkResult err; | 
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 | 
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    VkSemaphore image_acquired_semaphore  = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore; | 
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    VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; | 
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    err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); | 
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    if (err == VK_ERROR_OUT_OF_DATE_KHR) | 
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    { | 
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        g_SwapChainRebuild = true; | 
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        return; | 
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    } | 
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    check_vk_result(err); | 
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 | 
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    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; | 
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    { | 
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        err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking | 
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        check_vk_result(err); | 
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 | 
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        err = vkResetFences(g_Device, 1, &fd->Fence); | 
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        check_vk_result(err); | 
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    } | 
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    { | 
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        err = vkResetCommandPool(g_Device, fd->CommandPool, 0); | 
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        check_vk_result(err); | 
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        VkCommandBufferBeginInfo info = {}; | 
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        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | 
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        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | 
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        err = vkBeginCommandBuffer(fd->CommandBuffer, &info); | 
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        check_vk_result(err); | 
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    } | 
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    { | 
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        VkRenderPassBeginInfo info = {}; | 
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        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | 
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        info.renderPass = wd->RenderPass; | 
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        info.framebuffer = fd->Framebuffer; | 
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        info.renderArea.extent.width = wd->Width; | 
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        info.renderArea.extent.height = wd->Height; | 
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        info.clearValueCount = 1; | 
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        info.pClearValues = &wd->ClearValue; | 
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        vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); | 
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    } | 
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 | 
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    // Record dear imgui primitives into command buffer | 
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    ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer); | 
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 | 
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    // Submit command buffer | 
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    vkCmdEndRenderPass(fd->CommandBuffer); | 
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    { | 
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        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | 
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        VkSubmitInfo info = {}; | 
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        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | 
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        info.waitSemaphoreCount = 1; | 
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        info.pWaitSemaphores = &image_acquired_semaphore; | 
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        info.pWaitDstStageMask = &wait_stage; | 
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        info.commandBufferCount = 1; | 
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        info.pCommandBuffers = &fd->CommandBuffer; | 
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        info.signalSemaphoreCount = 1; | 
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        info.pSignalSemaphores = &render_complete_semaphore; | 
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 | 
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        err = vkEndCommandBuffer(fd->CommandBuffer); | 
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        check_vk_result(err); | 
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        err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); | 
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        check_vk_result(err); | 
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    } | 
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} | 
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 | 
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static void FramePresent(ImGui_ImplVulkanH_Window* wd) | 
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{ | 
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    if (g_SwapChainRebuild) | 
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        return; | 
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    VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; | 
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    VkPresentInfoKHR info = {}; | 
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    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; | 
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    info.waitSemaphoreCount = 1; | 
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    info.pWaitSemaphores = &render_complete_semaphore; | 
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    info.swapchainCount = 1; | 
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    info.pSwapchains = &wd->Swapchain; | 
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    info.pImageIndices = &wd->FrameIndex; | 
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    VkResult err = vkQueuePresentKHR(g_Queue, &info); | 
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    if (err == VK_ERROR_OUT_OF_DATE_KHR) | 
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    { | 
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        g_SwapChainRebuild = true; | 
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        return; | 
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    } | 
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    check_vk_result(err); | 
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    wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores | 
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} | 
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 | 
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int main(int, char**) | 
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{ | 
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    // Setup SDL | 
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    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) | 
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    { | 
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        printf("Error: %s\n", SDL_GetError()); | 
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        return -1; | 
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    } | 
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 | 
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    // Setup window | 
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    SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | 
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    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); | 
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 | 
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    // Setup Vulkan | 
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    uint32_t extensions_count = 0; | 
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    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL); | 
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    const char** extensions = new const char*[extensions_count]; | 
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    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions); | 
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    SetupVulkan(extensions, extensions_count); | 
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    delete[] extensions; | 
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 | 
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    // Create Window Surface | 
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    VkSurfaceKHR surface; | 
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    VkResult err; | 
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    if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0) | 
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    { | 
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        printf("Failed to create Vulkan surface.\n"); | 
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        return 1; | 
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    } | 
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 | 
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    // Create Framebuffers | 
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    int w, h; | 
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    SDL_GetWindowSize(window, &w, &h); | 
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    ImGui_ImplVulkanH_Window* wd = &g_MainWindowData; | 
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    SetupVulkanWindow(wd, surface, w, h); | 
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 | 
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    // Setup Dear ImGui context | 
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    IMGUI_CHECKVERSION(); | 
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    ImGui::CreateContext(); | 
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    ImGuiIO& io = ImGui::GetIO(); (void)io; | 
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    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | 
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    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | 
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 | 
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    // Setup Dear ImGui style | 
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    ImGui::StyleColorsDark(); | 
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    //ImGui::StyleColorsClassic(); | 
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 | 
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    // Setup Platform/Renderer backends | 
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    ImGui_ImplSDL2_InitForVulkan(window); | 
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    ImGui_ImplVulkan_InitInfo init_info = {}; | 
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    init_info.Instance = g_Instance; | 
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    init_info.PhysicalDevice = g_PhysicalDevice; | 
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    init_info.Device = g_Device; | 
						|
    init_info.QueueFamily = g_QueueFamily; | 
						|
    init_info.Queue = g_Queue; | 
						|
    init_info.PipelineCache = g_PipelineCache; | 
						|
    init_info.DescriptorPool = g_DescriptorPool; | 
						|
    init_info.Allocator = g_Allocator; | 
						|
    init_info.MinImageCount = g_MinImageCount; | 
						|
    init_info.ImageCount = wd->ImageCount; | 
						|
    init_info.CheckVkResultFn = check_vk_result; | 
						|
    ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); | 
						|
 | 
						|
    // Load Fonts | 
						|
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | 
						|
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | 
						|
    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | 
						|
    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | 
						|
    // - Read 'docs/FONTS.md' for more instructions and details. | 
						|
    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | 
						|
    //io.Fonts->AddFontDefault(); | 
						|
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | 
						|
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | 
						|
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | 
						|
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); | 
						|
    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | 
						|
    //IM_ASSERT(font != NULL); | 
						|
 | 
						|
    // Upload Fonts | 
						|
    { | 
						|
        // Use any command queue | 
						|
        VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool; | 
						|
        VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer; | 
						|
 | 
						|
        err = vkResetCommandPool(g_Device, command_pool, 0); | 
						|
        check_vk_result(err); | 
						|
        VkCommandBufferBeginInfo begin_info = {}; | 
						|
        begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | 
						|
        begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | 
						|
        err = vkBeginCommandBuffer(command_buffer, &begin_info); | 
						|
        check_vk_result(err); | 
						|
 | 
						|
        ImGui_ImplVulkan_CreateFontsTexture(command_buffer); | 
						|
 | 
						|
        VkSubmitInfo end_info = {}; | 
						|
        end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | 
						|
        end_info.commandBufferCount = 1; | 
						|
        end_info.pCommandBuffers = &command_buffer; | 
						|
        err = vkEndCommandBuffer(command_buffer); | 
						|
        check_vk_result(err); | 
						|
        err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE); | 
						|
        check_vk_result(err); | 
						|
 | 
						|
        err = vkDeviceWaitIdle(g_Device); | 
						|
        check_vk_result(err); | 
						|
        ImGui_ImplVulkan_DestroyFontUploadObjects(); | 
						|
    } | 
						|
 | 
						|
    // Our state | 
						|
    bool show_demo_window = true; | 
						|
    bool show_another_window = false; | 
						|
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | 
						|
 | 
						|
    // Main loop | 
						|
    bool done = false; | 
						|
    while (!done) | 
						|
    { | 
						|
        // Poll and handle events (inputs, window resize, etc.) | 
						|
        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | 
						|
        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. | 
						|
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. | 
						|
        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | 
						|
        SDL_Event event; | 
						|
        while (SDL_PollEvent(&event)) | 
						|
        { | 
						|
            ImGui_ImplSDL2_ProcessEvent(&event); | 
						|
            if (event.type == SDL_QUIT) | 
						|
                done = true; | 
						|
            if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) | 
						|
                done = true; | 
						|
        } | 
						|
 | 
						|
        // Resize swap chain? | 
						|
        if (g_SwapChainRebuild) | 
						|
        { | 
						|
            int width, height; | 
						|
            SDL_GetWindowSize(window, &width, &height); | 
						|
            if (width > 0 && height > 0) | 
						|
            { | 
						|
                ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount); | 
						|
                ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); | 
						|
                g_MainWindowData.FrameIndex = 0; | 
						|
                g_SwapChainRebuild = false; | 
						|
            } | 
						|
        } | 
						|
 | 
						|
        // Start the Dear ImGui frame | 
						|
        ImGui_ImplVulkan_NewFrame(); | 
						|
        ImGui_ImplSDL2_NewFrame(window); | 
						|
        ImGui::NewFrame(); | 
						|
 | 
						|
        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | 
						|
        if (show_demo_window) | 
						|
            ImGui::ShowDemoWindow(&show_demo_window); | 
						|
 | 
						|
        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | 
						|
        { | 
						|
            static float f = 0.0f; | 
						|
            static int counter = 0; | 
						|
 | 
						|
            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | 
						|
 | 
						|
            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | 
						|
            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | 
						|
            ImGui::Checkbox("Another Window", &show_another_window); | 
						|
 | 
						|
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | 
						|
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | 
						|
 | 
						|
            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | 
						|
                counter++; | 
						|
            ImGui::SameLine(); | 
						|
            ImGui::Text("counter = %d", counter); | 
						|
 | 
						|
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
						|
            ImGui::End(); | 
						|
        } | 
						|
 | 
						|
        // 3. Show another simple window. | 
						|
        if (show_another_window) | 
						|
        { | 
						|
            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | 
						|
            ImGui::Text("Hello from another window!"); | 
						|
            if (ImGui::Button("Close Me")) | 
						|
                show_another_window = false; | 
						|
            ImGui::End(); | 
						|
        } | 
						|
 | 
						|
        // Rendering | 
						|
        ImGui::Render(); | 
						|
        ImDrawData* draw_data = ImGui::GetDrawData(); | 
						|
        const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f); | 
						|
        if (!is_minimized) | 
						|
        { | 
						|
            memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); | 
						|
            FrameRender(wd, draw_data); | 
						|
            FramePresent(wd); | 
						|
        } | 
						|
    } | 
						|
 | 
						|
    // Cleanup | 
						|
    err = vkDeviceWaitIdle(g_Device); | 
						|
    check_vk_result(err); | 
						|
    ImGui_ImplVulkan_Shutdown(); | 
						|
    ImGui_ImplSDL2_Shutdown(); | 
						|
    ImGui::DestroyContext(); | 
						|
 | 
						|
    CleanupVulkanWindow(); | 
						|
    CleanupVulkan(); | 
						|
 | 
						|
    SDL_DestroyWindow(window); | 
						|
    SDL_Quit(); | 
						|
 | 
						|
    return 0; | 
						|
}
 | 
						|
 |