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							225 lines
						
					
					
						
							8.4 KiB
						
					
					
				| // ImGui - standalone example application for DirectX 11 | |
|  | |
| #include <imgui.h> | |
| #include "imgui_impl_dx11.h" | |
| #include <d3d11.h> | |
| #include <d3dcompiler.h> | |
| #define DIRECTINPUT_VERSION 0x0800 | |
| #include <dinput.h> | |
|  | |
| // Data | |
| static ID3D11Device*            g_pd3dDevice = NULL; | |
| static ID3D11DeviceContext*     g_pd3dDeviceContext = NULL; | |
| static IDXGISwapChain*          g_pSwapChain = NULL; | |
| static ID3D11RenderTargetView*  g_mainRenderTargetView = NULL; | |
| 
 | |
| void CreateRenderTarget() | |
| { | |
|     DXGI_SWAP_CHAIN_DESC sd; | |
|     g_pSwapChain->GetDesc(&sd); | |
| 
 | |
|     // Create the render target | |
|     ID3D11Texture2D* pBackBuffer;                | |
|     D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc; | |
|     ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc)); | |
|     render_target_view_desc.Format = sd.BufferDesc.Format; | |
|     render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; | |
|     g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); | |
|     g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView); | |
|     g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); | |
|     pBackBuffer->Release(); | |
| } | |
| 
 | |
| void CleanupRenderTarget() | |
| { | |
|     if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; } | |
| } | |
| 
 | |
| HRESULT CreateDeviceD3D(HWND hWnd) | |
| { | |
|     // Setup swap chain | |
|     DXGI_SWAP_CHAIN_DESC sd; | |
|     { | |
|         ZeroMemory(&sd, sizeof(sd)); | |
|         sd.BufferCount = 2; | |
|         sd.BufferDesc.Width = 0; | |
|         sd.BufferDesc.Height = 0; | |
|         sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; | |
|         sd.BufferDesc.RefreshRate.Numerator = 60; | |
|         sd.BufferDesc.RefreshRate.Denominator = 1; | |
|         sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; | |
|         sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; | |
|         sd.OutputWindow = hWnd; | |
|         sd.SampleDesc.Count = 1; | |
|         sd.SampleDesc.Quality = 0; | |
|         sd.Windowed = TRUE; | |
|         sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; | |
|     } | |
| 
 | |
|     UINT createDeviceFlags = 0; | |
| #ifdef _DEBUG | |
|     createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; | |
| #endif | |
|     D3D_FEATURE_LEVEL featureLevel; | |
|     const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, }; | |
|     if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK) | |
|         return E_FAIL; | |
| 
 | |
|     // Setup rasterizer | |
|     { | |
|         D3D11_RASTERIZER_DESC RSDesc; | |
|         memset(&RSDesc, 0, sizeof(D3D11_RASTERIZER_DESC)); | |
|         RSDesc.FillMode = D3D11_FILL_SOLID; | |
|         RSDesc.CullMode = D3D11_CULL_NONE; | |
|         RSDesc.FrontCounterClockwise = FALSE; | |
|         RSDesc.DepthBias = 0; | |
|         RSDesc.SlopeScaledDepthBias = 0.0f; | |
|         RSDesc.DepthBiasClamp = 0; | |
|         RSDesc.DepthClipEnable = TRUE; | |
|         RSDesc.ScissorEnable = TRUE; | |
|         RSDesc.AntialiasedLineEnable = FALSE; | |
|         RSDesc.MultisampleEnable = (sd.SampleDesc.Count > 1) ? TRUE : FALSE; | |
| 
 | |
|         ID3D11RasterizerState* pRState = NULL; | |
|         g_pd3dDevice->CreateRasterizerState(&RSDesc, &pRState); | |
|         g_pd3dDeviceContext->RSSetState(pRState); | |
|         pRState->Release(); | |
|     } | |
| 
 | |
|     CreateRenderTarget(); | |
| 
 | |
|     return S_OK; | |
| } | |
| 
 | |
| void CleanupDeviceD3D() | |
| { | |
|     CleanupRenderTarget(); | |
|     if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; } | |
|     if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; } | |
|     if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } | |
| } | |
| 
 | |
| extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
| LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | |
| { | |
|     if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam)) | |
|         return true; | |
| 
 | |
|     switch (msg) | |
|     { | |
|     case WM_SIZE: | |
|         if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) | |
|         { | |
|             ImGui_ImplDX11_InvalidateDeviceObjects(); | |
|             CleanupRenderTarget(); | |
|             g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0); | |
|             CreateRenderTarget(); | |
|             ImGui_ImplDX11_CreateDeviceObjects(); | |
|         } | |
|         return 0; | |
|     case WM_SYSCOMMAND: | |
|         if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu | |
|             return 0; | |
|         break; | |
|     case WM_DESTROY: | |
|         PostQuitMessage(0); | |
|         return 0; | |
|     } | |
|     return DefWindowProc(hWnd, msg, wParam, lParam); | |
| } | |
| 
 | |
| int main(int, char**) | |
| { | |
|     // Create application window | |
|     WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL }; | |
|     RegisterClassEx(&wc); | |
|     HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); | |
| 
 | |
|     // Initialize Direct3D | |
|     if (CreateDeviceD3D(hwnd) < 0) | |
|     { | |
|         CleanupDeviceD3D(); | |
|         UnregisterClass(L"ImGui Example", wc.hInstance); | |
|         return 1; | |
|     } | |
| 
 | |
|     // Show the window | |
|     ShowWindow(hwnd, SW_SHOWDEFAULT); | |
|     UpdateWindow(hwnd); | |
| 
 | |
|     // Setup ImGui binding | |
|     ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext); | |
| 
 | |
|     // Load Fonts | |
|     // (see extra_fonts/README.txt for more details) | |
|     //ImGuiIO& io = ImGui::GetIO(); | |
|     //io.Fonts->AddFontDefault(); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); | |
|     //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | |
|  | |
|     // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons) | |
|     //static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. | |
|     //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges); | |
|  | |
|     bool show_test_window = true; | |
|     bool show_another_window = false; | |
|     ImVec4 clear_col = ImColor(114, 144, 154); | |
| 
 | |
|     // Main loop | |
|     MSG msg; | |
|     ZeroMemory(&msg, sizeof(msg)); | |
|     while (msg.message != WM_QUIT) | |
|     { | |
|         if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) | |
|         { | |
|             TranslateMessage(&msg); | |
|             DispatchMessage(&msg); | |
|             continue; | |
|         } | |
|         ImGui_ImplDX11_NewFrame(); | |
| 
 | |
|         // 1. Show a simple window | |
|         // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" | |
|         { | |
|             static float f = 0.0f; | |
|             ImGui::Text("Hello, world!"); | |
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | |
|             ImGui::ColorEdit3("clear color", (float*)&clear_col); | |
|             if (ImGui::Button("Test Window")) show_test_window ^= 1; | |
|             if (ImGui::Button("Another Window")) show_another_window ^= 1; | |
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | |
|         } | |
| 
 | |
|         // 2. Show another simple window, this time using an explicit Begin/End pair | |
|         if (show_another_window) | |
|         { | |
|             ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); | |
|             ImGui::Begin("Another Window", &show_another_window); | |
|             ImGui::Text("Hello"); | |
|             ImGui::End(); | |
|         } | |
| 
 | |
|         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() | |
|         if (show_test_window) | |
|         { | |
|             ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! | |
|             ImGui::ShowTestWindow(&show_test_window); | |
|         } | |
| 
 | |
|         // Rendering | |
|         g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col); | |
|         ImGui::Render(); | |
|         g_pSwapChain->Present(0, 0); | |
|     } | |
| 
 | |
|     ImGui_ImplDX11_Shutdown(); | |
|     CleanupDeviceD3D(); | |
|     UnregisterClass(L"ImGui Example", wc.hInstance); | |
| 
 | |
|     return 0; | |
| }
 | |
| 
 |