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225 lines
8.4 KiB
225 lines
8.4 KiB
// ImGui - standalone example application for DirectX 11 |
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#include <imgui.h> |
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#include "imgui_impl_dx11.h" |
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#include <d3d11.h> |
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#include <d3dcompiler.h> |
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#define DIRECTINPUT_VERSION 0x0800 |
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#include <dinput.h> |
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// Data |
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static ID3D11Device* g_pd3dDevice = NULL; |
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static ID3D11DeviceContext* g_pd3dDeviceContext = NULL; |
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static IDXGISwapChain* g_pSwapChain = NULL; |
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static ID3D11RenderTargetView* g_mainRenderTargetView = NULL; |
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void CreateRenderTarget() |
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{ |
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DXGI_SWAP_CHAIN_DESC sd; |
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g_pSwapChain->GetDesc(&sd); |
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// Create the render target |
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ID3D11Texture2D* pBackBuffer; |
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D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc; |
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ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc)); |
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render_target_view_desc.Format = sd.BufferDesc.Format; |
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render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
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g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); |
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView); |
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g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); |
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pBackBuffer->Release(); |
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} |
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void CleanupRenderTarget() |
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{ |
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if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; } |
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} |
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HRESULT CreateDeviceD3D(HWND hWnd) |
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{ |
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// Setup swap chain |
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DXGI_SWAP_CHAIN_DESC sd; |
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{ |
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ZeroMemory(&sd, sizeof(sd)); |
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sd.BufferCount = 2; |
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sd.BufferDesc.Width = 0; |
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sd.BufferDesc.Height = 0; |
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
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sd.BufferDesc.RefreshRate.Numerator = 60; |
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sd.BufferDesc.RefreshRate.Denominator = 1; |
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sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; |
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
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sd.OutputWindow = hWnd; |
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sd.SampleDesc.Count = 1; |
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sd.SampleDesc.Quality = 0; |
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sd.Windowed = TRUE; |
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sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
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} |
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UINT createDeviceFlags = 0; |
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#ifdef _DEBUG |
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createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; |
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#endif |
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D3D_FEATURE_LEVEL featureLevel; |
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const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, }; |
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if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK) |
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return E_FAIL; |
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// Setup rasterizer |
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{ |
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D3D11_RASTERIZER_DESC RSDesc; |
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memset(&RSDesc, 0, sizeof(D3D11_RASTERIZER_DESC)); |
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RSDesc.FillMode = D3D11_FILL_SOLID; |
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RSDesc.CullMode = D3D11_CULL_NONE; |
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RSDesc.FrontCounterClockwise = FALSE; |
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RSDesc.DepthBias = 0; |
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RSDesc.SlopeScaledDepthBias = 0.0f; |
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RSDesc.DepthBiasClamp = 0; |
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RSDesc.DepthClipEnable = TRUE; |
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RSDesc.ScissorEnable = TRUE; |
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RSDesc.AntialiasedLineEnable = FALSE; |
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RSDesc.MultisampleEnable = (sd.SampleDesc.Count > 1) ? TRUE : FALSE; |
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ID3D11RasterizerState* pRState = NULL; |
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g_pd3dDevice->CreateRasterizerState(&RSDesc, &pRState); |
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g_pd3dDeviceContext->RSSetState(pRState); |
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pRState->Release(); |
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} |
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CreateRenderTarget(); |
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return S_OK; |
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} |
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void CleanupDeviceD3D() |
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{ |
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CleanupRenderTarget(); |
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if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; } |
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if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; } |
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } |
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} |
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extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam)) |
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return true; |
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switch (msg) |
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{ |
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case WM_SIZE: |
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if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) |
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{ |
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ImGui_ImplDX11_InvalidateDeviceObjects(); |
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CleanupRenderTarget(); |
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g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0); |
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CreateRenderTarget(); |
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ImGui_ImplDX11_CreateDeviceObjects(); |
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} |
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return 0; |
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case WM_SYSCOMMAND: |
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu |
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return 0; |
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break; |
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case WM_DESTROY: |
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PostQuitMessage(0); |
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return 0; |
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} |
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return DefWindowProc(hWnd, msg, wParam, lParam); |
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} |
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int main(int, char**) |
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{ |
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// Create application window |
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL }; |
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RegisterClassEx(&wc); |
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HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
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// Initialize Direct3D |
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if (CreateDeviceD3D(hwnd) < 0) |
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{ |
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CleanupDeviceD3D(); |
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UnregisterClass(L"ImGui Example", wc.hInstance); |
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return 1; |
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} |
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// Show the window |
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ShowWindow(hwnd, SW_SHOWDEFAULT); |
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UpdateWindow(hwnd); |
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// Setup ImGui binding |
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext); |
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// Load Fonts |
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// (see extra_fonts/README.txt for more details) |
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//ImGuiIO& io = ImGui::GetIO(); |
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//io.Fonts->AddFontDefault(); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); |
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); |
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons) |
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. |
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges); |
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bool show_test_window = true; |
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bool show_another_window = false; |
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ImVec4 clear_col = ImColor(114, 144, 154); |
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// Main loop |
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MSG msg; |
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ZeroMemory(&msg, sizeof(msg)); |
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while (msg.message != WM_QUIT) |
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{ |
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if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
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{ |
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TranslateMessage(&msg); |
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DispatchMessage(&msg); |
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continue; |
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} |
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ImGui_ImplDX11_NewFrame(); |
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// 1. Show a simple window |
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" |
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{ |
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static float f = 0.0f; |
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ImGui::Text("Hello, world!"); |
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
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ImGui::ColorEdit3("clear color", (float*)&clear_col); |
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if (ImGui::Button("Test Window")) show_test_window ^= 1; |
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if (ImGui::Button("Another Window")) show_another_window ^= 1; |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
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} |
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// 2. Show another simple window, this time using an explicit Begin/End pair |
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if (show_another_window) |
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{ |
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ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); |
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ImGui::Begin("Another Window", &show_another_window); |
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ImGui::Text("Hello"); |
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ImGui::End(); |
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} |
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() |
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if (show_test_window) |
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{ |
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! |
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ImGui::ShowTestWindow(&show_test_window); |
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} |
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// Rendering |
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g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col); |
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ImGui::Render(); |
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g_pSwapChain->Present(0, 0); |
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} |
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ImGui_ImplDX11_Shutdown(); |
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CleanupDeviceD3D(); |
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UnregisterClass(L"ImGui Example", wc.hInstance); |
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return 0; |
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}
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