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44 lines
2.0 KiB
44 lines
2.0 KiB
//----------------------------------------------------------------------------- |
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// USER IMPLEMENTATION |
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// This file contains compile-time options for ImGui. |
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// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). |
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//----------------------------------------------------------------------------- |
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#pragma once |
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//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h |
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//#include <vector> |
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//#define ImVector std::vector |
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//#define ImVector MyVector |
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//---- Define assertion handler. Defaults to calling assert(). |
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
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//---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) |
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS |
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//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. |
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//#define IMGUI_INCLUDE_IMGUI_USER_INL |
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//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. |
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/* |
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#define IM_VEC2_CLASS_EXTRA \ |
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
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operator MyVec2() const { return MyVec2(x,y); } |
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#define IM_VEC4_CLASS_EXTRA \ |
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ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
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operator MyVec4() const { return MyVec4(x,y,z,w); } |
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*/ |
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//---- Freely implement extra functions within the ImGui:: namespace. |
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//---- Declare helpers or widgets implemented in imgui_user.inl or elsewhere, so end-user doesn't need to include multiple files. |
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//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types. |
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/* |
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namespace ImGui |
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{ |
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void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); |
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void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); |
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} |
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*/ |
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