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27 lines
1.3 KiB
27 lines
1.3 KiB
// dear imgui: Renderer Backend for SDL_Renderer |
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// (Requires: SDL 2.0.17+) |
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// Important to understand: SDL_Renderer is an _optional_ component of SDL. We do not recommend you use SDL_Renderer |
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// because it provide a rather limited API to the end-user. We provide this backend for the sake of completeness. |
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. |
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// Implemented features: |
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! |
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// Missing features: |
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// [ ] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. |
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#pragma once |
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#include "imgui.h" // IMGUI_IMPL_API |
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struct SDL_Renderer; |
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer); |
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_NewFrame(); |
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data); |
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// Called by Init/NewFrame/Shutdown |
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateFontsTexture(); |
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyFontsTexture(); |
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateDeviceObjects(); |
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyDeviceObjects();
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