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1148 lines
48 KiB
1148 lines
48 KiB
// dear imgui: Platform Backend for OSX / Cocoa |
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) |
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// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. |
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// - Requires linking with the GameController framework ("-framework GameController"). |
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|
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// Implemented features: |
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
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// [X] Platform: Mouse support. Can discriminate Mouse/Pen. |
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] |
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). |
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
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// [X] Platform: IME support. |
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// [x] Platform: Multi-viewport / platform windows. |
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// Issues: |
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// [ ] Platform: Multi-viewport: Window size not correctly reported when enabling io.ConfigViewportsNoDecoration |
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// [ ] Platform: Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor). |
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
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// Learn about Dear ImGui: |
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// - FAQ https://dearimgui.com/faq |
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// - Getting Started https://dearimgui.com/getting-started |
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
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// - Introduction, links and more at the top of imgui.cpp |
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#import "imgui.h" |
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#ifndef IMGUI_DISABLE |
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#import "imgui_impl_osx.h" |
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#import <Cocoa/Cocoa.h> |
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#import <Carbon/Carbon.h> |
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#import <GameController/GameController.h> |
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#import <time.h> |
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// CHANGELOG |
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// (minor and older changes stripped away, please see git history for details) |
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// 2024-XX-XX: Added support for multiple windows via the ImGuiPlatformIO interface. |
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen. |
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// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen. |
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// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices). |
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// 2022-11-02: Fixed mouse coordinates before clicking the host window. |
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// 2022-10-06: Fixed mouse inputs on flipped views. |
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). |
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// 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture. |
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts. |
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// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key |
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui. |
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// 2022-01-31: Fixed building with old Xcode versions that are missing gamepad features. |
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. |
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. |
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). |
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function. |
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. |
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. |
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// 2021-12-13: Add game controller support. |
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// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. |
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// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. |
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// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. |
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// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application. |
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// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down. |
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// 2020-10-28: Inputs: Added a fix for handling keypad-enter key. |
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// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". |
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. |
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// 2019-10-11: Inputs: Fix using Backspace key. |
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// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). |
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// 2019-05-28: Inputs: Added mouse cursor shape and visibility support. |
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// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. |
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// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. |
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. |
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// 2018-07-07: Initial version. |
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#define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000) |
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#define APPLE_HAS_CONTROLLER (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000) |
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#define APPLE_HAS_THUMBSTICKS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100) |
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@class ImGuiObserver; |
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@class KeyEventResponder; |
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// Data |
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struct ImGui_ImplOSX_Data |
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{ |
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CFTimeInterval Time; |
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NSCursor* MouseCursors[ImGuiMouseCursor_COUNT]; |
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bool MouseCursorHidden; |
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ImGuiObserver* Observer; |
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KeyEventResponder* KeyEventResponder; |
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NSTextInputContext* InputContext; |
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id Monitor; |
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NSWindow* Window; |
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ImGui_ImplOSX_Data() { memset(this, 0, sizeof(*this)); } |
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}; |
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_CreateBackendData() { return IM_NEW(ImGui_ImplOSX_Data)(); } |
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; } |
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static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); } |
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static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); } |
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// Forward Declarations |
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static void ImGui_ImplOSX_InitPlatformInterface(); |
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static void ImGui_ImplOSX_ShutdownPlatformInterface(); |
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static void ImGui_ImplOSX_UpdateMonitors(); |
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static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view); |
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static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view); |
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// Undocumented methods for creating cursors. |
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@interface NSCursor() |
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+ (id)_windowResizeNorthWestSouthEastCursor; |
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+ (id)_windowResizeNorthEastSouthWestCursor; |
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+ (id)_windowResizeNorthSouthCursor; |
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+ (id)_windowResizeEastWestCursor; |
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@end |
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/** |
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KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager. |
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The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method. |
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Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the |
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insertText:replacementRange method. |
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This is the same approach employed by other cross-platform libraries such as SDL2: |
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https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53 |
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and GLFW: |
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https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723 |
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*/ |
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@interface KeyEventResponder: NSView<NSTextInputClient> |
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@end |
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@implementation KeyEventResponder |
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{ |
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float _posX; |
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float _posY; |
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NSRect _imeRect; |
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} |
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#pragma mark - Public |
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- (void)setImePosX:(float)posX imePosY:(float)posY |
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{ |
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_posX = posX; |
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_posY = posY; |
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} |
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- (void)updateImePosWithView:(NSView *)view |
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{ |
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NSWindow* window = view.window; |
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if (!window) |
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return; |
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ImGuiIO& io = ImGui::GetIO(); |
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
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{ |
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NSRect frame = window.frame; |
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NSRect contentRect = window.contentLayoutRect; |
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if (window.styleMask & NSWindowStyleMaskFullSizeContentView) // No title bar windows should be considered. |
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contentRect = frame; |
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NSRect firstScreenFrame = NSScreen.screens[0].frame; |
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_imeRect = NSMakeRect(_posX, _posY, 0, 0); |
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_imeRect.origin.y = firstScreenFrame.size.height - _imeRect.size.height - _imeRect.origin.y; // Opposite of ConvertNSRect() |
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} |
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else |
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{ |
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NSRect contentRect = [window contentRectForFrameRect:window.frame]; |
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NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0); |
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_imeRect = [window convertRectToScreen:rect]; |
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} |
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} |
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- (void)viewDidMoveToWindow |
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{ |
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// Ensure self is a first responder to receive the input events. |
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[self.window makeFirstResponder:self]; |
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} |
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- (void)keyDown:(NSEvent*)event |
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{ |
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if (!ImGui_ImplOSX_HandleEvent(event, self)) |
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[super keyDown:event]; |
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// Call to the macOS input manager system. |
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[self interpretKeyEvents:@[event]]; |
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} |
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- (void)keyUp:(NSEvent*)event |
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{ |
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if (!ImGui_ImplOSX_HandleEvent(event, self)) |
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[super keyUp:event]; |
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} |
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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NSString* characters; |
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if ([aString isKindOfClass:[NSAttributedString class]]) |
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characters = [aString string]; |
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else |
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characters = (NSString*)aString; |
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io.AddInputCharactersUTF8(characters.UTF8String); |
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} |
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- (BOOL)acceptsFirstResponder |
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{ |
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return YES; |
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} |
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- (void)doCommandBySelector:(SEL)myselector |
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{ |
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} |
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- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange |
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{ |
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return nil; |
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} |
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- (NSUInteger)characterIndexForPoint:(NSPoint)point |
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{ |
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return 0; |
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} |
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- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange |
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{ |
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return _imeRect; |
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} |
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- (BOOL)hasMarkedText |
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{ |
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return NO; |
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} |
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- (NSRange)markedRange |
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{ |
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return NSMakeRange(NSNotFound, 0); |
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} |
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- (NSRange)selectedRange |
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{ |
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return NSMakeRange(NSNotFound, 0); |
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} |
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- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange |
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{ |
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} |
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- (void)unmarkText |
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{ |
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} |
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- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText |
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{ |
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return @[]; |
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} |
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@end |
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@interface ImGuiObserver : NSObject |
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification; |
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification; |
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- (void)displaysDidChange:(NSNotification*)aNotification; |
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@end |
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@implementation ImGuiObserver |
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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io.AddFocusEvent(true); |
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} |
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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io.AddFocusEvent(false); |
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} |
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- (void)displaysDidChange:(NSNotification*)aNotification |
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{ |
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ImGui_ImplOSX_UpdateMonitors(); |
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} |
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@end |
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// Functions |
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static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code) |
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{ |
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switch (key_code) |
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{ |
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case kVK_ANSI_A: return ImGuiKey_A; |
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case kVK_ANSI_S: return ImGuiKey_S; |
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case kVK_ANSI_D: return ImGuiKey_D; |
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case kVK_ANSI_F: return ImGuiKey_F; |
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case kVK_ANSI_H: return ImGuiKey_H; |
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case kVK_ANSI_G: return ImGuiKey_G; |
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case kVK_ANSI_Z: return ImGuiKey_Z; |
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case kVK_ANSI_X: return ImGuiKey_X; |
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case kVK_ANSI_C: return ImGuiKey_C; |
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case kVK_ANSI_V: return ImGuiKey_V; |
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case kVK_ANSI_B: return ImGuiKey_B; |
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case kVK_ANSI_Q: return ImGuiKey_Q; |
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case kVK_ANSI_W: return ImGuiKey_W; |
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case kVK_ANSI_E: return ImGuiKey_E; |
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case kVK_ANSI_R: return ImGuiKey_R; |
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case kVK_ANSI_Y: return ImGuiKey_Y; |
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case kVK_ANSI_T: return ImGuiKey_T; |
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case kVK_ANSI_1: return ImGuiKey_1; |
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case kVK_ANSI_2: return ImGuiKey_2; |
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case kVK_ANSI_3: return ImGuiKey_3; |
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case kVK_ANSI_4: return ImGuiKey_4; |
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case kVK_ANSI_6: return ImGuiKey_6; |
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case kVK_ANSI_5: return ImGuiKey_5; |
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case kVK_ANSI_Equal: return ImGuiKey_Equal; |
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case kVK_ANSI_9: return ImGuiKey_9; |
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case kVK_ANSI_7: return ImGuiKey_7; |
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case kVK_ANSI_Minus: return ImGuiKey_Minus; |
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case kVK_ANSI_8: return ImGuiKey_8; |
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case kVK_ANSI_0: return ImGuiKey_0; |
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case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket; |
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case kVK_ANSI_O: return ImGuiKey_O; |
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case kVK_ANSI_U: return ImGuiKey_U; |
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case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket; |
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case kVK_ANSI_I: return ImGuiKey_I; |
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case kVK_ANSI_P: return ImGuiKey_P; |
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case kVK_ANSI_L: return ImGuiKey_L; |
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case kVK_ANSI_J: return ImGuiKey_J; |
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case kVK_ANSI_Quote: return ImGuiKey_Apostrophe; |
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case kVK_ANSI_K: return ImGuiKey_K; |
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case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon; |
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case kVK_ANSI_Backslash: return ImGuiKey_Backslash; |
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case kVK_ANSI_Comma: return ImGuiKey_Comma; |
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case kVK_ANSI_Slash: return ImGuiKey_Slash; |
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case kVK_ANSI_N: return ImGuiKey_N; |
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case kVK_ANSI_M: return ImGuiKey_M; |
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case kVK_ANSI_Period: return ImGuiKey_Period; |
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case kVK_ANSI_Grave: return ImGuiKey_GraveAccent; |
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case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal; |
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case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply; |
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case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd; |
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case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock; |
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case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide; |
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case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter; |
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case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract; |
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case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual; |
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case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0; |
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case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1; |
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case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2; |
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case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3; |
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case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4; |
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case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5; |
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case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6; |
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case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7; |
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case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8; |
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case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9; |
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case kVK_Return: return ImGuiKey_Enter; |
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case kVK_Tab: return ImGuiKey_Tab; |
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case kVK_Space: return ImGuiKey_Space; |
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case kVK_Delete: return ImGuiKey_Backspace; |
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case kVK_Escape: return ImGuiKey_Escape; |
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case kVK_CapsLock: return ImGuiKey_CapsLock; |
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case kVK_Control: return ImGuiKey_LeftCtrl; |
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case kVK_Shift: return ImGuiKey_LeftShift; |
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case kVK_Option: return ImGuiKey_LeftAlt; |
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case kVK_Command: return ImGuiKey_LeftSuper; |
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case kVK_RightControl: return ImGuiKey_RightCtrl; |
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case kVK_RightShift: return ImGuiKey_RightShift; |
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case kVK_RightOption: return ImGuiKey_RightAlt; |
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case kVK_RightCommand: return ImGuiKey_RightSuper; |
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// case kVK_Function: return ImGuiKey_; |
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// case kVK_VolumeUp: return ImGuiKey_; |
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// case kVK_VolumeDown: return ImGuiKey_; |
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// case kVK_Mute: return ImGuiKey_; |
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case kVK_F1: return ImGuiKey_F1; |
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case kVK_F2: return ImGuiKey_F2; |
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case kVK_F3: return ImGuiKey_F3; |
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case kVK_F4: return ImGuiKey_F4; |
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case kVK_F5: return ImGuiKey_F5; |
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case kVK_F6: return ImGuiKey_F6; |
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case kVK_F7: return ImGuiKey_F7; |
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case kVK_F8: return ImGuiKey_F8; |
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case kVK_F9: return ImGuiKey_F9; |
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case kVK_F10: return ImGuiKey_F10; |
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case kVK_F11: return ImGuiKey_F11; |
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case kVK_F12: return ImGuiKey_F12; |
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case kVK_F13: return ImGuiKey_F13; |
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case kVK_F14: return ImGuiKey_F14; |
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case kVK_F15: return ImGuiKey_F15; |
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case kVK_F16: return ImGuiKey_F16; |
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case kVK_F17: return ImGuiKey_F17; |
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case kVK_F18: return ImGuiKey_F18; |
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case kVK_F19: return ImGuiKey_F19; |
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case kVK_F20: return ImGuiKey_F20; |
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case 0x6E: return ImGuiKey_Menu; |
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case kVK_Help: return ImGuiKey_Insert; |
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case kVK_Home: return ImGuiKey_Home; |
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case kVK_PageUp: return ImGuiKey_PageUp; |
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case kVK_ForwardDelete: return ImGuiKey_Delete; |
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case kVK_End: return ImGuiKey_End; |
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case kVK_PageDown: return ImGuiKey_PageDown; |
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case kVK_LeftArrow: return ImGuiKey_LeftArrow; |
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case kVK_RightArrow: return ImGuiKey_RightArrow; |
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case kVK_DownArrow: return ImGuiKey_DownArrow; |
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case kVK_UpArrow: return ImGuiKey_UpArrow; |
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default: return ImGuiKey_None; |
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} |
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} |
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#ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS |
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IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view) { |
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return ImGui_ImplOSX_Init((__bridge NSView*)(view)); |
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} |
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IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view) { |
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return ImGui_ImplOSX_NewFrame((__bridge NSView*)(view)); |
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} |
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#endif |
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bool ImGui_ImplOSX_Init(NSView* view) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_CreateBackendData(); |
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io.BackendPlatformUserData = (void*)bd; |
|
|
|
// Setup backend capabilities flags |
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) |
|
//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) |
|
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) |
|
//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional) |
|
io.BackendPlatformName = "imgui_impl_osx"; |
|
|
|
bd->Observer = [ImGuiObserver new]; |
|
bd->Window = view.window ?: NSApp.orderedWindows.firstObject; |
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (__bridge_retained void*)bd->Window; |
|
ImGui_ImplOSX_UpdateMonitors(); |
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
|
ImGui_ImplOSX_InitPlatformInterface(); |
|
|
|
// Load cursors. Some of them are undocumented. |
|
bd->MouseCursorHidden = false; |
|
bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; |
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; |
|
|
|
// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled |
|
// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. |
|
// Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. |
|
io.SetClipboardTextFn = [](void*, const char* str) -> void |
|
{ |
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
|
[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; |
|
[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; |
|
}; |
|
|
|
io.GetClipboardTextFn = [](void*) -> const char* |
|
{ |
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
|
NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; |
|
if (![available isEqualToString:NSPasteboardTypeString]) |
|
return nullptr; |
|
|
|
NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; |
|
if (string == nil) |
|
return nullptr; |
|
|
|
const char* string_c = (const char*)[string UTF8String]; |
|
size_t string_len = strlen(string_c); |
|
static ImVector<char> s_clipboard; |
|
s_clipboard.resize((int)string_len + 1); |
|
strcpy(s_clipboard.Data, string_c); |
|
return s_clipboard.Data; |
|
}; |
|
|
|
[[NSNotificationCenter defaultCenter] addObserver:bd->Observer |
|
selector:@selector(onApplicationBecomeActive:) |
|
name:NSApplicationDidBecomeActiveNotification |
|
object:nil]; |
|
[[NSNotificationCenter defaultCenter] addObserver:bd->Observer |
|
selector:@selector(onApplicationBecomeInactive:) |
|
name:NSApplicationDidResignActiveNotification |
|
object:nil]; |
|
|
|
// Add the NSTextInputClient to the view hierarchy, |
|
// to receive keyboard events and translate them to input text. |
|
bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect]; |
|
bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder]; |
|
[view addSubview:bd->KeyEventResponder]; |
|
ImGui_ImplOSX_AddTrackingArea(view); |
|
|
|
io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
if (data->WantVisible) |
|
{ |
|
[bd->InputContext activate]; |
|
} |
|
else |
|
{ |
|
[bd->InputContext discardMarkedText]; |
|
[bd->InputContext invalidateCharacterCoordinates]; |
|
[bd->InputContext deactivate]; |
|
} |
|
[bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight]; |
|
}; |
|
|
|
return true; |
|
} |
|
|
|
void ImGui_ImplOSX_Shutdown() |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); |
|
|
|
bd->Observer = nullptr; |
|
if (bd->Monitor != nullptr) |
|
{ |
|
[NSEvent removeMonitor:bd->Monitor]; |
|
bd->Monitor = nullptr; |
|
} |
|
|
|
ImGui_ImplOSX_ShutdownPlatformInterface(); |
|
ImGui_ImplOSX_DestroyBackendData(); |
|
ImGuiIO& io = ImGui::GetIO(); |
|
io.BackendPlatformName = nullptr; |
|
io.BackendPlatformUserData = nullptr; |
|
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports); |
|
} |
|
|
|
static void ImGui_ImplOSX_UpdateMouseCursor() |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
ImGuiIO& io = ImGui::GetIO(); |
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) |
|
return; |
|
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
|
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) |
|
{ |
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor |
|
if (!bd->MouseCursorHidden) |
|
{ |
|
bd->MouseCursorHidden = true; |
|
[NSCursor hide]; |
|
} |
|
} |
|
else |
|
{ |
|
NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow]; |
|
// -[NSCursor set] generates measureable overhead if called unconditionally. |
|
if (desired != NSCursor.currentCursor) |
|
{ |
|
[desired set]; |
|
} |
|
if (bd->MouseCursorHidden) |
|
{ |
|
bd->MouseCursorHidden = false; |
|
[NSCursor unhide]; |
|
} |
|
} |
|
} |
|
|
|
static void ImGui_ImplOSX_UpdateGamepads() |
|
{ |
|
ImGuiIO& io = ImGui::GetIO(); |
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs. |
|
return; |
|
|
|
#if APPLE_HAS_CONTROLLER |
|
GCController* controller = GCController.current; |
|
#else |
|
GCController* controller = GCController.controllers.firstObject; |
|
#endif |
|
if (controller == nil || controller.extendedGamepad == nil) |
|
{ |
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; |
|
return; |
|
} |
|
|
|
GCExtendedGamepad* gp = controller.extendedGamepad; |
|
|
|
// Update gamepad inputs |
|
#define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) |
|
#define MAP_BUTTON(KEY_NO, BUTTON_NAME) { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); } |
|
#define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); } |
|
const float thumb_dead_zone = 0.0f; |
|
|
|
#if APPLE_HAS_BUTTON_OPTIONS |
|
MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions); |
|
#endif |
|
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, buttonX); // Xbox X, PS Square |
|
MAP_BUTTON(ImGuiKey_GamepadFaceRight, buttonB); // Xbox B, PS Circle |
|
MAP_BUTTON(ImGuiKey_GamepadFaceUp, buttonY); // Xbox Y, PS Triangle |
|
MAP_BUTTON(ImGuiKey_GamepadFaceDown, buttonA); // Xbox A, PS Cross |
|
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, dpad.left); |
|
MAP_BUTTON(ImGuiKey_GamepadDpadRight, dpad.right); |
|
MAP_BUTTON(ImGuiKey_GamepadDpadUp, dpad.up); |
|
MAP_BUTTON(ImGuiKey_GamepadDpadDown, dpad.down); |
|
MAP_ANALOG(ImGuiKey_GamepadL1, leftShoulder, 0.0f, 1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadR1, rightShoulder, 0.0f, 1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadL2, leftTrigger, 0.0f, 1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadR2, rightTrigger, 0.0f, 1.0f); |
|
#if APPLE_HAS_THUMBSTICKS |
|
MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton); |
|
MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton); |
|
#endif |
|
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, leftThumbstick.xAxis, -thumb_dead_zone, -1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadLStickRight, leftThumbstick.xAxis, +thumb_dead_zone, +1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadLStickUp, leftThumbstick.yAxis, +thumb_dead_zone, +1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadLStickDown, leftThumbstick.yAxis, -thumb_dead_zone, -1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, rightThumbstick.xAxis, -thumb_dead_zone, -1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadRStickRight, rightThumbstick.xAxis, +thumb_dead_zone, +1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadRStickUp, rightThumbstick.yAxis, +thumb_dead_zone, +1.0f); |
|
MAP_ANALOG(ImGuiKey_GamepadRStickDown, rightThumbstick.yAxis, -thumb_dead_zone, -1.0f); |
|
#undef MAP_BUTTON |
|
#undef MAP_ANALOG |
|
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad; |
|
} |
|
|
|
static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view) |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
ImGuiIO& io = ImGui::GetIO(); |
|
if (io.WantTextInput) |
|
[bd->KeyEventResponder updateImePosWithView:view]; |
|
} |
|
|
|
void ImGui_ImplOSX_NewFrame(NSView* view) |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplOSX_Init()?"); |
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
// Setup display size |
|
if (view) |
|
{ |
|
const float dpi = (float)[view.window backingScaleFactor]; |
|
io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); |
|
io.DisplayFramebufferScale = ImVec2(dpi, dpi); |
|
} |
|
|
|
// Setup time step |
|
if (bd->Time == 0.0) |
|
bd->Time = GetMachAbsoluteTimeInSeconds(); |
|
|
|
double current_time = GetMachAbsoluteTimeInSeconds(); |
|
io.DeltaTime = (float)(current_time - bd->Time); |
|
bd->Time = current_time; |
|
|
|
ImGui_ImplOSX_UpdateMouseCursor(); |
|
ImGui_ImplOSX_UpdateGamepads(); |
|
ImGui_ImplOSX_UpdateImePosWithView(view); |
|
} |
|
|
|
// Must only be called for a mouse event, otherwise an exception occurs |
|
// (Note that NSEventTypeScrollWheel is considered "other input". Oddly enough an exception does not occur with it, but the value will sometimes be wrong!) |
|
static ImGuiMouseSource GetMouseSource(NSEvent* event) |
|
{ |
|
switch (event.subtype) |
|
{ |
|
case NSEventSubtypeTabletPoint: |
|
return ImGuiMouseSource_Pen; |
|
// macOS considers input from relative touch devices (like the trackpad or Apple Magic Mouse) to be touch input. |
|
// This doesn't really make sense for Dear ImGui, which expects absolute touch devices only. |
|
// There does not seem to be a simple way to disambiguate things here so we consider NSEventSubtypeTouch events to always come from mice. |
|
// See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingTouchEvents/HandlingTouchEvents.html#//apple_ref/doc/uid/10000060i-CH13-SW24 |
|
//case NSEventSubtypeTouch: |
|
// return ImGuiMouseSource_TouchScreen; |
|
case NSEventSubtypeMouseEvent: |
|
default: |
|
return ImGuiMouseSource_Mouse; |
|
} |
|
} |
|
|
|
static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
|
{ |
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) |
|
{ |
|
int button = (int)[event buttonNumber]; |
|
if (button >= 0 && button < ImGuiMouseButton_COUNT) |
|
{ |
|
io.AddMouseSourceEvent(GetMouseSource(event)); |
|
io.AddMouseButtonEvent(button, true); |
|
} |
|
return io.WantCaptureMouse; |
|
} |
|
|
|
if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) |
|
{ |
|
int button = (int)[event buttonNumber]; |
|
if (button >= 0 && button < ImGuiMouseButton_COUNT) |
|
{ |
|
io.AddMouseSourceEvent(GetMouseSource(event)); |
|
io.AddMouseButtonEvent(button, false); |
|
} |
|
return io.WantCaptureMouse; |
|
} |
|
|
|
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged) |
|
{ |
|
NSPoint mousePoint; |
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
|
{ |
|
mousePoint = NSEvent.mouseLocation; |
|
mousePoint.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - mousePoint.y; // Normalize y coordinate to top-left of main display. |
|
} |
|
else |
|
{ |
|
mousePoint = event.locationInWindow; |
|
if (event.window == nil) |
|
mousePoint = [[view window] convertPointFromScreen:mousePoint]; |
|
mousePoint = [view convertPoint:mousePoint fromView:nil]; // Convert to local coordinates of view |
|
if ([view isFlipped]) |
|
mousePoint = NSMakePoint(mousePoint.x, mousePoint.y); |
|
else |
|
mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); |
|
} |
|
io.AddMouseSourceEvent(GetMouseSource(event)); |
|
io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y); |
|
return io.WantCaptureMouse; |
|
} |
|
|
|
if (event.type == NSEventTypeScrollWheel) |
|
{ |
|
// Ignore canceled events. |
|
// |
|
// From macOS 12.1, scrolling with two fingers and then decelerating |
|
// by tapping two fingers results in two events appearing: |
|
// |
|
// 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps |
|
// two fingers to decelerate or stop the scroll events. |
|
// |
|
// 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the |
|
// two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and |
|
// scrollingDeltaY. When these are added to the current x and y positions of the scrolling view, |
|
// it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here. |
|
if (event.phase == NSEventPhaseCancelled) |
|
return false; |
|
|
|
double wheel_dx = 0.0; |
|
double wheel_dy = 0.0; |
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
|
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) |
|
{ |
|
wheel_dx = [event scrollingDeltaX]; |
|
wheel_dy = [event scrollingDeltaY]; |
|
if ([event hasPreciseScrollingDeltas]) |
|
{ |
|
wheel_dx *= 0.01; |
|
wheel_dy *= 0.01; |
|
} |
|
} |
|
else |
|
#endif // MAC_OS_X_VERSION_MAX_ALLOWED |
|
{ |
|
wheel_dx = [event deltaX] * 0.1; |
|
wheel_dy = [event deltaY] * 0.1; |
|
} |
|
if (wheel_dx != 0.0 || wheel_dy != 0.0) |
|
io.AddMouseWheelEvent((float)wheel_dx, (float)wheel_dy); |
|
|
|
return io.WantCaptureMouse; |
|
} |
|
|
|
if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp) |
|
{ |
|
if ([event isARepeat]) |
|
return io.WantCaptureKeyboard; |
|
|
|
int key_code = (int)[event keyCode]; |
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); |
|
io.AddKeyEvent(key, event.type == NSEventTypeKeyDown); |
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) |
|
|
|
return io.WantCaptureKeyboard; |
|
} |
|
|
|
if (event.type == NSEventTypeFlagsChanged) |
|
{ |
|
unsigned short key_code = [event keyCode]; |
|
NSEventModifierFlags modifier_flags = [event modifierFlags]; |
|
|
|
io.AddKeyEvent(ImGuiMod_Shift, (modifier_flags & NSEventModifierFlagShift) != 0); |
|
io.AddKeyEvent(ImGuiMod_Ctrl, (modifier_flags & NSEventModifierFlagControl) != 0); |
|
io.AddKeyEvent(ImGuiMod_Alt, (modifier_flags & NSEventModifierFlagOption) != 0); |
|
io.AddKeyEvent(ImGuiMod_Super, (modifier_flags & NSEventModifierFlagCommand) != 0); |
|
|
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); |
|
if (key != ImGuiKey_None) |
|
{ |
|
// macOS does not generate down/up event for modifiers. We're trying |
|
// to use hardware dependent masks to extract that information. |
|
// 'imgui_mask' is left as a fallback. |
|
NSEventModifierFlags mask = 0; |
|
switch (key) |
|
{ |
|
case ImGuiKey_LeftCtrl: mask = 0x0001; break; |
|
case ImGuiKey_RightCtrl: mask = 0x2000; break; |
|
case ImGuiKey_LeftShift: mask = 0x0002; break; |
|
case ImGuiKey_RightShift: mask = 0x0004; break; |
|
case ImGuiKey_LeftSuper: mask = 0x0008; break; |
|
case ImGuiKey_RightSuper: mask = 0x0010; break; |
|
case ImGuiKey_LeftAlt: mask = 0x0020; break; |
|
case ImGuiKey_RightAlt: mask = 0x0040; break; |
|
default: |
|
return io.WantCaptureKeyboard; |
|
} |
|
|
|
NSEventModifierFlags modifier_flags = [event modifierFlags]; |
|
io.AddKeyEvent(key, (modifier_flags & mask) != 0); |
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) |
|
} |
|
|
|
return io.WantCaptureKeyboard; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view) |
|
{ |
|
// If we want to receive key events, we either need to be in the responder chain of the key view, |
|
// or else we can install a local monitor. The consequence of this heavy-handed approach is that |
|
// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our |
|
// window, we'd want to be much more careful than just ingesting the complete event stream. |
|
// To match the behavior of other backends, we pass every event down to the OS. |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
if (bd->Monitor) |
|
return; |
|
NSEventMask eventMask = 0; |
|
eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel; |
|
eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged; |
|
eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged; |
|
eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged; |
|
eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; |
|
bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask |
|
handler:^NSEvent* _Nullable(NSEvent* event) |
|
{ |
|
ImGui_ImplOSX_HandleEvent(event, view); |
|
return event; |
|
}]; |
|
} |
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT |
|
// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. |
|
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. |
|
//-------------------------------------------------------------------------------------------------------- |
|
|
|
struct ImGuiViewportDataOSX |
|
{ |
|
NSWindow* Window; |
|
bool WindowOwned; |
|
|
|
ImGuiViewportDataOSX() { WindowOwned = false; } |
|
~ImGuiViewportDataOSX() { IM_ASSERT(Window == nil); } |
|
}; |
|
|
|
@interface ImGui_ImplOSX_Window: NSWindow |
|
@end |
|
|
|
@implementation ImGui_ImplOSX_Window |
|
|
|
- (BOOL)canBecomeKeyWindow |
|
{ |
|
return YES; |
|
} |
|
|
|
@end |
|
|
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static void ConvertNSRect(NSRect* r) |
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{ |
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NSRect firstScreenFrame = NSScreen.screens[0].frame; |
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IM_ASSERT(firstScreenFrame.origin.x == 0 && firstScreenFrame.origin.y == 0); |
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r->origin.y = firstScreenFrame.size.height - r->origin.y - r->size.height; |
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} |
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|
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static void ImGui_ImplOSX_CreateWindow(ImGuiViewport* viewport) |
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{ |
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
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ImGuiViewportDataOSX* data = IM_NEW(ImGuiViewportDataOSX)(); |
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viewport->PlatformUserData = data; |
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NSScreen* screen = bd->Window.screen; |
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NSRect rect = NSMakeRect(viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y); |
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ConvertNSRect(&rect); |
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NSWindowStyleMask styleMask = 0; |
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if (viewport->Flags & ImGuiViewportFlags_NoDecoration) |
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styleMask |= NSWindowStyleMaskBorderless; |
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else |
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styleMask |= NSWindowStyleMaskTitled | NSWindowStyleMaskResizable | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable; |
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NSWindow* window = [[ImGui_ImplOSX_Window alloc] initWithContentRect:rect |
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styleMask:styleMask |
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backing:NSBackingStoreBuffered |
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defer:YES |
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screen:screen]; |
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if (viewport->Flags & ImGuiViewportFlags_TopMost) |
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[window setLevel:NSFloatingWindowLevel]; |
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|
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window.title = @"Untitled"; |
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window.opaque = YES; |
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KeyEventResponder* view = [[KeyEventResponder alloc] initWithFrame:rect]; |
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) |
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[view setWantsBestResolutionOpenGLSurface:YES]; |
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window.contentView = view; |
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data->Window = window; |
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data->WindowOwned = true; |
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viewport->PlatformRequestResize = false; |
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viewport->PlatformHandle = viewport->PlatformHandleRaw = (__bridge_retained void*)window; |
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} |
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|
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static void ImGui_ImplOSX_DestroyWindow(ImGuiViewport* viewport) |
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{ |
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NSWindow* window = (__bridge_transfer NSWindow*)viewport->PlatformHandleRaw; |
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window = nil; |
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|
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if (ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData) |
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{ |
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NSWindow* window = data->Window; |
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if (window != nil && data->WindowOwned) |
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{ |
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window.contentView = nil; |
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window.contentViewController = nil; |
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[window orderOut:nil]; |
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} |
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data->Window = nil; |
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IM_DELETE(data); |
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} |
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viewport->PlatformUserData = viewport->PlatformHandle = viewport->PlatformHandleRaw = nullptr; |
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} |
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|
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static void ImGui_ImplOSX_ShowWindow(ImGuiViewport* viewport) |
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{ |
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ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
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IM_ASSERT(data->Window != 0); |
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|
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if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) |
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[data->Window orderFront:nil]; |
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else |
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[data->Window makeKeyAndOrderFront:nil]; |
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|
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[data->Window setIsVisible:YES]; |
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} |
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|
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static ImVec2 ImGui_ImplOSX_GetWindowPos(ImGuiViewport* viewport) |
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{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
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IM_ASSERT(data->Window != 0); |
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|
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NSWindow* window = data->Window; |
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NSRect frame = window.frame; |
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NSRect contentRect = window.contentLayoutRect; |
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if (window.styleMask & NSWindowStyleMaskFullSizeContentView) // No title bar windows should be considered. |
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contentRect = frame; |
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|
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NSRect firstScreenFrame = NSScreen.screens[0].frame; |
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return ImVec2(frame.origin.x, firstScreenFrame.size.height - frame.origin.y - contentRect.size.height); |
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} |
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|
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static void ImGui_ImplOSX_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) |
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{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
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IM_ASSERT(data->Window != 0); |
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|
|
NSWindow* window = data->Window; |
|
NSSize size = window.frame.size; |
|
|
|
NSRect r = NSMakeRect(pos.x, pos.y, size.width, size.height); |
|
ConvertNSRect(&r); |
|
[window setFrameOrigin:r.origin]; |
|
} |
|
|
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static ImVec2 ImGui_ImplOSX_GetWindowSize(ImGuiViewport* viewport) |
|
{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
|
|
NSWindow* window = data->Window; |
|
NSSize size = window.contentLayoutRect.size; |
|
return ImVec2(size.width, size.height); |
|
} |
|
|
|
static void ImGui_ImplOSX_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) |
|
{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
|
|
NSWindow* window = data->Window; |
|
NSRect rect = window.frame; |
|
rect.origin.y -= (size.y - rect.size.height); |
|
rect.size.width = size.x; |
|
rect.size.height = size.y; |
|
[window setFrame:rect display:YES]; |
|
} |
|
|
|
static void ImGui_ImplOSX_SetWindowFocus(ImGuiViewport* viewport) |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
[data->Window makeKeyAndOrderFront:bd->Window]; |
|
} |
|
|
|
static bool ImGui_ImplOSX_GetWindowFocus(ImGuiViewport* viewport) |
|
{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
|
|
return data->Window.isKeyWindow; |
|
} |
|
|
|
static bool ImGui_ImplOSX_GetWindowMinimized(ImGuiViewport* viewport) |
|
{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
|
|
return data->Window.isMiniaturized; |
|
} |
|
|
|
static void ImGui_ImplOSX_SetWindowTitle(ImGuiViewport* viewport, const char* title) |
|
{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
|
|
data->Window.title = [NSString stringWithUTF8String:title]; |
|
} |
|
|
|
static void ImGui_ImplOSX_SetWindowAlpha(ImGuiViewport* viewport, float alpha) |
|
{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f); |
|
|
|
data->Window.alphaValue = alpha; |
|
} |
|
|
|
static float ImGui_ImplOSX_GetWindowDpiScale(ImGuiViewport* viewport) |
|
{ |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; |
|
IM_ASSERT(data->Window != 0); |
|
|
|
return data->Window.backingScaleFactor; |
|
} |
|
|
|
static void ImGui_ImplOSX_UpdateMonitors() |
|
{ |
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
|
platform_io.Monitors.resize(0); |
|
|
|
NSRect firstScreenFrame = NSScreen.screens[0].frame; |
|
IM_ASSERT(firstScreenFrame.origin.x == 0 && firstScreenFrame.origin.y == 0); |
|
|
|
for (NSScreen* screen in NSScreen.screens) |
|
{ |
|
NSRect frame = screen.frame; |
|
NSRect visibleFrame = screen.visibleFrame; |
|
ConvertNSRect(&frame); |
|
ConvertNSRect(&visibleFrame); |
|
|
|
ImGuiPlatformMonitor imgui_monitor; |
|
imgui_monitor.MainPos = ImVec2(frame.origin.x, frame.origin.y); |
|
imgui_monitor.MainSize = ImVec2(frame.size.width, frame.size.height); |
|
imgui_monitor.WorkPos = ImVec2(visibleFrame.origin.x, visibleFrame.origin.y); |
|
imgui_monitor.WorkSize = ImVec2(visibleFrame.size.width, visibleFrame.size.height); |
|
imgui_monitor.DpiScale = screen.backingScaleFactor; |
|
imgui_monitor.PlatformHandle = (__bridge_retained void*)screen; |
|
|
|
platform_io.Monitors.push_back(imgui_monitor); |
|
} |
|
} |
|
|
|
static void ImGui_ImplOSX_InitPlatformInterface() |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
|
|
// Register platform interface (will be coupled with a renderer interface) |
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
|
platform_io.Platform_CreateWindow = ImGui_ImplOSX_CreateWindow; |
|
platform_io.Platform_DestroyWindow = ImGui_ImplOSX_DestroyWindow; |
|
platform_io.Platform_ShowWindow = ImGui_ImplOSX_ShowWindow; |
|
platform_io.Platform_SetWindowPos = ImGui_ImplOSX_SetWindowPos; |
|
platform_io.Platform_GetWindowPos = ImGui_ImplOSX_GetWindowPos; |
|
platform_io.Platform_SetWindowSize = ImGui_ImplOSX_SetWindowSize; |
|
platform_io.Platform_GetWindowSize = ImGui_ImplOSX_GetWindowSize; |
|
platform_io.Platform_SetWindowFocus = ImGui_ImplOSX_SetWindowFocus; |
|
platform_io.Platform_GetWindowFocus = ImGui_ImplOSX_GetWindowFocus; |
|
platform_io.Platform_GetWindowMinimized = ImGui_ImplOSX_GetWindowMinimized; |
|
platform_io.Platform_SetWindowTitle = ImGui_ImplOSX_SetWindowTitle; |
|
platform_io.Platform_SetWindowAlpha = ImGui_ImplOSX_SetWindowAlpha; |
|
platform_io.Platform_GetWindowDpiScale = ImGui_ImplOSX_GetWindowDpiScale; // FIXME-DPI |
|
|
|
// Register main window handle (which is owned by the main application, not by us) |
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
ImGuiViewportDataOSX* data = IM_NEW(ImGuiViewportDataOSX)(); |
|
data->Window = bd->Window; |
|
data->WindowOwned = false; |
|
main_viewport->PlatformUserData = data; |
|
main_viewport->PlatformHandle = (__bridge void*)bd->Window; |
|
|
|
[NSNotificationCenter.defaultCenter addObserver:bd->Observer |
|
selector:@selector(displaysDidChange:) |
|
name:NSApplicationDidChangeScreenParametersNotification |
|
object:nil]; |
|
} |
|
|
|
static void ImGui_ImplOSX_ShutdownPlatformInterface() |
|
{ |
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); |
|
[NSNotificationCenter.defaultCenter removeObserver:bd->Observer |
|
name:NSApplicationDidChangeScreenParametersNotification |
|
object:nil]; |
|
bd->Observer = nullptr; |
|
bd->Window = nullptr; |
|
if (bd->Monitor != nullptr) |
|
{ |
|
[NSEvent removeMonitor:bd->Monitor]; |
|
bd->Monitor = nullptr; |
|
} |
|
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)main_viewport->PlatformUserData; |
|
IM_DELETE(data); |
|
main_viewport->PlatformUserData = nullptr; |
|
ImGui::DestroyPlatformWindows(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
#endif // #ifndef IMGUI_DISABLE
|
|
|