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90 lines
3.6 KiB
90 lines
3.6 KiB
// ImGui - standalone example application for Marmalade |
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
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// Copyright (C) 2015 by Giovanni Zito |
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// This file is part of ImGui |
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#include <imgui.h> |
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#include "imgui_impl_marmalade.h" |
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#include <stdio.h> |
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#include <s3eKeyboard.h> |
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#include <s3ePointer.h> |
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#include <IwGx.h> |
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int main(int, char**) |
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{ |
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// Setup ImGui binding |
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ImGui_Marmalade_Init(true); |
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// Load Fonts |
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. |
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. |
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// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). |
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. |
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// - Read 'extra_fonts/README.txt' for more instructions and details. |
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! |
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//ImGuiIO& io = ImGui::GetIO(); |
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//io.Fonts->AddFontDefault(); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); |
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); |
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//IM_ASSERT(font != NULL); |
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bool show_test_window = true; |
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bool show_another_window = false; |
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
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// Main loop |
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while (true) |
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{ |
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if (s3eDeviceCheckQuitRequest()) |
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break; |
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s3eKeyboardUpdate(); |
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s3ePointerUpdate(); |
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ImGui_Marmalade_NewFrame(); |
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// 1. Show a simple window |
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" |
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{ |
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static float f = 0.0f; |
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ImGui::Text("Hello, world!"); |
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
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ImGui::ColorEdit3("clear color", (float*)&clear_color); |
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if (ImGui::Button("Test Window")) show_test_window ^= 1; |
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if (ImGui::Button("Another Window")) show_another_window ^= 1; |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
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} |
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// 2. Show another simple window, this time using an explicit Begin/End pair |
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if (show_another_window) |
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{ |
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ImGui::Begin("Another Window", &show_another_window); |
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ImGui::Text("Hello from another window!"); |
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ImGui::End(); |
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} |
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() |
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if (show_test_window) |
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{ |
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); |
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ImGui::ShowTestWindow(&show_test_window); |
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} |
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// Rendering |
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IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ; |
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IwGxClear(); |
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ImGui::Render(); |
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IwGxSwapBuffers(); |
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s3eDeviceYield(0); |
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} |
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// Cleanup |
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ImGui_Marmalade_Shutdown(); |
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return 0; |
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}
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