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							90 lines
						
					
					
						
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							90 lines
						
					
					
						
							3.6 KiB
						
					
					
				// ImGui - standalone example application for Marmalade | 
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | 
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// Copyright (C) 2015 by Giovanni Zito | 
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// This file is part of ImGui | 
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#include <imgui.h> | 
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#include "imgui_impl_marmalade.h" | 
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#include <stdio.h> | 
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#include <s3eKeyboard.h> | 
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#include <s3ePointer.h> | 
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#include <IwGx.h> | 
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int main(int, char**) | 
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{ | 
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    // Setup ImGui binding | 
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    ImGui_Marmalade_Init(true); | 
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    // Load Fonts | 
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    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.  | 
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    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.  | 
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    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | 
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    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | 
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    // - Read 'extra_fonts/README.txt' for more instructions and details. | 
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    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | 
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    //ImGuiIO& io = ImGui::GetIO(); | 
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    //io.Fonts->AddFontDefault(); | 
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    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); | 
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    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | 
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    //IM_ASSERT(font != NULL); | 
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    bool show_test_window = true; | 
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    bool show_another_window = false; | 
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    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | 
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    // Main loop | 
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    while (true) | 
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    { | 
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         if (s3eDeviceCheckQuitRequest()) | 
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             break; | 
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         s3eKeyboardUpdate(); | 
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         s3ePointerUpdate(); | 
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         ImGui_Marmalade_NewFrame(); | 
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        // 1. Show a simple window | 
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        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" | 
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        { | 
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            static float f = 0.0f; | 
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            ImGui::Text("Hello, world!"); | 
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            ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | 
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            ImGui::ColorEdit3("clear color", (float*)&clear_color); | 
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            if (ImGui::Button("Test Window")) show_test_window ^= 1; | 
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            if (ImGui::Button("Another Window")) show_another_window ^= 1; | 
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            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
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        } | 
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        // 2. Show another simple window, this time using an explicit Begin/End pair | 
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        if (show_another_window) | 
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        { | 
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            ImGui::Begin("Another Window", &show_another_window); | 
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            ImGui::Text("Hello from another window!"); | 
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            ImGui::End(); | 
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        } | 
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        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() | 
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        if (show_test_window) | 
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        { | 
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); | 
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            ImGui::ShowTestWindow(&show_test_window); | 
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        } | 
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        // Rendering | 
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        IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ; | 
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        IwGxClear(); | 
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        ImGui::Render(); | 
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        IwGxSwapBuffers(); | 
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        s3eDeviceYield(0); | 
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    } | 
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    // Cleanup | 
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    ImGui_Marmalade_Shutdown(); | 
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    return 0; | 
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}
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