You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
204 lines
8.1 KiB
204 lines
8.1 KiB
// ImGui - standalone example application for DirectX 11 |
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
|
|
|
#include <imgui.h> |
|
#include "imgui_impl_dx11.h" |
|
#include <d3d11.h> |
|
#define DIRECTINPUT_VERSION 0x0800 |
|
#include <dinput.h> |
|
#include <tchar.h> |
|
|
|
// Data |
|
static ID3D11Device* g_pd3dDevice = NULL; |
|
static ID3D11DeviceContext* g_pd3dDeviceContext = NULL; |
|
static IDXGISwapChain* g_pSwapChain = NULL; |
|
static ID3D11RenderTargetView* g_mainRenderTargetView = NULL; |
|
|
|
void CreateRenderTarget() |
|
{ |
|
DXGI_SWAP_CHAIN_DESC sd; |
|
g_pSwapChain->GetDesc(&sd); |
|
|
|
// Create the render target |
|
ID3D11Texture2D* pBackBuffer; |
|
D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc; |
|
ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc)); |
|
render_target_view_desc.Format = sd.BufferDesc.Format; |
|
render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
|
g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); |
|
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView); |
|
g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); |
|
pBackBuffer->Release(); |
|
} |
|
|
|
void CleanupRenderTarget() |
|
{ |
|
if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; } |
|
} |
|
|
|
HRESULT CreateDeviceD3D(HWND hWnd) |
|
{ |
|
// Setup swap chain |
|
DXGI_SWAP_CHAIN_DESC sd; |
|
{ |
|
ZeroMemory(&sd, sizeof(sd)); |
|
sd.BufferCount = 2; |
|
sd.BufferDesc.Width = 0; |
|
sd.BufferDesc.Height = 0; |
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
|
sd.BufferDesc.RefreshRate.Numerator = 60; |
|
sd.BufferDesc.RefreshRate.Denominator = 1; |
|
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; |
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
|
sd.OutputWindow = hWnd; |
|
sd.SampleDesc.Count = 1; |
|
sd.SampleDesc.Quality = 0; |
|
sd.Windowed = TRUE; |
|
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
|
} |
|
|
|
UINT createDeviceFlags = 0; |
|
//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; |
|
D3D_FEATURE_LEVEL featureLevel; |
|
const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, }; |
|
if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK) |
|
return E_FAIL; |
|
|
|
CreateRenderTarget(); |
|
|
|
return S_OK; |
|
} |
|
|
|
void CleanupDeviceD3D() |
|
{ |
|
CleanupRenderTarget(); |
|
if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; } |
|
if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; } |
|
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } |
|
} |
|
|
|
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
|
{ |
|
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) |
|
return true; |
|
|
|
switch (msg) |
|
{ |
|
case WM_SIZE: |
|
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) |
|
{ |
|
ImGui_ImplDX11_InvalidateDeviceObjects(); |
|
CleanupRenderTarget(); |
|
g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0); |
|
CreateRenderTarget(); |
|
ImGui_ImplDX11_CreateDeviceObjects(); |
|
} |
|
return 0; |
|
case WM_SYSCOMMAND: |
|
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu |
|
return 0; |
|
break; |
|
case WM_DESTROY: |
|
PostQuitMessage(0); |
|
return 0; |
|
} |
|
return DefWindowProc(hWnd, msg, wParam, lParam); |
|
} |
|
|
|
int main(int, char**) |
|
{ |
|
// Create application window |
|
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, _T("ImGui Example"), NULL }; |
|
RegisterClassEx(&wc); |
|
HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
|
|
|
// Initialize Direct3D |
|
if (CreateDeviceD3D(hwnd) < 0) |
|
{ |
|
CleanupDeviceD3D(); |
|
UnregisterClass(_T("ImGui Example"), wc.hInstance); |
|
return 1; |
|
} |
|
|
|
// Show the window |
|
ShowWindow(hwnd, SW_SHOWDEFAULT); |
|
UpdateWindow(hwnd); |
|
|
|
// Setup ImGui binding |
|
ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext); |
|
|
|
// Load Fonts |
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. |
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. |
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). |
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. |
|
// - Read 'extra_fonts/README.txt' for more instructions and details. |
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! |
|
//ImGuiIO& io = ImGui::GetIO(); |
|
//io.Fonts->AddFontDefault(); |
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); |
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); |
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); |
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); |
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); |
|
//IM_ASSERT(font != NULL); |
|
|
|
bool show_test_window = true; |
|
bool show_another_window = false; |
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
|
|
|
// Main loop |
|
MSG msg; |
|
ZeroMemory(&msg, sizeof(msg)); |
|
while (msg.message != WM_QUIT) |
|
{ |
|
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
|
{ |
|
TranslateMessage(&msg); |
|
DispatchMessage(&msg); |
|
continue; |
|
} |
|
ImGui_ImplDX11_NewFrame(); |
|
|
|
// 1. Show a simple window |
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" |
|
{ |
|
static float f = 0.0f; |
|
ImGui::Text("Hello, world!"); |
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); |
|
if (ImGui::Button("Test Window")) show_test_window ^= 1; |
|
if (ImGui::Button("Another Window")) show_another_window ^= 1; |
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
|
} |
|
|
|
// 2. Show another simple window, this time using an explicit Begin/End pair |
|
if (show_another_window) |
|
{ |
|
ImGui::Begin("Another Window", &show_another_window); |
|
ImGui::Text("Hello from another window!"); |
|
ImGui::End(); |
|
} |
|
|
|
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() |
|
if (show_test_window) |
|
{ |
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! |
|
ImGui::ShowTestWindow(&show_test_window); |
|
} |
|
|
|
// Rendering |
|
g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_color); |
|
ImGui::Render(); |
|
|
|
g_pSwapChain->Present(1, 0); // Present with vsync |
|
//g_pSwapChain->Present(0, 0); // Present without vsync |
|
} |
|
|
|
ImGui_ImplDX11_Shutdown(); |
|
CleanupDeviceD3D(); |
|
UnregisterClass(_T("ImGui Example"), wc.hInstance); |
|
|
|
return 0; |
|
}
|
|
|