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21 lines
1.3 KiB
21 lines
1.3 KiB
// ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline) |
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) |
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// (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..) |
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// Implemented features: |
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
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// About GLSL version: |
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// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. |
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// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! |
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150"); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); |
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// Called by Init/NewFrame/Shutdown |
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); |
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); |
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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