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32 lines
2.1 KiB
32 lines
2.1 KiB
// ImGui Platform Binding for: GLFW |
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// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) |
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// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) |
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// Implemented features: |
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// [X] Platform: Clipboard support. |
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// [X] Platform: Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
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// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. |
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). |
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
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// https://github.com/ocornut/imgui |
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// About GLSL version: |
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// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. |
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// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! |
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struct GLFWwindow; |
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); |
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); |
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IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); |
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) |
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// Provided here if you want to chain callbacks. |
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// You can also handle inputs yourself and use those as a reference. |
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IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
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IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
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IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
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IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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