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26 lines
1.4 KiB
26 lines
1.4 KiB
// dear imgui: Renderer for Metal |
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// This needs to be used along with a Platform Binding (e.g. OSX) |
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// Implemented features: |
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// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! |
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices. |
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. |
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// https://github.com/ocornut/imgui |
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@class MTLRenderPassDescriptor; |
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@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; |
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IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor); |
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IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, |
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id<MTLCommandBuffer> commandBuffer, |
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id<MTLRenderCommandEncoder> commandEncoder); |
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// Called by Init/NewFrame/Shutdown |
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IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); |
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IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
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