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24 lines
1.3 KiB
24 lines
1.3 KiB
// dear imgui: Renderer for WebGPU |
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// This needs to be used along with a Platform Binding (e.g. GLFW) |
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// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) |
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// Implemented features: |
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! |
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. |
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
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// Read online: https://github.com/ocornut/imgui/tree/master/docs |
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#pragma once |
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#include "imgui.h" // IMGUI_IMPL_API |
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#include <webgpu/webgpu.h> |
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IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format); |
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IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame(); |
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IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder); |
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// Use if you want to reset your rendering device without losing Dear ImGui state. |
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IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects(); |
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IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
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