You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
39 lines
2.2 KiB
39 lines
2.2 KiB
// dear imgui: Renderer + Platform Backend for Allegro 5 |
|
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) |
|
|
|
// Implemented features: |
|
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! |
|
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] |
|
// [X] Platform: Clipboard support (from Allegro 5.1.12) |
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
|
// Missing features: |
|
// [ ] Renderer: Multi-viewport support (multiple windows).. |
|
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. |
|
// [ ] Platform: Missing gamepad support. |
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
|
// Learn about Dear ImGui: |
|
// - FAQ https://dearimgui.com/faq |
|
// - Getting Started https://dearimgui.com/getting-started |
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
|
// - Introduction, links and more at the top of imgui.cpp |
|
|
|
#pragma once |
|
#include "imgui.h" // IMGUI_IMPL_API |
|
#ifndef IMGUI_DISABLE |
|
|
|
struct ALLEGRO_DISPLAY; |
|
union ALLEGRO_EVENT; |
|
|
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); |
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); |
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); |
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); |
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); |
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state. |
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); |
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); |
|
|
|
#endif // #ifndef IMGUI_DISABLE
|
|
|