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21 lines
1.2 KiB
21 lines
1.2 KiB
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) |
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
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// Implemented features: |
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// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) |
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
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// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). |
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
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#pragma once |
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); |
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IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); |
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// Handler for Win32 messages, update mouse/keyboard data. |
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// You may or not need this for your implementation, but it can serve as reference for handling inputs. |
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead. |
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/* |
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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*/
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