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240 lines
9.0 KiB
240 lines
9.0 KiB
// dear imgui: Platform Binding for OSX / Cocoa |
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) |
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// [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac. |
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// Issues: |
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. |
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// [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427) |
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#include "imgui.h" |
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#include "imgui_impl_osx.h" |
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#import <Cocoa/Cocoa.h> |
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// CHANGELOG |
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// (minor and older changes stripped away, please see git history for details) |
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. |
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// 2018-07-07: Initial version. |
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// Data |
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static CFAbsoluteTime g_Time = 0.0; |
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// Functions |
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bool ImGui_ImplOSX_Init() |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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// Setup back-end capabilities flags |
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) |
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//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) |
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//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) |
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) |
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io.BackendPlatformName = "imgui_impl_osx"; |
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. |
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const int offset_for_function_keys = 256 - 0xF700; |
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io.KeyMap[ImGuiKey_Tab] = '\t'; |
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io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Backspace] = 127; |
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io.KeyMap[ImGuiKey_Space] = 32; |
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io.KeyMap[ImGuiKey_Enter] = 13; |
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io.KeyMap[ImGuiKey_Escape] = 27; |
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io.KeyMap[ImGuiKey_A] = 'A'; |
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io.KeyMap[ImGuiKey_C] = 'C'; |
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io.KeyMap[ImGuiKey_V] = 'V'; |
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io.KeyMap[ImGuiKey_X] = 'X'; |
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io.KeyMap[ImGuiKey_Y] = 'Y'; |
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io.KeyMap[ImGuiKey_Z] = 'Z'; |
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io.SetClipboardTextFn = [](void*, const char* str) -> void |
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{ |
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
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[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; |
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[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; |
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}; |
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io.GetClipboardTextFn = [](void*) -> const char* |
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{ |
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
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NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; |
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if (![available isEqualToString:NSPasteboardTypeString]) |
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return NULL; |
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NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; |
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if (string == nil) |
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return NULL; |
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const char* string_c = (const char*)[string UTF8String]; |
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size_t string_len = strlen(string_c); |
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static ImVector<char> s_clipboard; |
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s_clipboard.resize((int)string_len + 1); |
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strcpy(s_clipboard.Data, string_c); |
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return s_clipboard.Data; |
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}; |
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return true; |
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} |
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void ImGui_ImplOSX_Shutdown() |
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{ |
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} |
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void ImGui_ImplOSX_NewFrame(NSView* view) |
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{ |
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// Setup display size |
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ImGuiIO& io = ImGui::GetIO(); |
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const float dpi = [view.window backingScaleFactor]; |
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io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); |
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io.DisplayFramebufferScale = ImVec2(dpi, dpi); |
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// Setup time step |
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if (g_Time == 0.0) |
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g_Time = CFAbsoluteTimeGetCurrent(); |
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CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent(); |
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io.DeltaTime = current_time - g_Time; |
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g_Time = current_time; |
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} |
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static int mapCharacterToKey(int c) |
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{ |
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if (c >= 'a' && c <= 'z') |
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return c - 'a' + 'A'; |
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if (c == 25) // SHIFT+TAB -> TAB |
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return 9; |
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if (c >= 0 && c < 256) |
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return c; |
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if (c >= 0xF700 && c < 0xF700 + 256) |
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return c - 0xF700 + 256; |
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return -1; |
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} |
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static void resetKeys() |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) |
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io.KeysDown[n] = false; |
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} |
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) |
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{ |
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int button = (int)[event buttonNumber]; |
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if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) |
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io.MouseDown[button] = true; |
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return io.WantCaptureMouse; |
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} |
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if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) |
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{ |
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int button = (int)[event buttonNumber]; |
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if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) |
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io.MouseDown[button] = false; |
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return io.WantCaptureMouse; |
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} |
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if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged) |
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{ |
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NSPoint mousePoint = event.locationInWindow; |
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mousePoint = [view convertPoint:mousePoint fromView:nil]; |
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mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); |
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io.MousePos = ImVec2(mousePoint.x, mousePoint.y); |
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} |
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if (event.type == NSEventTypeScrollWheel) |
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{ |
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double wheel_dx = 0.0; |
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double wheel_dy = 0.0; |
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) |
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{ |
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wheel_dx = [event scrollingDeltaX]; |
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wheel_dy = [event scrollingDeltaY]; |
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if ([event hasPreciseScrollingDeltas]) |
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{ |
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wheel_dx *= 0.1; |
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wheel_dy *= 0.1; |
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} |
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} |
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else |
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
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{ |
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wheel_dx = [event deltaX]; |
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wheel_dy = [event deltaY]; |
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} |
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if (fabs(wheel_dx) > 0.0) |
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io.MouseWheelH += wheel_dx * 0.1f; |
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if (fabs(wheel_dy) > 0.0) |
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io.MouseWheel += wheel_dy * 0.1f; |
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return io.WantCaptureMouse; |
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} |
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// FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm. |
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if (event.type == NSEventTypeKeyDown) |
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{ |
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NSString* str = [event characters]; |
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int len = (int)[str length]; |
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for (int i = 0; i < len; i++) |
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{ |
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int c = [str characterAtIndex:i]; |
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if (c < 0xF700 && !io.KeyCtrl) |
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io.AddInputCharacter((unsigned short)c); |
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// We must reset in case we're pressing a sequence of special keys while keeping the command pressed |
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int key = mapCharacterToKey(c); |
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if (key != -1 && key < 256 && !io.KeyCtrl) |
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resetKeys(); |
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if (key != -1) |
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io.KeysDown[key] = true; |
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} |
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return io.WantCaptureKeyboard; |
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} |
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if (event.type == NSEventTypeKeyUp) |
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{ |
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NSString* str = [event characters]; |
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int len = (int)[str length]; |
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for (int i = 0; i < len; i++) |
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{ |
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int c = [str characterAtIndex:i]; |
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int key = mapCharacterToKey(c); |
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if (key != -1) |
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io.KeysDown[key] = false; |
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} |
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return io.WantCaptureKeyboard; |
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} |
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if (event.type == NSEventTypeFlagsChanged) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; |
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bool oldKeyCtrl = io.KeyCtrl; |
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bool oldKeyShift = io.KeyShift; |
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bool oldKeyAlt = io.KeyAlt; |
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bool oldKeySuper = io.KeySuper; |
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io.KeyCtrl = flags & NSEventModifierFlagControl; |
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io.KeyShift = flags & NSEventModifierFlagShift; |
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io.KeyAlt = flags & NSEventModifierFlagOption; |
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io.KeySuper = flags & NSEventModifierFlagCommand; |
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// We must reset them as we will not receive any keyUp event if they where pressed with a modifier |
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if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper)) |
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resetKeys(); |
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return io.WantCaptureKeyboard; |
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} |
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return false; |
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}
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