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							84 lines
						
					
					
						
							2.9 KiB
						
					
					
				| // ImGui - standalone example application for Marmalade | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
|  | |
| // Copyright (C) 2015 by Giovanni Zito | |
| // This file is part of ImGui | |
|  | |
| #include <imgui.h> | |
| #include "imgui_impl_marmalade.h" | |
| #include <stdio.h> | |
|  | |
| #include <s3eKeyboard.h> | |
| #include <s3ePointer.h> | |
| #include <IwGx.h> | |
|  | |
| int main(int, char**) | |
| { | |
|     // Setup ImGui binding | |
|     ImGui_Marmalade_Init(true); | |
| 
 | |
|     // Load Fonts | |
|     // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details) | |
|     //ImGuiIO& io = ImGui::GetIO(); | |
|     //io.Fonts->AddFontDefault(); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); | |
|     //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | |
|  | |
|     bool show_test_window = true; | |
|     bool show_another_window = false; | |
|     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | |
| 
 | |
|     // Main loop | |
|     while (true) | |
|     { | |
|          if (s3eDeviceCheckQuitRequest()) | |
|              break; | |
| 
 | |
|          s3eKeyboardUpdate(); | |
|          s3ePointerUpdate(); | |
|          ImGui_Marmalade_NewFrame(); | |
| 
 | |
|         // 1. Show a simple window | |
|         // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" | |
|         { | |
|             static float f = 0.0f; | |
|             ImGui::Text("Hello, world!"); | |
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | |
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); | |
|             if (ImGui::Button("Test Window")) show_test_window ^= 1; | |
|             if (ImGui::Button("Another Window")) show_another_window ^= 1; | |
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | |
|         } | |
| 
 | |
|         // 2. Show another simple window, this time using an explicit Begin/End pair | |
|         if (show_another_window) | |
|         { | |
|             ImGui::Begin("Another Window", &show_another_window); | |
|             ImGui::Text("Hello from another window!"); | |
|             ImGui::End(); | |
|         } | |
| 
 | |
|         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() | |
|         if (show_test_window) | |
|         { | |
|             ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); | |
|             ImGui::ShowTestWindow(&show_test_window); | |
|         } | |
| 
 | |
|         // Rendering | |
|         IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ; | |
|         IwGxClear(); | |
|         ImGui::Render(); | |
|         IwGxSwapBuffers(); | |
| 
 | |
|         s3eDeviceYield(0); | |
|     } | |
| 
 | |
|     // Cleanup | |
|     ImGui_Marmalade_Shutdown(); | |
| 
 | |
|     return 0; | |
| }
 | |
| 
 |