You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
238 lines
10 KiB
238 lines
10 KiB
name: build |
|
|
|
on: |
|
push: {} |
|
pull_request: {} |
|
schedule: |
|
- cron: '0 9 * * *' |
|
|
|
jobs: |
|
Windows: |
|
runs-on: windows-2019 |
|
env: |
|
MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ |
|
# Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory. |
|
SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\ |
|
VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\ |
|
steps: |
|
- uses: actions/checkout@v1 |
|
with: |
|
fetch-depth: 1 |
|
|
|
- name: Install Dependencies |
|
shell: powershell |
|
run: | |
|
Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip" |
|
Expand-Archive -Path SDL2-devel-2.0.10-VC.zip |
|
Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip |
|
Expand-Archive -Path vulkan-sdk-1.1.121.2.zip |
|
|
|
- name: Fix Projects |
|
shell: powershell |
|
run: | |
|
# WARNING: This will need updating if toolset/sdk change in project files! |
|
gci -recurse -filter "*.vcxproj" | ForEach-Object { |
|
# Fix SDK and toolset for most samples. |
|
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
|
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
|
# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. |
|
(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
|
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
|
} |
|
|
|
# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. |
|
- name: Build Win32 example_glfw_opengl2 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
|
|
- name: Build Win32 example_glfw_opengl3 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build Win32 example_glfw_vulkan |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build Win32 example_sdl_vulkan |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build Win32 example_sdl_opengl2 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build Win32 example_sdl_opengl3 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
|
|
- name: Build Win32 example_sdl_directx11 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build Win32 example_win32_directx9 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
|
|
- name: Build Win32 example_win32_directx10 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
|
|
- name: Build Win32 example_win32_directx11 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_glfw_opengl2 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_glfw_opengl3 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
|
|
- name: Build x64 example_glfw_vulkan |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
|
|
- name: Build x64 example_sdl_vulkan |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_sdl_opengl2 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_sdl_opengl3 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_sdl_directx11 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
|
|
- name: Build x64 example_win32_directx9 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_win32_directx10 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_win32_directx11 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build x64 example_win32_directx12 |
|
shell: cmd |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' |
|
|
|
Linux: |
|
runs-on: ubuntu-18.04 |
|
steps: |
|
- uses: actions/checkout@v1 |
|
with: |
|
fetch-depth: 1 |
|
|
|
- name: Install Dependencies |
|
run: | |
|
sudo apt-get update |
|
sudo apt-get install -y libglfw3-dev libsdl2-dev |
|
|
|
- name: Build example_null |
|
run: make -C examples/example_null |
|
|
|
- name: Build example_glfw_opengl2 |
|
run: make -C examples/example_glfw_opengl2 |
|
|
|
- name: Build example_glfw_opengl3 |
|
run: make -C examples/example_glfw_opengl3 |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build example_sdl_opengl2 |
|
run: make -C examples/example_sdl_opengl2 |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build example_sdl_opengl3 |
|
run: make -C examples/example_sdl_opengl3 |
|
|
|
MacOS: |
|
runs-on: macOS-10.14 |
|
steps: |
|
- uses: actions/checkout@v1 |
|
with: |
|
fetch-depth: 1 |
|
|
|
- name: Install Dependencies |
|
run: | |
|
brew install glfw3 |
|
brew install sdl2 |
|
|
|
- name: Build example_null |
|
run: make -C examples/example_null |
|
|
|
- name: Build example_glfw_opengl2 |
|
run: make -C examples/example_glfw_opengl2 |
|
|
|
- name: Build example_glfw_opengl3 |
|
run: make -C examples/example_glfw_opengl3 |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build example_glfw_metal |
|
run: make -C examples/example_glfw_metal |
|
|
|
- name: Build example_sdl_opengl2 |
|
run: make -C examples/example_sdl_opengl2 |
|
if: github.event_name == 'schedule' |
|
|
|
- name: Build example_sdl_opengl3 |
|
run: make -C examples/example_sdl_opengl3 |
|
|
|
- name: Build example_apple_metal |
|
run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos |
|
|
|
- name: Build example_apple_opengl2 |
|
run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 |
|
|
|
iOS: |
|
runs-on: macOS-10.14 |
|
steps: |
|
- uses: actions/checkout@v1 |
|
with: |
|
fetch-depth: 1 |
|
|
|
- name: Build example_apple_metal |
|
run: | |
|
# Code signing is required, but we disable it because it is irrelevant for CI builds. |
|
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO |
|
|
|
Emscripten: |
|
runs-on: ubuntu-18.04 |
|
steps: |
|
- uses: actions/checkout@v1 |
|
with: |
|
fetch-depth: 1 |
|
|
|
- name: Install Dependencies |
|
run: | |
|
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz |
|
tar -xvf master.tar.gz |
|
emsdk-master/emsdk update |
|
emsdk-master/emsdk install latest-fastcomp |
|
emsdk-master/emsdk activate latest-fastcomp |
|
|
|
- name: Build example_emscripten |
|
run: | |
|
source emsdk-master/emsdk_env.sh |
|
make -C examples/example_emscripten
|
|
|