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							129 lines
						
					
					
						
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							129 lines
						
					
					
						
							4.5 KiB
						
					
					
				#import "Renderer.h" | 
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#import <Metal/Metal.h> | 
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#include "imgui.h" | 
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#include "imgui_impl_metal.h" | 
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#if TARGET_OS_OSX | 
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#include "imgui_impl_osx.h" | 
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#endif | 
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@interface Renderer () | 
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@property (nonatomic, strong) id <MTLDevice> device; | 
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@property (nonatomic, strong) id <MTLCommandQueue> commandQueue; | 
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@end | 
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@implementation Renderer | 
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-(nonnull instancetype)initWithView:(nonnull MTKView *)view; | 
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{ | 
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    self = [super init]; | 
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    if(self) | 
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    { | 
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        _device = view.device; | 
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        _commandQueue = [_device newCommandQueue]; | 
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        IMGUI_CHECKVERSION(); | 
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        ImGui::CreateContext(); | 
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        ImGui::StyleColorsDark(); | 
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        ImGui_ImplMetal_Init(_device); | 
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    } | 
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    return self; | 
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} | 
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- (void)drawInMTKView:(MTKView *)view | 
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{ | 
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    ImGuiIO &io = ImGui::GetIO(); | 
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    io.DisplaySize.x = view.bounds.size.width; | 
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    io.DisplaySize.y = view.bounds.size.height; | 
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#if TARGET_OS_OSX | 
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    CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; | 
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#else | 
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    CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; | 
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#endif | 
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    io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); | 
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    io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60); | 
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    id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer]; | 
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    static bool show_demo_window = true; | 
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    static bool show_another_window = false; | 
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    static float clear_color[4] = { 0.28f, 0.36f, 0.5f, 1.0f }; | 
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    MTLRenderPassDescriptor *renderPassDescriptor = view.currentRenderPassDescriptor; | 
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    if (renderPassDescriptor != nil) | 
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    { | 
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        renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); | 
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        // Here, you could do additional rendering work, including other passes as necessary. | 
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        id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; | 
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        [renderEncoder pushDebugGroup:@"ImGui demo"]; | 
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        // Start the Dear ImGui frame | 
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        ImGui_ImplMetal_NewFrame(renderPassDescriptor); | 
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#if TARGET_OS_OSX | 
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        ImGui_ImplOSX_NewFrame(view); | 
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#endif | 
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        ImGui::NewFrame(); | 
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 | 
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        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | 
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        if (show_demo_window) | 
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            ImGui::ShowDemoWindow(&show_demo_window); | 
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 | 
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        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | 
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        { | 
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            static float f = 0.0f; | 
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            static int counter = 0; | 
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            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | 
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            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | 
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            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | 
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            ImGui::Checkbox("Another Window", &show_another_window); | 
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            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | 
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            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | 
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            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | 
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                counter++; | 
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            ImGui::SameLine(); | 
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            ImGui::Text("counter = %d", counter); | 
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            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
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            ImGui::End(); | 
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        } | 
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        // 3. Show another simple window. | 
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        if (show_another_window) | 
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        { | 
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            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | 
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            ImGui::Text("Hello from another window!"); | 
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            if (ImGui::Button("Close Me")) | 
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                show_another_window = false; | 
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            ImGui::End(); | 
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        } | 
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        // Rendering | 
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        ImGui::Render(); | 
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        ImDrawData *drawData = ImGui::GetDrawData(); | 
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        ImGui_ImplMetal_RenderDrawData(drawData, commandBuffer, renderEncoder); | 
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        [renderEncoder popDebugGroup]; | 
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        [renderEncoder endEncoding]; | 
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        [commandBuffer presentDrawable:view.currentDrawable]; | 
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    } | 
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    [commandBuffer commit]; | 
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} | 
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- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size | 
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{ | 
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} | 
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@end
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