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							282 lines
						
					
					
						
							9.6 KiB
						
					
					
				// dear imgui: standalone example application for OSX + OpenGL2, using legacy fixed pipeline | 
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. | 
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#include "imgui.h" | 
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#include "../imgui_impl_osx.h" | 
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#include "../imgui_impl_opengl2.h" | 
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#include <stdio.h> | 
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#import <Cocoa/Cocoa.h> | 
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#import <OpenGL/gl.h> | 
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#import <OpenGL/glu.h> | 
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 | 
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//----------------------------------------------------------------------------------- | 
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// ImGuiExampleView | 
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//----------------------------------------------------------------------------------- | 
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 | 
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@interface ImGuiExampleView : NSOpenGLView | 
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{ | 
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    NSTimer*    animationTimer; | 
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} | 
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@end | 
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 | 
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@implementation ImGuiExampleView | 
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 | 
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-(void)animationTimerFired:(NSTimer*)timer | 
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{ | 
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    [self setNeedsDisplay:YES]; | 
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} | 
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 | 
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-(void)prepareOpenGL | 
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{ | 
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    [super prepareOpenGL]; | 
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 | 
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#ifndef DEBUG | 
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    GLint swapInterval = 1; | 
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    [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; | 
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    if (swapInterval == 0) | 
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        NSLog(@"Error: Cannot set swap interval."); | 
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#endif | 
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} | 
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 | 
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-(void)updateAndDrawDemoView | 
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{ | 
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    // Start the Dear ImGui frame | 
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	ImGui_ImplOpenGL2_NewFrame(); | 
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	ImGui_ImplOSX_NewFrame(self); | 
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    ImGui::NewFrame(); | 
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 | 
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    // Global data for the demo | 
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    static bool show_demo_window = true; | 
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    static bool show_another_window = false; | 
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    static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | 
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 | 
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    // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | 
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    if (show_demo_window) | 
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        ImGui::ShowDemoWindow(&show_demo_window); | 
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 | 
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    // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | 
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    { | 
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        static float f = 0.0f; | 
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        static int counter = 0; | 
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 | 
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        ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | 
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 | 
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        ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | 
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        ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | 
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        ImGui::Checkbox("Another Window", &show_another_window); | 
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 | 
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        ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | 
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        ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | 
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 | 
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        if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | 
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            counter++; | 
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        ImGui::SameLine(); | 
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        ImGui::Text("counter = %d", counter); | 
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 | 
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        ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
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        ImGui::End(); | 
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    } | 
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 | 
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    // 3. Show another simple window. | 
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    if (show_another_window) | 
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    { | 
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        ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | 
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        ImGui::Text("Hello from another window!"); | 
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        if (ImGui::Button("Close Me")) | 
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            show_another_window = false; | 
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        ImGui::End(); | 
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    } | 
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 | 
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	// Rendering | 
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	ImGui::Render(); | 
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	[[self openGLContext] makeCurrentContext]; | 
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 | 
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    ImDrawData* draw_data = ImGui::GetDrawData(); | 
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    GLsizei width  = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); | 
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    GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); | 
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    glViewport(0, 0, width, height); | 
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 | 
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	glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); | 
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	glClear(GL_COLOR_BUFFER_BIT); | 
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	ImGui_ImplOpenGL2_RenderDrawData(draw_data); | 
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 | 
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    // Present | 
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    [[self openGLContext] flushBuffer]; | 
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 | 
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    if (!animationTimer) | 
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        animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES]; | 
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} | 
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 | 
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-(void)reshape | 
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{ | 
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    [[self openGLContext] update]; | 
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    [self updateAndDrawDemoView]; | 
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} | 
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 | 
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-(void)drawRect:(NSRect)bounds | 
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{ | 
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    [self updateAndDrawDemoView]; | 
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} | 
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 | 
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-(BOOL)acceptsFirstResponder | 
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{ | 
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    return (YES); | 
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} | 
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 | 
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-(BOOL)becomeFirstResponder | 
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{ | 
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    return (YES); | 
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} | 
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 | 
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-(BOOL)resignFirstResponder | 
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{ | 
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    return (YES); | 
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} | 
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 | 
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// Flip coordinate system upside down on Y | 
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-(BOOL)isFlipped | 
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{ | 
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    return (YES); | 
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} | 
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 | 
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-(void)dealloc | 
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{ | 
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    animationTimer = nil; | 
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} | 
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// Forward Mouse/Keyboard events to dear imgui OSX back-end. It returns true when imgui is expecting to use the event. | 
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-(void)keyUp:(NSEvent *)event           { ImGui_ImplOSX_HandleEvent(event, self); } | 
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-(void)keyDown:(NSEvent *)event         { ImGui_ImplOSX_HandleEvent(event, self); } | 
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-(void)flagsChanged:(NSEvent *)event    { ImGui_ImplOSX_HandleEvent(event, self); } | 
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-(void)mouseDown:(NSEvent *)event       { ImGui_ImplOSX_HandleEvent(event, self); } | 
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-(void)mouseUp:(NSEvent *)event         { ImGui_ImplOSX_HandleEvent(event, self); } | 
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-(void)scrollWheel:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self); } | 
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 | 
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@end | 
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 | 
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//----------------------------------------------------------------------------------- | 
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// ImGuiExampleAppDelegate | 
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//----------------------------------------------------------------------------------- | 
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 | 
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@interface ImGuiExampleAppDelegate : NSObject <NSApplicationDelegate> | 
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@property (nonatomic, readonly) NSWindow* window; | 
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@end | 
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 | 
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@implementation ImGuiExampleAppDelegate | 
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@synthesize window = _window; | 
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 | 
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-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication | 
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{ | 
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    return YES; | 
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} | 
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 | 
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-(NSWindow*)window | 
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{ | 
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    if (_window != nil) | 
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        return (_window); | 
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    NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 720.0); | 
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    _window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES]; | 
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    [_window setTitle:@"Dear ImGui OSX+OpenGL2 Example"]; | 
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    [_window setOpaque:YES]; | 
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    [_window makeKeyAndOrderFront:NSApp]; | 
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    return (_window); | 
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} | 
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-(void)setupMenu | 
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{ | 
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	NSMenu* mainMenuBar = [[NSMenu alloc] init]; | 
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    NSMenu* appMenu; | 
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    NSMenuItem* menuItem; | 
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 | 
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    appMenu = [[NSMenu alloc] initWithTitle:@"Dear ImGui OSX+OpenGL2 Example"]; | 
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    menuItem = [appMenu addItemWithTitle:@"Quit Dear ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"]; | 
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    [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand]; | 
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    menuItem = [[NSMenuItem alloc] init]; | 
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    [menuItem setSubmenu:appMenu]; | 
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    [mainMenuBar addItem:menuItem]; | 
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    appMenu = nil; | 
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    [NSApp setMainMenu:mainMenuBar]; | 
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} | 
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 | 
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-(void)dealloc | 
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{ | 
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    _window = nil; | 
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} | 
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 | 
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-(void)applicationDidFinishLaunching:(NSNotification *)aNotification | 
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{ | 
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	// Make the application a foreground application (else it won't receive keyboard events) | 
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	ProcessSerialNumber psn = {0, kCurrentProcess}; | 
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	TransformProcessType(&psn, kProcessTransformToForegroundApplication); | 
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 | 
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	// Menu | 
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    [self setupMenu]; | 
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    NSOpenGLPixelFormatAttribute attrs[] = | 
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    { | 
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        NSOpenGLPFADoubleBuffer, | 
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        NSOpenGLPFADepthSize, 32, | 
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        0 | 
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    }; | 
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    NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; | 
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    ImGuiExampleView* view = [[ImGuiExampleView alloc] initWithFrame:self.window.frame pixelFormat:format]; | 
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    format = nil; | 
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | 
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    if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) | 
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        [view setWantsBestResolutionOpenGLSurface:YES]; | 
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#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | 
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    [self.window setContentView:view]; | 
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 | 
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    if ([view openGLContext] == nil) | 
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        NSLog(@"No OpenGL Context!"); | 
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 | 
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    // Setup Dear ImGui context | 
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    IMGUI_CHECKVERSION(); | 
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    ImGui::CreateContext(); | 
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    ImGuiIO& io = ImGui::GetIO(); (void)io; | 
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    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | 
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 | 
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    // Setup Dear ImGui style | 
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    ImGui::StyleColorsDark(); | 
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    //ImGui::StyleColorsClassic(); | 
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 | 
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    // Setup Platform/Renderer bindings | 
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    ImGui_ImplOSX_Init(); | 
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    ImGui_ImplOpenGL2_Init(); | 
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 | 
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    // Load Fonts | 
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    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | 
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    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | 
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    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | 
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    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | 
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    // - Read 'misc/fonts/README.txt' for more instructions and details. | 
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    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | 
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    //io.Fonts->AddFontDefault(); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); | 
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    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | 
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    //IM_ASSERT(font != NULL); | 
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} | 
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@end | 
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int main(int argc, const char* argv[]) | 
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{ | 
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	@autoreleasepool | 
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	{ | 
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		NSApp = [NSApplication sharedApplication]; | 
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		ImGuiExampleAppDelegate* delegate = [[ImGuiExampleAppDelegate alloc] init]; | 
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		[[NSApplication sharedApplication] setDelegate:delegate]; | 
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		[NSApp run]; | 
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	} | 
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	return NSApplicationMain(argc, argv); | 
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}
 | 
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