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							567 lines
						
					
					
						
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				| // Dear ImGui: standalone example application for SDL2 + Vulkan | |
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | |
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | |
|  | |
| // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. | |
| // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. | |
| //   You will use those if you want to use this rendering backend in your engine/app. | |
| // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by | |
| //   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. | |
| // Read comments in imgui_impl_vulkan.h. | |
|  | |
| #include "imgui.h" | |
| #include "imgui_impl_sdl.h" | |
| #include "imgui_impl_vulkan.h" | |
| #include <stdio.h>          // printf, fprintf | |
| #include <stdlib.h>         // abort | |
| #include <SDL.h> | |
| #include <SDL_vulkan.h> | |
| #include <vulkan/vulkan.h> | |
|  | |
| //#define IMGUI_UNLIMITED_FRAME_RATE | |
| #ifdef _DEBUG | |
| #define IMGUI_VULKAN_DEBUG_REPORT | |
| #endif | |
|  | |
| static VkAllocationCallbacks*   g_Allocator = NULL; | |
| static VkInstance               g_Instance = VK_NULL_HANDLE; | |
| static VkPhysicalDevice         g_PhysicalDevice = VK_NULL_HANDLE; | |
| static VkDevice                 g_Device = VK_NULL_HANDLE; | |
| static uint32_t                 g_QueueFamily = (uint32_t)-1; | |
| static VkQueue                  g_Queue = VK_NULL_HANDLE; | |
| static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; | |
| static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE; | |
| static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE; | |
| 
 | |
| static ImGui_ImplVulkanH_Window g_MainWindowData; | |
| static uint32_t                 g_MinImageCount = 2; | |
| static bool                     g_SwapChainRebuild = false; | |
| 
 | |
| static void check_vk_result(VkResult err) | |
| { | |
|     if (err == 0) | |
|         return; | |
|     fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err); | |
|     if (err < 0) | |
|         abort(); | |
| } | |
| 
 | |
| #ifdef IMGUI_VULKAN_DEBUG_REPORT | |
| static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) | |
| { | |
|     (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments | |
|     fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); | |
|     return VK_FALSE; | |
| } | |
| #endif // IMGUI_VULKAN_DEBUG_REPORT | |
|  | |
| static void SetupVulkan(const char** extensions, uint32_t extensions_count) | |
| { | |
|     VkResult err; | |
| 
 | |
|     // Create Vulkan Instance | |
|     { | |
|         VkInstanceCreateInfo create_info = {}; | |
|         create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; | |
|         create_info.enabledExtensionCount = extensions_count; | |
|         create_info.ppEnabledExtensionNames = extensions; | |
| #ifdef IMGUI_VULKAN_DEBUG_REPORT | |
|         // Enabling validation layers | |
|         const char* layers[] = { "VK_LAYER_KHRONOS_validation" }; | |
|         create_info.enabledLayerCount = 1; | |
|         create_info.ppEnabledLayerNames = layers; | |
| 
 | |
|         // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it) | |
|         const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1)); | |
|         memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*)); | |
|         extensions_ext[extensions_count] = "VK_EXT_debug_report"; | |
|         create_info.enabledExtensionCount = extensions_count + 1; | |
|         create_info.ppEnabledExtensionNames = extensions_ext; | |
| 
 | |
|         // Create Vulkan Instance | |
|         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); | |
|         check_vk_result(err); | |
|         free(extensions_ext); | |
| 
 | |
|         // Get the function pointer (required for any extensions) | |
|         auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); | |
|         IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL); | |
| 
 | |
|         // Setup the debug report callback | |
|         VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; | |
|         debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; | |
|         debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; | |
|         debug_report_ci.pfnCallback = debug_report; | |
|         debug_report_ci.pUserData = NULL; | |
|         err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport); | |
|         check_vk_result(err); | |
| #else | |
|         // Create Vulkan Instance without any debug feature | |
|         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); | |
|         check_vk_result(err); | |
|         IM_UNUSED(g_DebugReport); | |
| #endif | |
|     } | |
| 
 | |
|     // Select GPU | |
|     { | |
|         uint32_t gpu_count; | |
|         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); | |
|         check_vk_result(err); | |
|         IM_ASSERT(gpu_count > 0); | |
| 
 | |
|         VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); | |
|         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); | |
|         check_vk_result(err); | |
| 
 | |
|         // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose | |
|         // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc. | |
|         // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family. | |
|         g_PhysicalDevice = gpus[0]; | |
|         free(gpus); | |
|     } | |
| 
 | |
|     // Select graphics queue family | |
|     { | |
|         uint32_t count; | |
|         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL); | |
|         VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count); | |
|         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues); | |
|         for (uint32_t i = 0; i < count; i++) | |
|             if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) | |
|             { | |
|                 g_QueueFamily = i; | |
|                 break; | |
|             } | |
|         free(queues); | |
|         IM_ASSERT(g_QueueFamily != (uint32_t)-1); | |
|     } | |
| 
 | |
|     // Create Logical Device (with 1 queue) | |
|     { | |
|         int device_extension_count = 1; | |
|         const char* device_extensions[] = { "VK_KHR_swapchain" }; | |
|         const float queue_priority[] = { 1.0f }; | |
|         VkDeviceQueueCreateInfo queue_info[1] = {}; | |
|         queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; | |
|         queue_info[0].queueFamilyIndex = g_QueueFamily; | |
|         queue_info[0].queueCount = 1; | |
|         queue_info[0].pQueuePriorities = queue_priority; | |
|         VkDeviceCreateInfo create_info = {}; | |
|         create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; | |
|         create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); | |
|         create_info.pQueueCreateInfos = queue_info; | |
|         create_info.enabledExtensionCount = device_extension_count; | |
|         create_info.ppEnabledExtensionNames = device_extensions; | |
|         err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device); | |
|         check_vk_result(err); | |
|         vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue); | |
|     } | |
| 
 | |
|     // Create Descriptor Pool | |
|     { | |
|         VkDescriptorPoolSize pool_sizes[] = | |
|         { | |
|             { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 }, | |
|             { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } | |
|         }; | |
|         VkDescriptorPoolCreateInfo pool_info = {}; | |
|         pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; | |
|         pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; | |
|         pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes); | |
|         pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes); | |
|         pool_info.pPoolSizes = pool_sizes; | |
|         err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); | |
|         check_vk_result(err); | |
|     } | |
| } | |
| 
 | |
| // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo. | |
| // Your real engine/app may not use them. | |
| static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) | |
| { | |
|     wd->Surface = surface; | |
| 
 | |
|     // Check for WSI support | |
|     VkBool32 res; | |
|     vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); | |
|     if (res != VK_TRUE) | |
|     { | |
|         fprintf(stderr, "Error no WSI support on physical device 0\n"); | |
|         exit(-1); | |
|     } | |
| 
 | |
|     // Select Surface Format | |
|     const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; | |
|     const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | |
|     wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); | |
| 
 | |
|     // Select Present Mode | |
| #ifdef IMGUI_UNLIMITED_FRAME_RATE | |
|     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; | |
| #else | |
|     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR }; | |
| #endif | |
|     wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); | |
|     //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); | |
|  | |
|     // Create SwapChain, RenderPass, Framebuffer, etc. | |
|     IM_ASSERT(g_MinImageCount >= 2); | |
|     ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); | |
| } | |
| 
 | |
| static void CleanupVulkan() | |
| { | |
|     vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); | |
| 
 | |
| #ifdef IMGUI_VULKAN_DEBUG_REPORT | |
|     // Remove the debug report callback | |
|     auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); | |
|     vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator); | |
| #endif // IMGUI_VULKAN_DEBUG_REPORT | |
|  | |
|     vkDestroyDevice(g_Device, g_Allocator); | |
|     vkDestroyInstance(g_Instance, g_Allocator); | |
| } | |
| 
 | |
| static void CleanupVulkanWindow() | |
| { | |
|     ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator); | |
| } | |
| 
 | |
| static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data) | |
| { | |
|     VkResult err; | |
| 
 | |
|     VkSemaphore image_acquired_semaphore  = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore; | |
|     VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; | |
|     err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); | |
|     if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) | |
|     { | |
|         g_SwapChainRebuild = true; | |
|         return; | |
|     } | |
|     check_vk_result(err); | |
| 
 | |
|     ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; | |
|     { | |
|         err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking | |
|         check_vk_result(err); | |
| 
 | |
|         err = vkResetFences(g_Device, 1, &fd->Fence); | |
|         check_vk_result(err); | |
|     } | |
|     { | |
|         err = vkResetCommandPool(g_Device, fd->CommandPool, 0); | |
|         check_vk_result(err); | |
|         VkCommandBufferBeginInfo info = {}; | |
|         info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | |
|         info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | |
|         err = vkBeginCommandBuffer(fd->CommandBuffer, &info); | |
|         check_vk_result(err); | |
|     } | |
|     { | |
|         VkRenderPassBeginInfo info = {}; | |
|         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | |
|         info.renderPass = wd->RenderPass; | |
|         info.framebuffer = fd->Framebuffer; | |
|         info.renderArea.extent.width = wd->Width; | |
|         info.renderArea.extent.height = wd->Height; | |
|         info.clearValueCount = 1; | |
|         info.pClearValues = &wd->ClearValue; | |
|         vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); | |
|     } | |
| 
 | |
|     // Record dear imgui primitives into command buffer | |
|     ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer); | |
| 
 | |
|     // Submit command buffer | |
|     vkCmdEndRenderPass(fd->CommandBuffer); | |
|     { | |
|         VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | |
|         VkSubmitInfo info = {}; | |
|         info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | |
|         info.waitSemaphoreCount = 1; | |
|         info.pWaitSemaphores = &image_acquired_semaphore; | |
|         info.pWaitDstStageMask = &wait_stage; | |
|         info.commandBufferCount = 1; | |
|         info.pCommandBuffers = &fd->CommandBuffer; | |
|         info.signalSemaphoreCount = 1; | |
|         info.pSignalSemaphores = &render_complete_semaphore; | |
| 
 | |
|         err = vkEndCommandBuffer(fd->CommandBuffer); | |
|         check_vk_result(err); | |
|         err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); | |
|         check_vk_result(err); | |
|     } | |
| } | |
| 
 | |
| static void FramePresent(ImGui_ImplVulkanH_Window* wd) | |
| { | |
|     if (g_SwapChainRebuild) | |
|         return; | |
|     VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; | |
|     VkPresentInfoKHR info = {}; | |
|     info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; | |
|     info.waitSemaphoreCount = 1; | |
|     info.pWaitSemaphores = &render_complete_semaphore; | |
|     info.swapchainCount = 1; | |
|     info.pSwapchains = &wd->Swapchain; | |
|     info.pImageIndices = &wd->FrameIndex; | |
|     VkResult err = vkQueuePresentKHR(g_Queue, &info); | |
|     if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) | |
|     { | |
|         g_SwapChainRebuild = true; | |
|         return; | |
|     } | |
|     check_vk_result(err); | |
|     wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores | |
| } | |
| 
 | |
| int main(int, char**) | |
| { | |
|     // Setup SDL | |
|     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) | |
|     { | |
|         printf("Error: %s\n", SDL_GetError()); | |
|         return -1; | |
|     } | |
| 
 | |
|     // Setup window | |
|     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | |
|     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); | |
| 
 | |
|     // Setup Vulkan | |
|     uint32_t extensions_count = 0; | |
|     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL); | |
|     const char** extensions = new const char*[extensions_count]; | |
|     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions); | |
|     SetupVulkan(extensions, extensions_count); | |
|     delete[] extensions; | |
| 
 | |
|     // Create Window Surface | |
|     VkSurfaceKHR surface; | |
|     VkResult err; | |
|     if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0) | |
|     { | |
|         printf("Failed to create Vulkan surface.\n"); | |
|         return 1; | |
|     } | |
| 
 | |
|     // Create Framebuffers | |
|     int w, h; | |
|     SDL_GetWindowSize(window, &w, &h); | |
|     ImGui_ImplVulkanH_Window* wd = &g_MainWindowData; | |
|     SetupVulkanWindow(wd, surface, w, h); | |
| 
 | |
|     // Setup Dear ImGui context | |
|     IMGUI_CHECKVERSION(); | |
|     ImGui::CreateContext(); | |
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | |
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;       // Enable Keyboard Controls | |
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | |
|     io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;           // Enable Docking | |
|     io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;         // Enable Multi-Viewport / Platform Windows | |
|     //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons; | |
|     //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge; | |
|  | |
|     // Setup Dear ImGui style | |
|     ImGui::StyleColorsDark(); | |
|     //ImGui::StyleColorsClassic(); | |
|  | |
|     // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. | |
|     ImGuiStyle& style = ImGui::GetStyle(); | |
|     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | |
|     { | |
|         style.WindowRounding = 0.0f; | |
|         style.Colors[ImGuiCol_WindowBg].w = 1.0f; | |
|     } | |
| 
 | |
|     // Setup Platform/Renderer backends | |
|     ImGui_ImplSDL2_InitForVulkan(window); | |
|     ImGui_ImplVulkan_InitInfo init_info = {}; | |
|     init_info.Instance = g_Instance; | |
|     init_info.PhysicalDevice = g_PhysicalDevice; | |
|     init_info.Device = g_Device; | |
|     init_info.QueueFamily = g_QueueFamily; | |
|     init_info.Queue = g_Queue; | |
|     init_info.PipelineCache = g_PipelineCache; | |
|     init_info.DescriptorPool = g_DescriptorPool; | |
|     init_info.Allocator = g_Allocator; | |
|     init_info.MinImageCount = g_MinImageCount; | |
|     init_info.ImageCount = wd->ImageCount; | |
|     init_info.CheckVkResultFn = check_vk_result; | |
|     ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); | |
| 
 | |
|     // Load Fonts | |
|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | |
|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | |
|     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | |
|     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | |
|     // - Read 'docs/FONTS.md' for more instructions and details. | |
|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | |
|     //io.Fonts->AddFontDefault(); | |
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); | |
|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | |
|     //IM_ASSERT(font != NULL); | |
|  | |
|     // Upload Fonts | |
|     { | |
|         // Use any command queue | |
|         VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool; | |
|         VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer; | |
| 
 | |
|         err = vkResetCommandPool(g_Device, command_pool, 0); | |
|         check_vk_result(err); | |
|         VkCommandBufferBeginInfo begin_info = {}; | |
|         begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | |
|         begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | |
|         err = vkBeginCommandBuffer(command_buffer, &begin_info); | |
|         check_vk_result(err); | |
| 
 | |
|         ImGui_ImplVulkan_CreateFontsTexture(command_buffer); | |
| 
 | |
|         VkSubmitInfo end_info = {}; | |
|         end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | |
|         end_info.commandBufferCount = 1; | |
|         end_info.pCommandBuffers = &command_buffer; | |
|         err = vkEndCommandBuffer(command_buffer); | |
|         check_vk_result(err); | |
|         err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE); | |
|         check_vk_result(err); | |
| 
 | |
|         err = vkDeviceWaitIdle(g_Device); | |
|         check_vk_result(err); | |
|         ImGui_ImplVulkan_DestroyFontUploadObjects(); | |
|     } | |
| 
 | |
|     // Our state | |
|     bool show_demo_window = true; | |
|     bool show_another_window = false; | |
|     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | |
| 
 | |
|     // Main loop | |
|     bool done = false; | |
|     while (!done) | |
|     { | |
|         // Poll and handle events (inputs, window resize, etc.) | |
|         // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | |
|         // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. | |
|         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. | |
|         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | |
|         SDL_Event event; | |
|         while (SDL_PollEvent(&event)) | |
|         { | |
|             ImGui_ImplSDL2_ProcessEvent(&event); | |
|             if (event.type == SDL_QUIT) | |
|                 done = true; | |
|             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) | |
|                 done = true; | |
|         } | |
| 
 | |
|         // Resize swap chain? | |
|         if (g_SwapChainRebuild) | |
|         { | |
|             int width, height; | |
|             SDL_GetWindowSize(window, &width, &height); | |
|             if (width > 0 && height > 0) | |
|             { | |
|                 ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount); | |
|                 ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); | |
|                 g_MainWindowData.FrameIndex = 0; | |
|                 g_SwapChainRebuild = false; | |
|             } | |
|         } | |
| 
 | |
|         // Start the Dear ImGui frame | |
|         ImGui_ImplVulkan_NewFrame(); | |
|         ImGui_ImplSDL2_NewFrame(window); | |
|         ImGui::NewFrame(); | |
| 
 | |
|         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | |
|         if (show_demo_window) | |
|             ImGui::ShowDemoWindow(&show_demo_window); | |
| 
 | |
|         // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | |
|         { | |
|             static float f = 0.0f; | |
|             static int counter = 0; | |
| 
 | |
|             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | |
|  | |
|             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | |
|             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | |
|             ImGui::Checkbox("Another Window", &show_another_window); | |
| 
 | |
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | |
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | |
|  | |
|             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | |
|                 counter++; | |
|             ImGui::SameLine(); | |
|             ImGui::Text("counter = %d", counter); | |
| 
 | |
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | |
|             ImGui::End(); | |
|         } | |
| 
 | |
|         // 3. Show another simple window. | |
|         if (show_another_window) | |
|         { | |
|             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | |
|             ImGui::Text("Hello from another window!"); | |
|             if (ImGui::Button("Close Me")) | |
|                 show_another_window = false; | |
|             ImGui::End(); | |
|         } | |
| 
 | |
|         // Rendering | |
|         ImGui::Render(); | |
|         ImDrawData* main_draw_data = ImGui::GetDrawData(); | |
|         const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f); | |
|         wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; | |
|         wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; | |
|         wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; | |
|         wd->ClearValue.color.float32[3] = clear_color.w; | |
|         if (!main_is_minimized) | |
|             FrameRender(wd, main_draw_data); | |
| 
 | |
|         // Update and Render additional Platform Windows | |
|         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | |
|         { | |
|             ImGui::UpdatePlatformWindows(); | |
|             ImGui::RenderPlatformWindowsDefault(); | |
|         } | |
| 
 | |
|         // Present Main Platform Window | |
|         if (!main_is_minimized) | |
|             FramePresent(wd); | |
|     } | |
| 
 | |
|     // Cleanup | |
|     err = vkDeviceWaitIdle(g_Device); | |
|     check_vk_result(err); | |
|     ImGui_ImplVulkan_Shutdown(); | |
|     ImGui_ImplSDL2_Shutdown(); | |
|     ImGui::DestroyContext(); | |
| 
 | |
|     CleanupVulkanWindow(); | |
|     CleanupVulkan(); | |
| 
 | |
|     SDL_DestroyWindow(window); | |
|     SDL_Quit(); | |
| 
 | |
|     return 0; | |
| }
 | |
| 
 |