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17 lines
923 B
17 lines
923 B
// ImGui GLFW binding with OpenGL3 + shaders |
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// https://github.com/ocornut/imgui |
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struct GLFWwindow; |
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks); |
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void ImGui_ImplGlfwGL3_InitFontsTexture(); |
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void ImGui_ImplGlfwGL3_Shutdown(); |
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void ImGui_ImplGlfwGL3_NewFrame(); |
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) |
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// Provided here if you want to chain callbacks. |
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// You can also handle inputs yourself and use those as a reference. |
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
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void ImGui_ImplGlFwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c);
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