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77 lines
5.3 KiB
77 lines
5.3 KiB
//----------------------------------------------------------------------------- |
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// COMPILE-TIME OPTIONS FOR DEAR IMGUI |
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. |
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// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. |
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//----------------------------------------------------------------------------- |
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// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) |
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// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" |
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// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include |
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// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures. |
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// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. |
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// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. |
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//----------------------------------------------------------------------------- |
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#pragma once |
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//---- Define assertion handler. Defaults to calling assert(). |
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts |
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. |
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//#define IMGUI_API __declspec( dllexport ) |
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//#define IMGUI_API __declspec( dllimport ) |
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//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. |
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
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//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) |
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//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp. |
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//#define IMGUI_DISABLE_DEMO_WINDOWS |
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//---- Don't implement some functions to reduce linkage requirements. |
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. |
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. |
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). |
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//#define IMGUI_DISABLE_OSX_FUNCTIONS // [OSX] Won't use and link with any OSX function (clipboard). |
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//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf. |
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//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h. |
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). |
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//---- Include imgui_user.h at the end of imgui.h as a convenience |
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//#define IMGUI_INCLUDE_IMGUI_USER_H |
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) |
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//#define IMGUI_USE_BGRA_PACKED_COLOR |
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version |
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// By default the embedded implementations are declared static and not available outside of imgui cpp files. |
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. |
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// This will be inlined as part of ImVec2 and ImVec4 class declarations. |
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/* |
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#define IM_VEC2_CLASS_EXTRA \ |
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
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operator MyVec2() const { return MyVec2(x,y); } |
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#define IM_VEC4_CLASS_EXTRA \ |
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ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
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operator MyVec4() const { return MyVec4(x,y,z,w); } |
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*/ |
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//---- Using 32-bits vertex indices (default is 16-bits) is one way to allow large meshes with more than 64K vertices. |
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// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bits indices). |
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// Another way to allow large meshes while keeping 16-bits indices is to handle ImDrawCmd::VtxOffset in your renderer. |
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. |
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//#define ImDrawIdx unsigned int |
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. |
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/* |
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namespace ImGui |
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{ |
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void MyFunction(const char* name, const MyMatrix44& v); |
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} |
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*/
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