..
vulkan
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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imgui_impl_allegro5.cpp
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
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imgui_impl_allegro5.h
Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
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imgui_impl_android.cpp
Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. ( #4921 , #4858 )
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imgui_impl_android.h
Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
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imgui_impl_dx9.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
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imgui_impl_dx9.h
Backends: Comments.
ago%!(EXTRA string=4 years)
imgui_impl_dx10.cpp
Backends: support for unity builds for dx10/dx11/dx12 backends ( #5387 )
ago%!(EXTRA string=3 years)
imgui_impl_dx10.h
Backends: Comments.
ago%!(EXTRA string=4 years)
imgui_impl_dx11.cpp
Backends: support for unity builds for dx10/dx11/dx12 backends ( #5387 )
ago%!(EXTRA string=3 years)
imgui_impl_dx11.h
Backends: Comments.
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imgui_impl_dx12.cpp
Backends: support for unity builds for dx10/dx11/dx12 backends ( #5387 )
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imgui_impl_dx12.h
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
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imgui_impl_glfw.cpp
Backends: GLFW: fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX ( #5260 , #5261 )
ago%!(EXTRA string=3 years)
imgui_impl_glfw.h
Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )
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imgui_impl_glut.cpp
Backends: Glut: Fix comparison operator precedence.
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imgui_impl_glut.h
Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
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imgui_impl_metal.h
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
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imgui_impl_metal.mm
Backends: Metal: Fixed null dereference inside command buffer completion handler. ( #5363 , #5365 )
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imgui_impl_opengl2.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
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imgui_impl_opengl2.h
Backends: Comments.
ago%!(EXTRA string=4 years)
imgui_impl_opengl3.cpp
Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. ( #5321 )
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imgui_impl_opengl3.h
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. ( #5190 ) + Allow redefining IM_COL32_XXX layout macros. ( #5190 , #767 , #844 )
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imgui_impl_opengl3_loader.h
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. ( #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
ago%!(EXTRA string=3 years)
imgui_impl_osx.h
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
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imgui_impl_osx.mm
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
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imgui_impl_sdl.cpp
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. ( #5190 ) + Allow redefining IM_COL32_XXX layout macros. ( #5190 , #767 , #844 )
ago%!(EXTRA string=3 years)
imgui_impl_sdl.h
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )
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imgui_impl_sdlrenderer.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
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imgui_impl_sdlrenderer.h
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )
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imgui_impl_vulkan.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
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imgui_impl_vulkan.h
Backends: Vulkan: Don't use VK_PRESENT_MODE_MAX_ENUM_KHR as specs state it isn't part of the API. ( #5254 )
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imgui_impl_wgpu.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
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imgui_impl_wgpu.h
Backends: Comments.
ago%!(EXTRA string=4 years)
imgui_impl_win32.cpp
Debug: Added ShowDebugLogWindow().
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imgui_impl_win32.h
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ( #5061 )
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