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							394 lines
						
					
					
						
							13 KiB
						
					
					
				// Dear ImGui: standalone example application for OSX + Metal. | 
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
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// Read online: https://github.com/ocornut/imgui/tree/master/docs | 
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 | 
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#import <Foundation/Foundation.h> | 
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 | 
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#if TARGET_OS_OSX | 
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#import <Cocoa/Cocoa.h> | 
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#else | 
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#import <UIKit/UIKit.h> | 
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#endif | 
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 | 
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#import <Metal/Metal.h> | 
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#import <MetalKit/MetalKit.h> | 
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 | 
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#include "imgui.h" | 
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#include "imgui_impl_metal.h" | 
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 | 
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#if TARGET_OS_OSX | 
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#include "imgui_impl_osx.h" | 
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 | 
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@interface ViewController : NSViewController | 
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@end | 
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#else | 
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@interface ViewController : UIViewController | 
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@end | 
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#endif | 
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 | 
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@interface ViewController () <MTKViewDelegate> | 
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@property (nonatomic, readonly) MTKView *mtkView; | 
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@property (nonatomic, strong) id <MTLDevice> device; | 
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@property (nonatomic, strong) id <MTLCommandQueue> commandQueue; | 
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@end | 
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 | 
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@implementation ViewController | 
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 | 
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- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil | 
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{ | 
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    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; | 
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 | 
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    _device = MTLCreateSystemDefaultDevice(); | 
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    _commandQueue = [_device newCommandQueue]; | 
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 | 
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    if (!self.device) | 
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    { | 
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        NSLog(@"Metal is not supported"); | 
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        abort(); | 
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    } | 
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 | 
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    // Setup Dear ImGui context | 
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    // FIXME: This example doesn't have proper cleanup... | 
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    IMGUI_CHECKVERSION(); | 
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    ImGui::CreateContext(); | 
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    ImGuiIO& io = ImGui::GetIO(); (void)io; | 
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    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | 
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    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | 
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 | 
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    // Setup Dear ImGui style | 
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    ImGui::StyleColorsDark(); | 
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    //ImGui::StyleColorsClassic(); | 
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 | 
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    // Setup Renderer backend | 
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    ImGui_ImplMetal_Init(_device); | 
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 | 
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    // Load Fonts | 
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    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | 
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    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | 
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    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | 
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    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | 
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    // - Read 'docs/FONTS.txt' for more instructions and details. | 
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    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | 
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    //io.Fonts->AddFontDefault(); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | 
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    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); | 
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    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | 
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    //IM_ASSERT(font != NULL); | 
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 | 
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    return self; | 
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} | 
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 | 
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- (MTKView *)mtkView | 
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{ | 
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    return (MTKView *)self.view; | 
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} | 
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 | 
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- (void)loadView | 
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{ | 
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    self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)]; | 
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} | 
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 | 
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- (void)viewDidLoad | 
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{ | 
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    [super viewDidLoad]; | 
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 | 
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    self.mtkView.device = self.device; | 
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    self.mtkView.delegate = self; | 
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 | 
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#if TARGET_OS_OSX | 
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    // Add a tracking area in order to receive mouse events whenever the mouse is within the bounds of our view | 
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    NSTrackingArea *trackingArea = [[NSTrackingArea alloc] initWithRect:NSZeroRect | 
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                                                                options:NSTrackingMouseMoved | NSTrackingInVisibleRect | NSTrackingActiveAlways | 
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                                                                  owner:self | 
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                                                               userInfo:nil]; | 
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    [self.view addTrackingArea:trackingArea]; | 
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 | 
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    // If we want to receive key events, we either need to be in the responder chain of the key view, | 
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    // or else we can install a local monitor. The consequence of this heavy-handed approach is that | 
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    // we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our | 
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    // window, we'd want to be much more careful than just ingesting the complete event stream. | 
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    // To match the behavior of other backends, we pass every event down to the OS. | 
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    NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel; | 
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    [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) | 
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    { | 
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        ImGui_ImplOSX_HandleEvent(event, self.view); | 
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        return event; | 
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    }]; | 
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 | 
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    ImGui_ImplOSX_Init(); | 
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 | 
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#endif | 
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} | 
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 | 
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#pragma mark - Interaction | 
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 | 
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#if TARGET_OS_OSX | 
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 | 
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- (void)mouseMoved:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)mouseDown:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)rightMouseDown:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)otherMouseDown:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)mouseUp:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)rightMouseUp:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)otherMouseUp:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)mouseDragged:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)rightMouseDragged:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)otherMouseDragged:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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- (void)scrollWheel:(NSEvent *)event { | 
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    ImGui_ImplOSX_HandleEvent(event, self.view); | 
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} | 
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 | 
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#else | 
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 | 
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// This touch mapping is super cheesy/hacky. We treat any touch on the screen | 
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// as if it were a depressed left mouse button, and we don't bother handling | 
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// multitouch correctly at all. This causes the "cursor" to behave very erratically | 
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// when there are multiple active touches. But for demo purposes, single-touch | 
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// interaction actually works surprisingly well. | 
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- (void)updateIOWithTouchEvent:(UIEvent *)event | 
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{ | 
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    UITouch *anyTouch = event.allTouches.anyObject; | 
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    CGPoint touchLocation = [anyTouch locationInView:self.view]; | 
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    ImGuiIO &io = ImGui::GetIO(); | 
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    io.MousePos = ImVec2(touchLocation.x, touchLocation.y); | 
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 | 
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    BOOL hasActiveTouch = NO; | 
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    for (UITouch *touch in event.allTouches) | 
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    { | 
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        if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) | 
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        { | 
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            hasActiveTouch = YES; | 
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            break; | 
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        } | 
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    } | 
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    io.MouseDown[0] = hasActiveTouch; | 
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} | 
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | 
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{ | 
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    [self updateIOWithTouchEvent:event]; | 
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} | 
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 | 
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | 
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{ | 
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    [self updateIOWithTouchEvent:event]; | 
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} | 
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 | 
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | 
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{ | 
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    [self updateIOWithTouchEvent:event]; | 
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} | 
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 | 
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | 
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{ | 
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    [self updateIOWithTouchEvent:event]; | 
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} | 
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 | 
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#endif | 
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 | 
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#pragma mark - MTKViewDelegate | 
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 | 
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- (void)drawInMTKView:(MTKView*)view | 
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{ | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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    io.DisplaySize.x = view.bounds.size.width; | 
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    io.DisplaySize.y = view.bounds.size.height; | 
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 | 
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#if TARGET_OS_OSX | 
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    CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; | 
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#else | 
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    CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; | 
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#endif | 
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    io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); | 
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 | 
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    io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60); | 
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 | 
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    id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer]; | 
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 | 
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    // Our state (make them static = more or less global) as a convenience to keep the example terse. | 
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    static bool show_demo_window = true; | 
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    static bool show_another_window = false; | 
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    static float clear_color[4] = { 0.28f, 0.36f, 0.5f, 1.0f }; | 
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 | 
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    MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor; | 
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    if (renderPassDescriptor != nil) | 
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    { | 
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        renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); | 
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 | 
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        // Here, you could do additional rendering work, including other passes as necessary. | 
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 | 
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        id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; | 
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        [renderEncoder pushDebugGroup:@"ImGui demo"]; | 
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 | 
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        // Start the Dear ImGui frame | 
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        ImGui_ImplMetal_NewFrame(renderPassDescriptor); | 
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#if TARGET_OS_OSX | 
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        ImGui_ImplOSX_NewFrame(view); | 
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#endif | 
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        ImGui::NewFrame(); | 
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 | 
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        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | 
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        if (show_demo_window) | 
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            ImGui::ShowDemoWindow(&show_demo_window); | 
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 | 
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        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | 
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        { | 
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            static float f = 0.0f; | 
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            static int counter = 0; | 
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 | 
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            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | 
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 | 
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            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | 
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            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | 
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            ImGui::Checkbox("Another Window", &show_another_window); | 
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 | 
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            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | 
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            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | 
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 | 
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            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | 
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                counter++; | 
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            ImGui::SameLine(); | 
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            ImGui::Text("counter = %d", counter); | 
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 | 
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            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
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            ImGui::End(); | 
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        } | 
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 | 
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        // 3. Show another simple window. | 
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        if (show_another_window) | 
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        { | 
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            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | 
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            ImGui::Text("Hello from another window!"); | 
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            if (ImGui::Button("Close Me")) | 
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                show_another_window = false; | 
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            ImGui::End(); | 
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        } | 
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 | 
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        // Rendering | 
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        ImGui::Render(); | 
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        ImDrawData* draw_data = ImGui::GetDrawData(); | 
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        ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder); | 
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 | 
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        [renderEncoder popDebugGroup]; | 
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        [renderEncoder endEncoding]; | 
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 | 
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        [commandBuffer presentDrawable:view.currentDrawable]; | 
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    } | 
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 | 
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    [commandBuffer commit]; | 
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} | 
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 | 
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- (void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size | 
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{ | 
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} | 
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 | 
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@end | 
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 | 
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#pragma mark - Application Delegate | 
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 | 
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#if TARGET_OS_OSX | 
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 | 
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@interface AppDelegate : NSObject <NSApplicationDelegate> | 
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@property (nonatomic, strong) NSWindow *window; | 
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@end | 
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 | 
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@implementation AppDelegate | 
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 | 
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- (instancetype)init | 
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{ | 
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    if (self = [super init]) | 
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    { | 
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        NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil]; | 
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        self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect | 
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                                                  styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable | 
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                                                    backing:NSBackingStoreBuffered | 
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                                                      defer:NO]; | 
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        self.window.contentViewController = rootViewController; | 
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        [self.window orderFront:self]; | 
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        [self.window center]; | 
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        [self.window becomeKeyWindow]; | 
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    } | 
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    return self; | 
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} | 
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 | 
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender | 
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{ | 
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    return YES; | 
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} | 
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 | 
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@end | 
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 | 
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#else | 
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 | 
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@interface AppDelegate : UIResponder <UIApplicationDelegate> | 
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@property (strong, nonatomic) UIWindow *window; | 
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@end | 
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 | 
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@implementation AppDelegate | 
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 | 
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- (BOOL)application:(UIApplication *)application | 
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    didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey,id> *)launchOptions | 
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{ | 
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    UIViewController *rootViewController = [[ViewController alloc] init]; | 
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    self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds]; | 
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    self.window.rootViewController = rootViewController; | 
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    [self.window makeKeyAndVisible]; | 
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    return YES; | 
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} | 
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 | 
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@end | 
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 | 
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#endif | 
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 | 
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#pragma mark - main() | 
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 | 
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#if TARGET_OS_OSX | 
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 | 
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int main(int argc, const char * argv[]) | 
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{ | 
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    return NSApplicationMain(argc, argv); | 
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} | 
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 | 
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#else | 
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 | 
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int main(int argc, char * argv[]) | 
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{ | 
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    @autoreleasepool | 
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    { | 
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        return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); | 
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    } | 
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} | 
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 | 
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#endif
 | 
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 |