You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							843 lines
						
					
					
						
							40 KiB
						
					
					
				
			
		
		
	
	
							843 lines
						
					
					
						
							40 KiB
						
					
					
				// ImGui GLFW binding with Vulkan + shaders | 
						|
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it! | 
						|
 | 
						|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | 
						|
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). | 
						|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | 
						|
// https://github.com/ocornut/imgui | 
						|
 | 
						|
#include <imgui.h> | 
						|
 | 
						|
// GLFW | 
						|
#define GLFW_INCLUDE_NONE | 
						|
#define GLFW_INCLUDE_VULKAN | 
						|
#include <GLFW/glfw3.h> | 
						|
#ifdef _WIN32 | 
						|
#undef APIENTRY | 
						|
#define GLFW_EXPOSE_NATIVE_WIN32 | 
						|
#define GLFW_EXPOSE_NATIVE_WGL | 
						|
#include <GLFW/glfw3native.h> | 
						|
#endif | 
						|
 | 
						|
#include "imgui_impl_glfw_vulkan.h" | 
						|
 | 
						|
// GLFW Data | 
						|
static GLFWwindow*  g_Window = NULL; | 
						|
static double       g_Time = 0.0f; | 
						|
static bool         g_MousePressed[3] = { false, false, false }; | 
						|
static float        g_MouseWheel = 0.0f; | 
						|
 | 
						|
// Vulkan Data | 
						|
static VkAllocationCallbacks* g_Allocator = NULL; | 
						|
static VkPhysicalDevice       g_Gpu = VK_NULL_HANDLE; | 
						|
static VkDevice               g_Device = VK_NULL_HANDLE; | 
						|
static VkRenderPass           g_RenderPass = VK_NULL_HANDLE; | 
						|
static VkPipelineCache        g_PipelineCache = VK_NULL_HANDLE; | 
						|
static VkDescriptorPool       g_DescriptorPool = VK_NULL_HANDLE; | 
						|
static void (*g_CheckVkResult)(VkResult err) = NULL; | 
						|
 | 
						|
static VkCommandBuffer        g_CommandBuffer = VK_NULL_HANDLE; | 
						|
static size_t                 g_BufferMemoryAlignment = 256; | 
						|
static VkPipelineCreateFlags  g_PipelineCreateFlags = 0; | 
						|
static int                    g_FrameIndex = 0; | 
						|
 | 
						|
static VkDescriptorSetLayout  g_DescriptorSetLayout = VK_NULL_HANDLE; | 
						|
static VkPipelineLayout       g_PipelineLayout = VK_NULL_HANDLE; | 
						|
static VkDescriptorSet        g_DescriptorSet = VK_NULL_HANDLE; | 
						|
static VkPipeline             g_Pipeline = VK_NULL_HANDLE; | 
						|
 | 
						|
static VkSampler              g_FontSampler = VK_NULL_HANDLE; | 
						|
static VkDeviceMemory         g_FontMemory = VK_NULL_HANDLE; | 
						|
static VkImage                g_FontImage = VK_NULL_HANDLE; | 
						|
static VkImageView            g_FontView = VK_NULL_HANDLE; | 
						|
 | 
						|
static VkDeviceMemory         g_VertexBufferMemory[IMGUI_VK_QUEUED_FRAMES] = {}; | 
						|
static VkDeviceMemory         g_IndexBufferMemory[IMGUI_VK_QUEUED_FRAMES] = {}; | 
						|
static size_t                 g_VertexBufferSize[IMGUI_VK_QUEUED_FRAMES] = {}; | 
						|
static size_t                 g_IndexBufferSize[IMGUI_VK_QUEUED_FRAMES] = {}; | 
						|
static VkBuffer               g_VertexBuffer[IMGUI_VK_QUEUED_FRAMES] = {}; | 
						|
static VkBuffer               g_IndexBuffer[IMGUI_VK_QUEUED_FRAMES] = {}; | 
						|
 | 
						|
static VkDeviceMemory         g_UploadBufferMemory = VK_NULL_HANDLE; | 
						|
static VkBuffer               g_UploadBuffer = VK_NULL_HANDLE; | 
						|
 | 
						|
static uint32_t __glsl_shader_vert_spv[] = | 
						|
{ | 
						|
    0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b, | 
						|
    0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | 
						|
    0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015, | 
						|
    0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | 
						|
    0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43, | 
						|
    0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f, | 
						|
    0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005, | 
						|
    0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000, | 
						|
    0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c, | 
						|
    0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074, | 
						|
    0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001, | 
						|
    0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b, | 
						|
    0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015, | 
						|
    0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047, | 
						|
    0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e, | 
						|
    0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008, | 
						|
    0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002, | 
						|
    0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017, | 
						|
    0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020, | 
						|
    0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015, | 
						|
    0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020, | 
						|
    0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020, | 
						|
    0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020, | 
						|
    0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020, | 
						|
    0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a, | 
						|
    0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014, | 
						|
    0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f, | 
						|
    0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021, | 
						|
    0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006, | 
						|
    0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8, | 
						|
    0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012, | 
						|
    0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016, | 
						|
    0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018, | 
						|
    0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022, | 
						|
    0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008, | 
						|
    0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013, | 
						|
    0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024, | 
						|
    0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006, | 
						|
    0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b, | 
						|
    0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e, | 
						|
    0x0000002d,0x0000002c,0x000100fd,0x00010038 | 
						|
}; | 
						|
 | 
						|
static uint32_t __glsl_shader_frag_spv[] = | 
						|
{ | 
						|
    0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b, | 
						|
    0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | 
						|
    0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010, | 
						|
    0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | 
						|
    0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000, | 
						|
    0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001, | 
						|
    0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574, | 
						|
    0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e, | 
						|
    0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021, | 
						|
    0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006, | 
						|
    0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003, | 
						|
    0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006, | 
						|
    0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001, | 
						|
    0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020, | 
						|
    0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001, | 
						|
    0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000, | 
						|
    0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000, | 
						|
    0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018, | 
						|
    0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004, | 
						|
    0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d, | 
						|
    0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017, | 
						|
    0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a, | 
						|
    0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085, | 
						|
    0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd, | 
						|
    0x00010038 | 
						|
}; | 
						|
 | 
						|
static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) | 
						|
{ | 
						|
    VkPhysicalDeviceMemoryProperties prop; | 
						|
    vkGetPhysicalDeviceMemoryProperties(g_Gpu, &prop); | 
						|
    for (uint32_t i = 0; i < prop.memoryTypeCount; i++) | 
						|
        if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i)) | 
						|
            return i; | 
						|
    return 0xffffffff; // Unable to find memoryType | 
						|
} | 
						|
 | 
						|
static void ImGui_ImplGlfwVulkan_VkResult(VkResult err) | 
						|
{ | 
						|
    if (g_CheckVkResult) | 
						|
        g_CheckVkResult(err); | 
						|
} | 
						|
 | 
						|
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) | 
						|
void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data) | 
						|
{ | 
						|
    VkResult err; | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
 | 
						|
    // Create the Vertex Buffer: | 
						|
    size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); | 
						|
    if (!g_VertexBuffer[g_FrameIndex] || g_VertexBufferSize[g_FrameIndex] < vertex_size) | 
						|
    { | 
						|
        if (g_VertexBuffer[g_FrameIndex]) | 
						|
            vkDestroyBuffer(g_Device, g_VertexBuffer[g_FrameIndex], g_Allocator); | 
						|
        if (g_VertexBufferMemory[g_FrameIndex]) | 
						|
            vkFreeMemory(g_Device, g_VertexBufferMemory[g_FrameIndex], g_Allocator); | 
						|
        size_t vertex_buffer_size = ((vertex_size-1) / g_BufferMemoryAlignment+1) * g_BufferMemoryAlignment; | 
						|
        VkBufferCreateInfo buffer_info = {}; | 
						|
        buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | 
						|
        buffer_info.size = vertex_buffer_size; | 
						|
        buffer_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; | 
						|
        buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
						|
        err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_VertexBuffer[g_FrameIndex]); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        VkMemoryRequirements req; | 
						|
        vkGetBufferMemoryRequirements(g_Device, g_VertexBuffer[g_FrameIndex], &req); | 
						|
        g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; | 
						|
        VkMemoryAllocateInfo alloc_info = {}; | 
						|
        alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | 
						|
        alloc_info.allocationSize = req.size; | 
						|
        alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | 
						|
        err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_VertexBufferMemory[g_FrameIndex]); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        err = vkBindBufferMemory(g_Device, g_VertexBuffer[g_FrameIndex], g_VertexBufferMemory[g_FrameIndex], 0); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        g_VertexBufferSize[g_FrameIndex] = vertex_buffer_size; | 
						|
    } | 
						|
 | 
						|
    // Create the Index Buffer: | 
						|
    size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); | 
						|
    if (!g_IndexBuffer[g_FrameIndex] || g_IndexBufferSize[g_FrameIndex] < index_size) | 
						|
    { | 
						|
        if (g_IndexBuffer[g_FrameIndex]) | 
						|
            vkDestroyBuffer(g_Device, g_IndexBuffer[g_FrameIndex], g_Allocator); | 
						|
        if (g_IndexBufferMemory[g_FrameIndex]) | 
						|
            vkFreeMemory(g_Device, g_IndexBufferMemory[g_FrameIndex], g_Allocator); | 
						|
        size_t index_buffer_size = ((index_size-1) / g_BufferMemoryAlignment+1) * g_BufferMemoryAlignment; | 
						|
        VkBufferCreateInfo buffer_info = {}; | 
						|
        buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | 
						|
        buffer_info.size = index_buffer_size; | 
						|
        buffer_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; | 
						|
        buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
						|
        err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_IndexBuffer[g_FrameIndex]); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        VkMemoryRequirements req; | 
						|
        vkGetBufferMemoryRequirements(g_Device, g_IndexBuffer[g_FrameIndex], &req); | 
						|
        g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; | 
						|
        VkMemoryAllocateInfo alloc_info = {}; | 
						|
        alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | 
						|
        alloc_info.allocationSize = req.size; | 
						|
        alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | 
						|
        err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_IndexBufferMemory[g_FrameIndex]); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        err = vkBindBufferMemory(g_Device, g_IndexBuffer[g_FrameIndex], g_IndexBufferMemory[g_FrameIndex], 0); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        g_IndexBufferSize[g_FrameIndex] = index_buffer_size; | 
						|
    } | 
						|
 | 
						|
    // Upload Vertex and index Data: | 
						|
    { | 
						|
        ImDrawVert* vtx_dst; | 
						|
        ImDrawIdx* idx_dst; | 
						|
        err = vkMapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex], 0, vertex_size, 0, (void**)(&vtx_dst)); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        err = vkMapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex], 0, index_size, 0, (void**)(&idx_dst)); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        for (int n = 0; n < draw_data->CmdListsCount; n++) | 
						|
        { | 
						|
            const ImDrawList* cmd_list = draw_data->CmdLists[n]; | 
						|
            memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | 
						|
            memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | 
						|
            vtx_dst += cmd_list->VtxBuffer.Size; | 
						|
            idx_dst += cmd_list->IdxBuffer.Size; | 
						|
        } | 
						|
        VkMappedMemoryRange range[2] = {}; | 
						|
        range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | 
						|
        range[0].memory = g_VertexBufferMemory[g_FrameIndex]; | 
						|
        range[0].size = VK_WHOLE_SIZE; | 
						|
        range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | 
						|
        range[1].memory = g_IndexBufferMemory[g_FrameIndex]; | 
						|
        range[1].size = VK_WHOLE_SIZE; | 
						|
        err = vkFlushMappedMemoryRanges(g_Device, 2, range); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        vkUnmapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex]); | 
						|
        vkUnmapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex]); | 
						|
    } | 
						|
 | 
						|
    // Bind pipeline and descriptor sets: | 
						|
    { | 
						|
        vkCmdBindPipeline(g_CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline); | 
						|
        VkDescriptorSet desc_set[1] = {g_DescriptorSet}; | 
						|
        vkCmdBindDescriptorSets(g_CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL); | 
						|
    } | 
						|
 | 
						|
    // Bind Vertex And Index Buffer: | 
						|
    { | 
						|
        VkBuffer vertex_buffers[1] = {g_VertexBuffer[g_FrameIndex]}; | 
						|
        VkDeviceSize vertex_offset[1] = {0}; | 
						|
        vkCmdBindVertexBuffers(g_CommandBuffer, 0, 1, vertex_buffers, vertex_offset); | 
						|
        vkCmdBindIndexBuffer(g_CommandBuffer, g_IndexBuffer[g_FrameIndex], 0, VK_INDEX_TYPE_UINT16); | 
						|
    } | 
						|
 | 
						|
    // Setup viewport: | 
						|
    { | 
						|
        VkViewport viewport; | 
						|
        viewport.x = 0; | 
						|
        viewport.y = 0; | 
						|
        viewport.width = ImGui::GetIO().DisplaySize.x; | 
						|
        viewport.height = ImGui::GetIO().DisplaySize.y; | 
						|
        viewport.minDepth = 0.0f; | 
						|
        viewport.maxDepth = 1.0f; | 
						|
        vkCmdSetViewport(g_CommandBuffer, 0, 1, &viewport); | 
						|
    } | 
						|
 | 
						|
    // Setup scale and translation: | 
						|
    { | 
						|
        float scale[2]; | 
						|
        scale[0] = 2.0f/io.DisplaySize.x; | 
						|
        scale[1] = 2.0f/io.DisplaySize.y; | 
						|
        float translate[2]; | 
						|
        translate[0] = -1.0f; | 
						|
        translate[1] = -1.0f; | 
						|
        vkCmdPushConstants(g_CommandBuffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale); | 
						|
        vkCmdPushConstants(g_CommandBuffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); | 
						|
    } | 
						|
 | 
						|
    // Render the command lists: | 
						|
    int vtx_offset = 0; | 
						|
    int idx_offset = 0; | 
						|
    for (int n = 0; n < draw_data->CmdListsCount; n++) | 
						|
    { | 
						|
        const ImDrawList* cmd_list = draw_data->CmdLists[n]; | 
						|
        for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | 
						|
        { | 
						|
            const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | 
						|
            if (pcmd->UserCallback) | 
						|
            { | 
						|
                pcmd->UserCallback(cmd_list, pcmd); | 
						|
            } | 
						|
            else | 
						|
            { | 
						|
                VkRect2D scissor; | 
						|
                scissor.offset.x = (int32_t)(pcmd->ClipRect.x) > 0 ? (int32_t)(pcmd->ClipRect.x) : 0; | 
						|
                scissor.offset.y = (int32_t)(pcmd->ClipRect.y) > 0 ? (int32_t)(pcmd->ClipRect.y) : 0; | 
						|
                scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x); | 
						|
                scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here? | 
						|
                vkCmdSetScissor(g_CommandBuffer, 0, 1, &scissor); | 
						|
                vkCmdDrawIndexed(g_CommandBuffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0); | 
						|
            } | 
						|
            idx_offset += pcmd->ElemCount; | 
						|
        } | 
						|
        vtx_offset += cmd_list->VtxBuffer.Size; | 
						|
    } | 
						|
} | 
						|
 | 
						|
static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data) | 
						|
{ | 
						|
    return glfwGetClipboardString((GLFWwindow*)user_data); | 
						|
} | 
						|
 | 
						|
static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text) | 
						|
{ | 
						|
    glfwSetClipboardString((GLFWwindow*)user_data, text); | 
						|
} | 
						|
 | 
						|
void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/) | 
						|
{ | 
						|
    if (action == GLFW_PRESS && button >= 0 && button < 3) | 
						|
        g_MousePressed[button] = true; | 
						|
} | 
						|
 | 
						|
void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset) | 
						|
{ | 
						|
    g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines. | 
						|
} | 
						|
 | 
						|
void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow*, int key, int, int action, int mods) | 
						|
{ | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
    if (action == GLFW_PRESS) | 
						|
        io.KeysDown[key] = true; | 
						|
    if (action == GLFW_RELEASE) | 
						|
        io.KeysDown[key] = false; | 
						|
 | 
						|
    (void)mods; // Modifiers are not reliable across systems | 
						|
    io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL]; | 
						|
    io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT]; | 
						|
    io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT]; | 
						|
    io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER]; | 
						|
} | 
						|
 | 
						|
void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow*, unsigned int c) | 
						|
{ | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
    if (c > 0 && c < 0x10000) | 
						|
        io.AddInputCharacter((unsigned short)c); | 
						|
} | 
						|
 | 
						|
bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | 
						|
{ | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
 | 
						|
    unsigned char* pixels; | 
						|
    int width, height; | 
						|
    io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | 
						|
    size_t upload_size = width*height*4*sizeof(char); | 
						|
 | 
						|
    VkResult err; | 
						|
 | 
						|
    // Create the Image: | 
						|
    { | 
						|
        VkImageCreateInfo info = {}; | 
						|
        info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; | 
						|
        info.imageType = VK_IMAGE_TYPE_2D; | 
						|
        info.format = VK_FORMAT_R8G8B8A8_UNORM; | 
						|
        info.extent.width = width; | 
						|
        info.extent.height = height; | 
						|
        info.extent.depth = 1; | 
						|
        info.mipLevels = 1; | 
						|
        info.arrayLayers = 1; | 
						|
        info.samples = VK_SAMPLE_COUNT_1_BIT; | 
						|
        info.tiling = VK_IMAGE_TILING_OPTIMAL; | 
						|
        info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; | 
						|
        info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
						|
        info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | 
						|
        err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        VkMemoryRequirements req; | 
						|
        vkGetImageMemoryRequirements(g_Device, g_FontImage, &req); | 
						|
        VkMemoryAllocateInfo alloc_info = {}; | 
						|
        alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | 
						|
        alloc_info.allocationSize = req.size; | 
						|
        alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); | 
						|
        err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    // Create the Image View: | 
						|
    { | 
						|
        VkImageViewCreateInfo info = {}; | 
						|
        info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; | 
						|
        info.image = g_FontImage; | 
						|
        info.viewType = VK_IMAGE_VIEW_TYPE_2D; | 
						|
        info.format = VK_FORMAT_R8G8B8A8_UNORM; | 
						|
        info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
						|
        info.subresourceRange.levelCount = 1; | 
						|
        info.subresourceRange.layerCount = 1; | 
						|
        err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    // Update the Descriptor Set: | 
						|
    { | 
						|
        VkDescriptorImageInfo desc_image[1] = {}; | 
						|
        desc_image[0].sampler = g_FontSampler; | 
						|
        desc_image[0].imageView = g_FontView; | 
						|
        desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | 
						|
        VkWriteDescriptorSet write_desc[1] = {}; | 
						|
        write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | 
						|
        write_desc[0].dstSet = g_DescriptorSet; | 
						|
        write_desc[0].descriptorCount = 1; | 
						|
        write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | 
						|
        write_desc[0].pImageInfo = desc_image; | 
						|
        vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL); | 
						|
    } | 
						|
 | 
						|
    // Create the Upload Buffer: | 
						|
    { | 
						|
        VkBufferCreateInfo buffer_info = {}; | 
						|
        buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | 
						|
        buffer_info.size = upload_size; | 
						|
        buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; | 
						|
        buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
						|
        err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        VkMemoryRequirements req; | 
						|
        vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req); | 
						|
        g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; | 
						|
        VkMemoryAllocateInfo alloc_info = {}; | 
						|
        alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | 
						|
        alloc_info.allocationSize = req.size; | 
						|
        alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | 
						|
        err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    // Upload to Buffer: | 
						|
    { | 
						|
        char* map = NULL; | 
						|
        err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        memcpy(map, pixels, upload_size); | 
						|
        VkMappedMemoryRange range[1] = {}; | 
						|
        range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | 
						|
        range[0].memory = g_UploadBufferMemory; | 
						|
        range[0].size = upload_size; | 
						|
        err = vkFlushMappedMemoryRanges(g_Device, 1, range); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        vkUnmapMemory(g_Device, g_UploadBufferMemory); | 
						|
    } | 
						|
    // Copy to Image: | 
						|
    { | 
						|
        VkImageMemoryBarrier copy_barrier[1] = {}; | 
						|
        copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; | 
						|
        copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; | 
						|
        copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; | 
						|
        copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; | 
						|
        copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
						|
        copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
						|
        copy_barrier[0].image = g_FontImage; | 
						|
        copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
						|
        copy_barrier[0].subresourceRange.levelCount = 1; | 
						|
        copy_barrier[0].subresourceRange.layerCount = 1; | 
						|
        vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier); | 
						|
 | 
						|
        VkBufferImageCopy region = {}; | 
						|
        region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
						|
        region.imageSubresource.layerCount = 1; | 
						|
        region.imageExtent.width = width; | 
						|
        region.imageExtent.height = height; | 
						|
        region.imageExtent.depth = 1; | 
						|
        vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); | 
						|
 | 
						|
        VkImageMemoryBarrier use_barrier[1] = {}; | 
						|
        use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; | 
						|
        use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; | 
						|
        use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; | 
						|
        use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; | 
						|
        use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | 
						|
        use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
						|
        use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
						|
        use_barrier[0].image = g_FontImage; | 
						|
        use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
						|
        use_barrier[0].subresourceRange.levelCount = 1; | 
						|
        use_barrier[0].subresourceRange.layerCount = 1; | 
						|
        vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier); | 
						|
    } | 
						|
 | 
						|
    // Store our identifier | 
						|
    io.Fonts->TexID = (void *)(intptr_t)g_FontImage; | 
						|
 | 
						|
    return true; | 
						|
} | 
						|
 | 
						|
bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | 
						|
{ | 
						|
    VkResult err; | 
						|
    VkShaderModule vert_module; | 
						|
    VkShaderModule frag_module; | 
						|
 | 
						|
    // Create The Shader Modules: | 
						|
    { | 
						|
        VkShaderModuleCreateInfo vert_info = {}; | 
						|
        vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | 
						|
        vert_info.codeSize = sizeof(__glsl_shader_vert_spv); | 
						|
        vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; | 
						|
        err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
        VkShaderModuleCreateInfo frag_info = {}; | 
						|
        frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | 
						|
        frag_info.codeSize = sizeof(__glsl_shader_frag_spv); | 
						|
        frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; | 
						|
        err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    if (!g_FontSampler) | 
						|
    { | 
						|
        VkSamplerCreateInfo info = {}; | 
						|
        info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; | 
						|
        info.magFilter = VK_FILTER_LINEAR; | 
						|
        info.minFilter = VK_FILTER_LINEAR; | 
						|
        info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; | 
						|
        info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
						|
        info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
						|
        info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
						|
        info.minLod = -1000; | 
						|
        info.maxLod = 1000; | 
						|
        info.maxAnisotropy = 1.0f; | 
						|
        err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    if (!g_DescriptorSetLayout) | 
						|
    { | 
						|
        VkSampler sampler[1] = {g_FontSampler}; | 
						|
        VkDescriptorSetLayoutBinding binding[1] = {}; | 
						|
        binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | 
						|
        binding[0].descriptorCount = 1; | 
						|
        binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; | 
						|
        binding[0].pImmutableSamplers = sampler; | 
						|
        VkDescriptorSetLayoutCreateInfo info = {}; | 
						|
        info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; | 
						|
        info.bindingCount = 1; | 
						|
        info.pBindings = binding; | 
						|
        err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    // Create Descriptor Set: | 
						|
    { | 
						|
        VkDescriptorSetAllocateInfo alloc_info = {}; | 
						|
        alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; | 
						|
        alloc_info.descriptorPool = g_DescriptorPool; | 
						|
        alloc_info.descriptorSetCount = 1; | 
						|
        alloc_info.pSetLayouts = &g_DescriptorSetLayout; | 
						|
        err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    if (!g_PipelineLayout) | 
						|
    { | 
						|
        VkPushConstantRange push_constants[1] = {}; | 
						|
        push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; | 
						|
        push_constants[0].offset = sizeof(float) * 0; | 
						|
        push_constants[0].size = sizeof(float) * 4; | 
						|
        VkDescriptorSetLayout set_layout[1] = {g_DescriptorSetLayout}; | 
						|
        VkPipelineLayoutCreateInfo layout_info = {}; | 
						|
        layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; | 
						|
        layout_info.setLayoutCount = 1; | 
						|
        layout_info.pSetLayouts = set_layout; | 
						|
        layout_info.pushConstantRangeCount = 1; | 
						|
        layout_info.pPushConstantRanges = push_constants; | 
						|
        err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout); | 
						|
        ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
    } | 
						|
 | 
						|
    VkPipelineShaderStageCreateInfo stage[2] = {}; | 
						|
    stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | 
						|
    stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT; | 
						|
    stage[0].module = vert_module; | 
						|
    stage[0].pName = "main"; | 
						|
    stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | 
						|
    stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; | 
						|
    stage[1].module = frag_module; | 
						|
    stage[1].pName = "main"; | 
						|
 | 
						|
    VkVertexInputBindingDescription binding_desc[1] = {}; | 
						|
    binding_desc[0].stride = sizeof(ImDrawVert); | 
						|
    binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; | 
						|
 | 
						|
    VkVertexInputAttributeDescription attribute_desc[3] = {}; | 
						|
    attribute_desc[0].location = 0; | 
						|
    attribute_desc[0].binding = binding_desc[0].binding; | 
						|
    attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT; | 
						|
    attribute_desc[0].offset = (size_t)(&((ImDrawVert*)0)->pos); | 
						|
    attribute_desc[1].location = 1; | 
						|
    attribute_desc[1].binding = binding_desc[0].binding; | 
						|
    attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT; | 
						|
    attribute_desc[1].offset = (size_t)(&((ImDrawVert*)0)->uv); | 
						|
    attribute_desc[2].location = 2; | 
						|
    attribute_desc[2].binding = binding_desc[0].binding; | 
						|
    attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM; | 
						|
    attribute_desc[2].offset = (size_t)(&((ImDrawVert*)0)->col); | 
						|
 | 
						|
    VkPipelineVertexInputStateCreateInfo vertex_info = {}; | 
						|
    vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; | 
						|
    vertex_info.vertexBindingDescriptionCount = 1; | 
						|
    vertex_info.pVertexBindingDescriptions = binding_desc; | 
						|
    vertex_info.vertexAttributeDescriptionCount = 3; | 
						|
    vertex_info.pVertexAttributeDescriptions = attribute_desc; | 
						|
 | 
						|
    VkPipelineInputAssemblyStateCreateInfo ia_info = {}; | 
						|
    ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; | 
						|
    ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | 
						|
 | 
						|
    VkPipelineViewportStateCreateInfo viewport_info = {}; | 
						|
    viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; | 
						|
    viewport_info.viewportCount = 1; | 
						|
    viewport_info.scissorCount = 1; | 
						|
 | 
						|
    VkPipelineRasterizationStateCreateInfo raster_info = {}; | 
						|
    raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; | 
						|
    raster_info.polygonMode = VK_POLYGON_MODE_FILL; | 
						|
    raster_info.cullMode = VK_CULL_MODE_NONE; | 
						|
    raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; | 
						|
    raster_info.lineWidth = 1.0f; | 
						|
 | 
						|
    VkPipelineMultisampleStateCreateInfo ms_info = {}; | 
						|
    ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; | 
						|
    ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; | 
						|
 | 
						|
    VkPipelineColorBlendAttachmentState color_attachment[1] = {}; | 
						|
    color_attachment[0].blendEnable = VK_TRUE; | 
						|
    color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; | 
						|
    color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | 
						|
    color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD; | 
						|
    color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | 
						|
    color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; | 
						|
    color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD; | 
						|
    color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; | 
						|
 | 
						|
    VkPipelineDepthStencilStateCreateInfo depth_info = {}; | 
						|
    depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; | 
						|
 | 
						|
    VkPipelineColorBlendStateCreateInfo blend_info = {}; | 
						|
    blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; | 
						|
    blend_info.attachmentCount = 1; | 
						|
    blend_info.pAttachments = color_attachment; | 
						|
 | 
						|
    VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; | 
						|
    VkPipelineDynamicStateCreateInfo dynamic_state = {}; | 
						|
    dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; | 
						|
    dynamic_state.dynamicStateCount = 2; | 
						|
    dynamic_state.pDynamicStates = dynamic_states; | 
						|
 | 
						|
    VkGraphicsPipelineCreateInfo info = {}; | 
						|
    info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | 
						|
    info.flags = g_PipelineCreateFlags; | 
						|
    info.stageCount = 2; | 
						|
    info.pStages = stage; | 
						|
    info.pVertexInputState = &vertex_info; | 
						|
    info.pInputAssemblyState = &ia_info; | 
						|
    info.pViewportState = &viewport_info; | 
						|
    info.pRasterizationState = &raster_info; | 
						|
    info.pMultisampleState = &ms_info; | 
						|
    info.pDepthStencilState = &depth_info; | 
						|
    info.pColorBlendState = &blend_info; | 
						|
    info.pDynamicState = &dynamic_state; | 
						|
    info.layout = g_PipelineLayout; | 
						|
    info.renderPass = g_RenderPass; | 
						|
    err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline); | 
						|
    ImGui_ImplGlfwVulkan_VkResult(err); | 
						|
 | 
						|
    vkDestroyShaderModule(g_Device, vert_module, g_Allocator); | 
						|
    vkDestroyShaderModule(g_Device, frag_module, g_Allocator); | 
						|
 | 
						|
    return true; | 
						|
} | 
						|
 | 
						|
void    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects() | 
						|
{ | 
						|
    if (g_UploadBuffer) | 
						|
    { | 
						|
        vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator); | 
						|
        g_UploadBuffer = VK_NULL_HANDLE; | 
						|
    } | 
						|
    if (g_UploadBufferMemory) | 
						|
    { | 
						|
        vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator); | 
						|
        g_UploadBufferMemory = VK_NULL_HANDLE; | 
						|
    } | 
						|
} | 
						|
 | 
						|
void    ImGui_ImplGlfwVulkan_InvalidateDeviceObjects() | 
						|
{ | 
						|
    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); | 
						|
 | 
						|
    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++) | 
						|
    { | 
						|
        if (g_VertexBuffer[i])          { vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); g_VertexBuffer[i] = VK_NULL_HANDLE; } | 
						|
        if (g_VertexBufferMemory[i])    { vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); g_VertexBufferMemory[i] = VK_NULL_HANDLE; } | 
						|
        if (g_IndexBuffer[i])           { vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator); g_IndexBuffer[i] = VK_NULL_HANDLE; } | 
						|
        if (g_IndexBufferMemory[i])     { vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator); g_IndexBufferMemory[i] = VK_NULL_HANDLE; } | 
						|
    } | 
						|
 | 
						|
    if (g_FontView)             { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; } | 
						|
    if (g_FontImage)            { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; } | 
						|
    if (g_FontMemory)           { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; } | 
						|
    if (g_FontSampler)          { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; } | 
						|
    if (g_DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; } | 
						|
    if (g_PipelineLayout)       { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; } | 
						|
    if (g_Pipeline)             { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; } | 
						|
} | 
						|
 | 
						|
bool    ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data) | 
						|
{ | 
						|
    g_Allocator = init_data->allocator; | 
						|
    g_Gpu = init_data->gpu; | 
						|
    g_Device = init_data->device; | 
						|
    g_RenderPass = init_data->render_pass; | 
						|
    g_PipelineCache = init_data->pipeline_cache; | 
						|
    g_DescriptorPool = init_data->descriptor_pool; | 
						|
    g_CheckVkResult = init_data->check_vk_result; | 
						|
 | 
						|
    g_Window = window; | 
						|
 | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
    io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;                         // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. | 
						|
    io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; | 
						|
    io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; | 
						|
    io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP; | 
						|
    io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN; | 
						|
    io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP; | 
						|
    io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN; | 
						|
    io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME; | 
						|
    io.KeyMap[ImGuiKey_End] = GLFW_KEY_END; | 
						|
    io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE; | 
						|
    io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE; | 
						|
    io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER; | 
						|
    io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE; | 
						|
    io.KeyMap[ImGuiKey_A] = GLFW_KEY_A; | 
						|
    io.KeyMap[ImGuiKey_C] = GLFW_KEY_C; | 
						|
    io.KeyMap[ImGuiKey_V] = GLFW_KEY_V; | 
						|
    io.KeyMap[ImGuiKey_X] = GLFW_KEY_X; | 
						|
    io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y; | 
						|
    io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z; | 
						|
 | 
						|
    io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists;       // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. | 
						|
    io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText; | 
						|
    io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText; | 
						|
    io.ClipboardUserData = g_Window; | 
						|
#ifdef _WIN32 | 
						|
    io.ImeWindowHandle = glfwGetWin32Window(g_Window); | 
						|
#endif | 
						|
 | 
						|
    if (install_callbacks) | 
						|
    { | 
						|
        glfwSetMouseButtonCallback(window, ImGui_ImplGlfwVulkan_MouseButtonCallback); | 
						|
        glfwSetScrollCallback(window, ImGui_ImplGlfwVulkan_ScrollCallback); | 
						|
        glfwSetKeyCallback(window, ImGui_ImplGlfwVulkan_KeyCallback); | 
						|
        glfwSetCharCallback(window, ImGui_ImplGlfwVulkan_CharCallback); | 
						|
    } | 
						|
 | 
						|
    ImGui_ImplGlfwVulkan_CreateDeviceObjects(); | 
						|
 | 
						|
    return true; | 
						|
} | 
						|
 | 
						|
void ImGui_ImplGlfwVulkan_Shutdown() | 
						|
{ | 
						|
    ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); | 
						|
    ImGui::Shutdown(); | 
						|
} | 
						|
 | 
						|
void ImGui_ImplGlfwVulkan_NewFrame() | 
						|
{ | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
 | 
						|
    // Setup display size (every frame to accommodate for window resizing) | 
						|
    int w, h; | 
						|
    int display_w, display_h; | 
						|
    glfwGetWindowSize(g_Window, &w, &h); | 
						|
    glfwGetFramebufferSize(g_Window, &display_w, &display_h); | 
						|
    io.DisplaySize = ImVec2((float)w, (float)h); | 
						|
    io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0); | 
						|
 | 
						|
    // Setup time step | 
						|
    double current_time =  glfwGetTime(); | 
						|
    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); | 
						|
    g_Time = current_time; | 
						|
 | 
						|
    // Setup inputs | 
						|
    // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) | 
						|
    if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED)) | 
						|
    { | 
						|
        double mouse_x, mouse_y; | 
						|
        glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); | 
						|
        io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);   // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) | 
						|
    } | 
						|
    else | 
						|
    { | 
						|
        io.MousePos = ImVec2(-1,-1); | 
						|
    } | 
						|
 | 
						|
    for (int i = 0; i < 3; i++) | 
						|
    { | 
						|
        io.MouseDown[i] = g_MousePressed[i] || glfwGetMouseButton(g_Window, i) != 0;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. | 
						|
        g_MousePressed[i] = false; | 
						|
    } | 
						|
 | 
						|
    io.MouseWheel = g_MouseWheel; | 
						|
    g_MouseWheel = 0.0f; | 
						|
 | 
						|
    // Hide OS mouse cursor if ImGui is drawing it | 
						|
    glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); | 
						|
 | 
						|
    // Start the frame | 
						|
    ImGui::NewFrame(); | 
						|
} | 
						|
 | 
						|
void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer) | 
						|
{ | 
						|
    g_CommandBuffer = command_buffer; | 
						|
    ImGui::Render(); | 
						|
    g_CommandBuffer = VK_NULL_HANDLE; | 
						|
    g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; | 
						|
}
 | 
						|
 |