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							25 lines
						
					
					
						
							578 B
						
					
					
				| // | |
| //  Shader.vsh | |
| //  imguiex | |
| 
 | |
| attribute vec4 position; | |
| attribute vec3 normal; | |
| 
 | |
| varying lowp vec4 colorVarying; | |
| 
 | |
| uniform vec3 diffuseColor; | |
| uniform mat4 modelViewProjectionMatrix; | |
| uniform mat3 normalMatrix; | |
| 
 | |
| void main() | |
| { | |
|     vec3 eyeNormal = normalize(normalMatrix * normal); | |
|     vec3 lightPosition = vec3(0.0, 0.0, 1.0); | |
|      | |
|     float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition))); | |
|      | |
|     vec3 colorLit = diffuseColor * nDotVP; | |
|     colorVarying = vec4( colorLit.x, colorLit.y, colorLit.z, 1.0 ); | |
|      | |
|     gl_Position = modelViewProjectionMatrix * position; | |
| }
 | |
| 
 |