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25 lines
1.3 KiB
25 lines
1.3 KiB
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) |
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
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// Implemented features: |
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// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) |
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
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// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). |
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
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#pragma once |
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); |
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IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); |
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// Configuration: Disable gamepad support or linking with xinput.lib |
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//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
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//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT |
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// Win32 message handler |
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// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> |
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// - You can COPY this line into your .cpp code to forward declare the function. |
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#if 0 |
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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#endif
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