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				| // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) | |
| // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) | |
|  | |
| // Implemented features: | |
| //  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) | |
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | |
| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | |
| //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | |
|  | |
| #pragma once | |
|  | |
| IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd); | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame(); | |
| 
 | |
| // Configuration: Disable gamepad support or linking with xinput.lib | |
| //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | |
| //#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT | |
|  | |
| // Win32 message handler | |
| // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> | |
| // - You can COPY this line into your .cpp code to forward declare the function. | |
| #if 0 | |
| extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
| #endif
 | |
| 
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